Sega: Difference between revisions
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General reminder, we're still looking for several System 16 games... BULLET, Excite League, Charon??, | General reminder, we're still looking for several System 16 games... BULLET, Excite League, Charon??, | ||
Super League, Last Survivor. We REALLY need to find these before they die. | Super League, Last Survivor. We REALLY need to find these before they die. | ||
* '''Shooting Master''' - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway. | |||
* '''STV . Decathlete''' - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..) | * '''STV . Decathlete''' - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..) | ||
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* '''SystemE . Hang On JR''' - gfx corruption on hi-score table. Working better in HazeMD. David will port HazeMD over to MAME at some point. | * '''SystemE . Hang On JR''' - gfx corruption on hi-score table. Working better in HazeMD. David will port HazeMD over to MAME at some point. | ||
Latest revision as of 18:26, 25 January 2008
General reminder, we're still looking for several System 16 games... BULLET, Excite League, Charon??, Super League, Last Survivor. We REALLY need to find these before they die.
- Shooting Master - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.
- STV . Decathlete - protection (reads gfx data via protection chip, descramble / decompress? scrambled registers..)
- STV . Elandoree - protection, similar to above
- STV . Astra SuperStars - protection, similar to above
- STV . Final Fight Revenge - protection, supplies vectors etc. doesn't boot
- STV . Tecmo World Cup 98 - protection, player / ball movements etc.
- STV . Sports Fishing 2 - incomplete dump, needs MPEG decoder
- Sys32 . F1 Super Lap - protection, and needs dual board emulating.
- MegaPlay . Mazin Wars - would work if converted to use the HazeMD code. Game is very fussy about interrupt timing etc. (some MegaTech would benefit from this too - on Haze's todo list)
- SystemE . Hang On JR - gfx corruption on hi-score table. Working better in HazeMD. David will port HazeMD over to MAME at some point.