MAME 0.4: Difference between revisions
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== Release Date == | == Release Date == | ||
MAME 0.4 was released on 16 February 1997. | |||
== Contributors == | == Contributors == | ||
The known contributors for this version are, in first-name alphabetical order: | The known contributors for this version are, in first-name alphabetical order: | ||
Line 10: | Line 9: | ||
* [[Marcel de Kogel]] | * [[Marcel de Kogel]] | ||
* [[Nicola Salmoria]] | * [[Nicola Salmoria]] | ||
== Specific Contributions == | == Specific Contributions == | ||
The known contributions for this version are, in the order specified in the whatsnew: | The known contributions for this version are, in the order specified in the whatsnew: | ||
* [http://www.mameworld.net/maws/set/bagmans Bagman (Stern set 1)] support was added, albeit with wrong colors. | * [http://www.mameworld.net/maws/set/bagmans Bagman (Stern set 1)] support was added, albeit with wrong colors. | ||
* [http://www.mameworld.net/maws/set/wow Wizard of Wor] support was added, though in an unplayable state. | * [http://www.mameworld.net/maws/set/wow Wizard of Wor] support was added, though in an unplayable state. | ||
* [[Andy Milne]] provided updated AY-3-8910 sound chip emulation code, affecting some games positively and some negatively. | * [[Andy Milne]] provided updated AY-3-8910 sound chip emulation code, affecting some games positively and some negatively. | ||
* The main graphic rendering function, drawgfx(), was optimized, benefitting Mr. Do!, Crazy Climber and Crazy Kong. | * The main graphic rendering function, drawgfx(), was optimized, benefitting Mr. Do!, Crazy Climber and Crazy Kong. | ||
* [[Marcel de Kogel]] updated the Zilog Z80 CPU core to version 1.1, making it faster. [[Nicola Salmoria]] made minor changes to make Crazy Climber work. | * [[Marcel de Kogel]] updated the Zilog Z80 CPU core to version 1.1, making it faster. [[Nicola Salmoria]] made minor changes to make Crazy Climber work. | ||
* The IN and OUT instructions in the Zilog Z80 CPU core were modified to use the same memory access system as normal memory reads and writes. | * The IN and OUT instructions in the Zilog Z80 CPU core were modified to use the same memory access system as normal memory reads and writes. | ||
* The function generic_interrupt_vector_w() was added for controlling CPU interrupt vectors. | * The function generic_interrupt_vector_w() was added for controlling CPU interrupt vectors. | ||
== Game Support == | == Game Support == | ||
'''Working Games Added''' | |||
* [http://www.mameworld.net/maws/set/bagmans Bagman (Stern set 1)] (wrong colors) | |||
'''Non-Working Games Added''' | |||
* [http://www.mameworld.net/maws/set/wow Wizard of Wor] | |||
[[Category:Releases 1997]] | |||
Latest revision as of 12:26, 3 May 2007
Release Date
MAME 0.4 was released on 16 February 1997.
Contributors
The known contributors for this version are, in first-name alphabetical order:
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Bagman (Stern set 1) support was added, albeit with wrong colors.
- Wizard of Wor support was added, though in an unplayable state.
- Andy Milne provided updated AY-3-8910 sound chip emulation code, affecting some games positively and some negatively.
- The main graphic rendering function, drawgfx(), was optimized, benefitting Mr. Do!, Crazy Climber and Crazy Kong.
- Marcel de Kogel updated the Zilog Z80 CPU core to version 1.1, making it faster. Nicola Salmoria made minor changes to make Crazy Climber work.
- The IN and OUT instructions in the Zilog Z80 CPU core were modified to use the same memory access system as normal memory reads and writes.
- The function generic_interrupt_vector_w() was added for controlling CPU interrupt vectors.
Game Support
Working Games Added
- Bagman (Stern set 1) (wrong colors)
Non-Working Games Added