MAME 0.114: Difference between revisions
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== Release Date == | == Release Date == | ||
MAME 0.114 was released on 2 April 2007. | MAME 0.114 was released on 2 April 2007. | ||
== Contributors == | == Contributors == | ||
The known contributors for this version are, in alphabetical order: | The known contributors for this version are, in alphabetical order: | ||
* [[ | |||
* [[Aaron Giles]] | |||
* [[couriersud]] | * [[couriersud]] | ||
* [[Curt Coder]] | * [[Curt Coder]] | ||
* [[Dave Dribin]] | |||
* [[David Haywood]] | |||
* [[Derrick Renaud]] | |||
* [[ElSemi]] | * [[ElSemi]] | ||
* [[Ernesto Corvi]] | * [[Ernesto Corvi]] | ||
* [[Guru]] | * [[Guru]] | ||
* [[Justin Szczap]] | * [[Justin Szczap]] | ||
* [[Nathan Woods]] | * [[Nathan Woods]] | ||
* [[R. Belmont]] | |||
* [[Ville Linde]] | |||
== Specific Contributions == | |||
The known contributions for this version are, in the order specified in the whatsnew: | |||
* [[Dave Dribin]] fixed autoframeskip so it doesn't immediately spike on startup or after a pause. | |||
* [[R. Belmont]] made the behavior of the ES5503 IRQ status register more accurate. | |||
* [[Nathan Woods]] fixed a bug introduced in the memory pool code when hashing was added. | |||
[[ | |||
[[ | * [[Derrick Renaud]] added complete discrete sound to Double Play/Extra Inning. Emulated foul sound in Bowling Alley. Emulated all sounds except the screech and wind sounds in Space Encounters. | ||
[[ | * [[Ernesto Corvi]] updated Virtua Racing to use the TGP core, based on guessing from the Daytona TGP code. | ||
[[ | * [[couriersud]] added save state support to several Atari games: batman, eprom, eprom2, klaxp1, klaxp2. Also added general save state support to the atarijsa and atarigen modules. | ||
[[ | * [[couriersud]] added save state support to the konamigv driver, specifically enabled for nagano98 and simpbowl. | ||
[[ | * [[Justin Szczap]] added DIP locations to the commando driver. | ||
[[ | * [[David Haywood]] avoided a memset in the hyperstone core to give ~4% speedup in hidden catch. | ||
[[ | * [[Nathan Woods]] added a small optimization to rand_memory(). | ||
[[Ville Linde]] | * [[Ville Linde]] updated the Konami NWK-TR: | ||
* Improved the LANC board emulation | ** Improved the LANC board emulation | ||
* Improved the graphics board emulation so that it passes all the self-tests. | ** Improved the graphics board emulation so that it passes all the self-tests. | ||
[[Curt Coder]] | * [[Curt Coder]] Added save state support to the Cidelsa games and fixed reset behavior. | ||
[[Aaron Giles]] added validity checks to ensure that LSB_FIRST and PTR64 are set correctly for the current platform. | * [[Aaron Giles]] added validity checks to ensure that LSB_FIRST and PTR64 are set correctly for the current platform. | ||
* [[Aaron Giles]] removed obsolete assembly code and compiler definitions. | |||
== Game Support == | == Game Support == | ||
'''Games promoted from GAME_NOT_WORKING status''' | '''Games promoted from GAME_NOT_WORKING status''' | ||
: | * [http://www.mameworld.net/maws/romset/vr Virtua Racing] | ||
'''Clones added''' | '''Clones added''' | ||
: | * [http://www.mameworld.net/maws/romset/airattca Air Attack (set 2)] | ||
'''New games marked as GAME_NOT_WORKING''' | '''New games marked as GAME_NOT_WORKING''' | ||
: | * [http://www.mameworld.net/maws/romset/wondl96 Wonder League '96 (Korea)] | ||
[[Category:Releases 2007]] |
Latest revision as of 13:33, 3 May 2007
Release Date
MAME 0.114 was released on 2 April 2007.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- couriersud
- Curt Coder
- Dave Dribin
- David Haywood
- Derrick Renaud
- ElSemi
- Ernesto Corvi
- Guru
- Justin Szczap
- Nathan Woods
- R. Belmont
- Ville Linde
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Dave Dribin fixed autoframeskip so it doesn't immediately spike on startup or after a pause.
- R. Belmont made the behavior of the ES5503 IRQ status register more accurate.
- Nathan Woods fixed a bug introduced in the memory pool code when hashing was added.
- Derrick Renaud added complete discrete sound to Double Play/Extra Inning. Emulated foul sound in Bowling Alley. Emulated all sounds except the screech and wind sounds in Space Encounters.
- Ernesto Corvi updated Virtua Racing to use the TGP core, based on guessing from the Daytona TGP code.
- couriersud added save state support to several Atari games: batman, eprom, eprom2, klaxp1, klaxp2. Also added general save state support to the atarijsa and atarigen modules.
- couriersud added save state support to the konamigv driver, specifically enabled for nagano98 and simpbowl.
- Justin Szczap added DIP locations to the commando driver.
- David Haywood avoided a memset in the hyperstone core to give ~4% speedup in hidden catch.
- Nathan Woods added a small optimization to rand_memory().
- Ville Linde updated the Konami NWK-TR:
- Improved the LANC board emulation
- Improved the graphics board emulation so that it passes all the self-tests.
- Curt Coder Added save state support to the Cidelsa games and fixed reset behavior.
- Aaron Giles added validity checks to ensure that LSB_FIRST and PTR64 are set correctly for the current platform.
- Aaron Giles removed obsolete assembly code and compiler definitions.
Game Support
Games promoted from GAME_NOT_WORKING status
Clones added
New games marked as GAME_NOT_WORKING