MAME 0.10: Difference between revisions

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== Release Date ==
== Release Date ==
MAME 0.10 was released on 13 March 1997.


MAME 0.10 was released on 13 March 1997.


== Contributors ==
== Contributors ==
The known contributors for this version are, in first-name alphabetical order:
The known contributors for this version are, in first-name alphabetical order:


Line 17: Line 16:
* [[Valerio Verrando]]
* [[Valerio Verrando]]
* [[Ville Laitinen]]
* [[Ville Laitinen]]


== Specific Contributions ==
== Specific Contributions ==
The known contributions for this version are, in the order specified in the whatsnew:
The known contributions for this version are, in the order specified in the whatsnew:


* A core for the MOS 6502 CPU was added, using Marat Fayzullin's engine.
* A core for the MOS 6502 CPU was added, using Marat Fayzullin's engine.
* [http://www.mameworld.net/maws/set/pleiadbl Pleiads (bootleg)] was broken in 0.8 and 0.81; this version fixed it.
* [http://www.mameworld.net/maws/set/pleiadbl Pleiads (bootleg)] was broken in 0.8 and 0.81; this version fixed it.
* The -noscanlines command-line option was made to function on games using 224x288 resolution.
* The -noscanlines command-line option was made to function on games using 224x288 resolution.
* [[Brad Oliver]], [[Marc Vergoossen]], and [[Richard Davies]] contributed palettes for [http://www.mameworld.net/maws/set/dkongjr Donkey Kong Junior (US)], with Marc's being added.
* [[Brad Oliver]], [[Marc Vergoossen]], and [[Richard Davies]] contributed palettes for [http://www.mameworld.net/maws/set/dkongjr Donkey Kong Junior (US)], with Marc's being added.
* [[Gary Walton]] and [[Simon Walls]] corrected the colors in [http://www.mameworld.net/maws/set/crush Crush Roller (Kural Samno)], [http://www.mameworld.net/maws/set/gteikoku Gingateikoku No Gyakushu], [http://www.mameworld.net/maws/set/uniwars UniWar S], and possibly [http://www.mameworld.net/maws/set/mooncrst Moon Cresta] and [http://www.mameworld.net/maws/set/moonqsr Moon Quasar].
* [[Gary Walton]] and [[Simon Walls]] corrected the colors in [http://www.mameworld.net/maws/set/crush Crush Roller (Kural Samno)], [http://www.mameworld.net/maws/set/gteikoku Gingateikoku No Gyakushu], [http://www.mameworld.net/maws/set/uniwars UniWar S], and possibly [http://www.mameworld.net/maws/set/mooncrst Moon Cresta] and [http://www.mameworld.net/maws/set/moonqsr Moon Quasar].
* A small graphics glitch in the third level of [http://www.mameworld.net/maws/set/bombjac2 Bomb Jack (set 2)] was fixed, thanks to a report from [[Philip Chapman]].
* A small graphics glitch in the third level of [http://www.mameworld.net/maws/set/bombjac2 Bomb Jack (set 2)] was fixed, thanks to a report from [[Philip Chapman]].
* A new function, decodechar(), was added in order to support runtime graphics conversion, used by games with RAM-based tiles.
* A new function, decodechar(), was added in order to support runtime graphics conversion, used by games with RAM-based tiles.


== Game Support ==
== Game Support ==
'''Working Games Added'''
* [http://www.mameworld.net/maws/set/centiped Centipede (revision 3)]
* [http://www.mameworld.net/maws/set/congo Congo Bongo] (wrong colors)
* [http://www.mameworld.net/maws/set/nibbler Nibbler (set 1)]


* Working Games Added
[[Category:Releases 1997]]
** [http://www.mameworld.net/maws/set/centiped Centipede (revision 3)]
** [http://www.mameworld.net/maws/set/congo Congo Bongo] (wrong colors)
** [http://www.mameworld.net/maws/set/nibbler Nibbler (set 1)]

Latest revision as of 12:33, 3 May 2007

Release Date

MAME 0.10 was released on 13 March 1997.


Contributors

The known contributors for this version are, in first-name alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • A core for the MOS 6502 CPU was added, using Marat Fayzullin's engine.
  • The -noscanlines command-line option was made to function on games using 224x288 resolution.
  • A new function, decodechar(), was added in order to support runtime graphics conversion, used by games with RAM-based tiles.


Game Support

Working Games Added