MAME 0.71u3p: Difference between revisions
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== Release Date == | == Release Date == | ||
MAME 0.71u3p was never released to the public. It was released privately to | MAME 0.71u3p was a private internal release and never released to the public. | ||
It was released privately to MAMEDev on 7 August 2003. | |||
== Contributors == | == Contributors == |
Latest revision as of 17:46, 28 November 2014
Release Date
MAME 0.71u3p was a private internal release and never released to the public.
It was released privately to MAMEDev on 7 August 2003.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Angelo Salese
- Barry Rodewald
- Brad Oliver
- Brian Troha
- David Haywood
- Frank Palazzolo
- Nathan Woods
- Olivier Galibert
- Pierpaolo Prazzoli
- R. Belmont
- Razoola
- ShiRiRu
- smf
- Stefan Jokisch
- Tomasz Slanina
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- R. Belmont cleaned up the tmnt.c cuebrick addition, added SSriders bootleg (not working)
- Aaron Giles added some Slapstics used in Europe / Japan
- Nathan Woods added some minor callbacks to the artwork system in order to enable some MESS specific functionality without polluting artwork.c with a bunch of ugly #ifdef MESS's.
- Pierpaolo Prazzoli fixed the tile flip in the mermaid driver
- Pierpaolo Prazzoli contributed NSS fixes
- Frank Palazzolo made vector cleanups / improvements
- Removed VEC_SHIFT and "magic numbers" stuff from all drivers, vector.c: all fixed point stuff is now always 16.16.
- Removed the "bad trench vectors hack" from Star Wars which I created in 1997. Appears not to be necessary any more :)
- Moved flipping and swapping API stuff from vector.c to avgdvg.c, this is specific to tempest and quantum only.
- Added clipping to Sega games per the schematics
- Using floating point in vector.c to do scaling.
- Removed dead code using Machine->orientation from vector.c
- Added capability to register an external vector renderer.
- Brad Oliver fixed compile problem
- Stefan Jokisch re-written and merged the drivers for Sprint 1/2 and Dominos
- Frank Palazzolo fixed some problems with Vector Patch
- Nathan Woods contributed various fixes:
- Fixes a bug in mame_fgetc() when reading characters between 0x80 and 0xFF
- Adds a new function, hash_verify_string(), that takes a string and checks to see if it is a valid hash string
- Added a consistency check that uses hash_verify_string() to make sure all of the hash strings are valid
- Angelo Salese made Tiger Heli MCU simulation improvements
- Angelo Salese coverted the text layer of Act Fancer to Tilemaps
- Olivier Galibert fixed a drawgfx 1:1 optimization
- Olivier Galibert fixed i803x jumps
- Olivier Galibert added sp0250 sound / g80 speech board emulation
- Brian Troha fixed Power Instinct Dips
- Angelo Salese improved the Risky Challenge decryption
- Nathan Woods contributed misc patches
- Raises the maximum number of ports to thirty
- Adds a few MESS specific IPT_* types (within #ifdef MESS)
- Adds state save support to i86
- Update from Anthony Kruize (MESS SNES driver author)
- smf improved the GFX in Starsweep
- Nathan Woods fixed the register editing when Scanline display is enabled in debugger
- Angelo Salese fixed the BCD conversion when using the Decimal Flag in ADC and SBC opcodes in the G65816 CPU core.This fixes at least the Act Raiser timer/score bugs.
- David Haywood added correct roms to Genix but it still doesn't work due to protection
- Barry Rodewald and David Haywood made improvements to Megatech emulation, although its still far from being correct and still
under development, will be split from segac2.c once finished
Game Support
New Games supported or promoted from GAME_NOT_WORKING status
New clones added