MAME 0.14: Difference between revisions
From MAMEDEV Wiki
(Initial version) |
m (formatting, +category) |
||
Line 1: | Line 1: | ||
== Release Date == | == Release Date == | ||
MAME 0.14 was released on 02 April 1997. | MAME 0.14 was released on 02 April 1997. | ||
== Contributors == | == Contributors == | ||
The known contributors for this version are, in first-name alphabetical order: | The known contributors for this version are, in first-name alphabetical order: | ||
Line 18: | Line 15: | ||
== Specific Contributions == | == Specific Contributions == | ||
The known contributions for this version are, in the order specified in the whatsnew: | The known contributions for this version are, in the order specified in the whatsnew: | ||
* High-score saving in [http://www.mameworld.net/maws/set/mario Mario Bros. (US)] was fixed. | * High-score saving in [http://www.mameworld.net/maws/set/mario Mario Bros. (US)] was fixed. | ||
* Score distributions in [http://www.mameworld.net/maws/set/mario Mario Bros. (US)] and [http://www.mameworld.net/maws/set/dkong3 Donkey Kong 3 (US)] were added to the high-score definitions. | * Score distributions in [http://www.mameworld.net/maws/set/mario Mario Bros. (US)] and [http://www.mameworld.net/maws/set/dkong3 Donkey Kong 3 (US)] were added to the high-score definitions. | ||
* High-score saving in [http://www.mameworld.net/maws/set/galaxian Galaxian (Namco set 1)], [http://www.mameworld.net/maws/set/timeplt Time Pilot], [http://www.mameworld.net/maws/set/centiped Centipede (revision 3)] and [http://www.mameworld.net/maws/set/milliped Millipede] was added. | * High-score saving in [http://www.mameworld.net/maws/set/galaxian Galaxian (Namco set 1)], [http://www.mameworld.net/maws/set/timeplt Time Pilot], [http://www.mameworld.net/maws/set/centiped Centipede (revision 3)] and [http://www.mameworld.net/maws/set/milliped Millipede] was added. | ||
* A bug was fixed that was preventing some games using the MOS 6502 CPU core to not receive interrupts. | * A bug was fixed that was preventing some games using the MOS 6502 CPU core to not receive interrupts. | ||
* [http://www.mameworld.net/maws/set/amidar Amidar] was renamed to "amidarjp" and [http://www.mameworld.net/maws/set/amidaru Amidar (Stern)] was renamed to "amidar". | * [http://www.mameworld.net/maws/set/amidar Amidar] was renamed to "amidarjp" and [http://www.mameworld.net/maws/set/amidaru Amidar (Stern)] was renamed to "amidar". | ||
* [http://www.mameworld.net/maws/set/pleiadbl Pleiades (bootleg)] was renamed from "pleiades" to "pleiads". | * [http://www.mameworld.net/maws/set/pleiadbl Pleiades (bootleg)] was renamed from "pleiades" to "pleiads". | ||
* The suggested video mode change from [[ue303ey]] did not work on some systems, so it was removed. | * The suggested video mode change from [[ue303ey]] did not work on some systems, so it was removed. | ||
* [[Ron Fries]] submitted a new version of his POKEY audio chip core, fixing some signed / unsigned sample issues. | * [[Ron Fries]] submitted a new version of his POKEY audio chip core, fixing some signed / unsigned sample issues. | ||
* [[Ron Fries]] added preliminary sound support to Donkey Kong via samples. | * [[Ron Fries]] added preliminary sound support to Donkey Kong via samples. | ||
* [[Richard Davies]] updated the audio routines in [http://www.mameworld.net/maws/set/phoenixt Phoenix (Taito)] to support the noise channel. | * [[Richard Davies]] updated the audio routines in [http://www.mameworld.net/maws/set/phoenixt Phoenix (Taito)] to support the noise channel. | ||
* [[Brad Oliver]] and [[Mirko Buffoni]] provided a driver for [http://www.mameworld.net/maws/set/vanguard Vanguard (SNK)], based on a standalone emulator by [[Brian Levine]]. | * [[Brad Oliver]] and [[Mirko Buffoni]] provided a driver for [http://www.mameworld.net/maws/set/vanguard Vanguard (SNK)], based on a standalone emulator by [[Brian Levine]]. | ||
* GameDriver definitions were moved from driver.c to their current place inside the driver/*.c directory. | * GameDriver definitions were moved from driver.c to their current place inside the driver/*.c directory. | ||
* Some fields from the GameDriver structure were split into the MachineDriver structure to properly reflect the different roles of software definition (the former) versus hardware definition (the latter). | * Some fields from the GameDriver structure were split into the MachineDriver structure to properly reflect the different roles of software definition (the former) versus hardware definition (the latter). | ||
== Game Support == | == Game Support == | ||
'''Working Games Added''' | |||
* [http://www.mameworld.net/maws/set/vanguard Vanguard (SNK)] | |||
[[Category:Releases 1997]] | |||
Latest revision as of 12:36, 3 May 2007
Release Date
MAME 0.14 was released on 02 April 1997.
Contributors
The known contributors for this version are, in first-name alphabetical order:
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- High-score saving in Mario Bros. (US) was fixed.
- Score distributions in Mario Bros. (US) and Donkey Kong 3 (US) were added to the high-score definitions.
- High-score saving in Galaxian (Namco set 1), Time Pilot, Centipede (revision 3) and Millipede was added.
- A bug was fixed that was preventing some games using the MOS 6502 CPU core to not receive interrupts.
- Amidar was renamed to "amidarjp" and Amidar (Stern) was renamed to "amidar".
- Pleiades (bootleg) was renamed from "pleiades" to "pleiads".
- The suggested video mode change from ue303ey did not work on some systems, so it was removed.
- Ron Fries submitted a new version of his POKEY audio chip core, fixing some signed / unsigned sample issues.
- Ron Fries added preliminary sound support to Donkey Kong via samples.
- Richard Davies updated the audio routines in Phoenix (Taito) to support the noise channel.
- Brad Oliver and Mirko Buffoni provided a driver for Vanguard (SNK), based on a standalone emulator by Brian Levine.
- GameDriver definitions were moved from driver.c to their current place inside the driver/*.c directory.
- Some fields from the GameDriver structure were split into the MachineDriver structure to properly reflect the different roles of software definition (the former) versus hardware definition (the latter).
Game Support
Working Games Added