Arbee's To-Do List: Difference between revisions

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Nothing listed here is a guarantee or promise of action.  I have many more interests than I have hours in a day.  This lists only things directly related to MAME.  Also, order listed here may not reflect actual implementation order.
Nothing listed here is a guarantee or promise of action.  I have many more interests than I have hours in a day.  This lists only things directly related to MAME.  Also, order listed here may not reflect actual implementation order.


==Near-term==
* Fix 539X issue with Mac Quadra 700 and upgrade to working
* Finish emulating DEC Rainbow's keyboard, try to boot MS-DOG
* Twiggy Mac, Lisa
* Line-level ADB handling so Egret/Cuda equipped Macs have mouse and keyboard working (and IIgs and early PowerBooks when the ADB MCU is properly emulated) (UPDATE: working for Egret, timing isn't quite what Cuda's looking for yet).
* More 030/040 Macs - need to figure out feasibility of PMUv4 (68HC05) emulation
* M50740-series core (6502 derivative) for IIgs ADB MCU / PMU on PowerBook 1xx when OG finished the new "perfect" 6502 family core
* Emulate key repeat on Apple /// (similar to //e, same h/w designers, go figure)
* nscsi-based NCR5380 and 5394/96 adaptations
* Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
* Help Andrew with ''Polygonet Commanders'' where possible (I AM NOT A DSP56K COWBOY)
* Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
* Continue to work with the SpriteMind guys on YM2612 improvements (if any)
* SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS)
 
==Later==
* SCSP/AICA DSP recompiler
* AICA needs better envelope handling.  Shenmue DSF rips need the filters.
* 65816 family reunion
** Merge 65816/M37710 so identical opcodes use the same code
** Add Nintendo varient that runs in terms of SNES master cycles for better accuracy
* Rewrite Konami video chain and trojan unclear details
* Further reverse-engineering on (Super) System 23
* Investigate 680x0 instruction restart
* ARM DRC
* ARM DRC
 
* AICA needs better envelope handling.  Shenmue DSF rips need filters
==SDLMAME/MESS==
* Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants
* Rework OpenGL backend:
** Need to use a pixel shader to do YUV to RGB conversion or else laserdisc games will suck mightily on modern video cards (which no longer have dedicated conversion hardware)
** Render to texture first so user shader can still be used for final blit?  (And how bad will this break fglrx and Apple drivers?)

Latest revision as of 23:21, 25 December 2022

Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here may not reflect actual implementation order.

  • Fix 539X issue with Mac Quadra 700 and upgrade to working
  • Twiggy Mac, Lisa
  • More 030/040 Macs - need to figure out feasibility of PMUv4 (68HC05) emulation
  • Emulate key repeat on Apple /// (similar to //e, same h/w designers, go figure)
  • Figure out Ensoniq 16-bit crash (EPS OS, VFX SD/SD-1 sequencer)
  • Emulate 3rd-generation Ensoniqs (ASR-10, MR-Rack, KT-76)
  • ARM DRC
  • AICA needs better envelope handling. Shenmue DSF rips need filters
  • Cycle-by-cycle WDC65816, integrating M377xx and Nintendo variants