MAME 0.114u1: Difference between revisions

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== Release Date ==
== Release Date ==
MAME 0.114u1 was released on 12 April 2007.
MAME 0.114u1 was released on 12 April 2007.


== Contributors ==
== Contributors ==
The known contributors for this version are, in alphabetical order:
The known contributors for this version are, in alphabetical order:
* [[R. Belmont]]
 
* [[Aaron Giles]]
* [[Couriersud]]
* [[Curt Coder]]
* [[Curt Coder]]
* [[Couriersud]]
* [[Luca Elia]]
* [[Firewave]]
* [[Aaron Giles]]
* [[David Haywood]]
* [[David Haywood]]
* [[Ville Linde]]
* [[Derrick Renaud]]
* [[Derrick Renaud]]
* [[Firewave]]
* [[Justin Szczap]]
* [[Luca Elia]]
* [[Nathan Woods]]
* [[Nicola Salmoria]]
* [[Nicola Salmoria]]
* [[R. Belmont]]
* [[stephh]]
* [[Tomasz Slanina]]
* [[Tomasz Slanina]]
* [[stephh]]
* [[Ville Linde]]
* [[Justin Szczap]]
 
* [[Nathan Woods]]
 
== Specific Contributions ==
The known contributions for this version are, in the order specified in the whatsnew:
 
* [[Nicola Salmoria]] added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious.
 
* [[Curt Coder]] fixed the XABR opcode in the COp420 core, added LBI skip for extended opcodes, and fixed the CPU name in save states. Added  GAME_SUPPORTS_SAVE flag to the Cidelsa games. Draco still has no sound though.
 
* [[Curt Coder]] fixed a crash in playch10 driver when run standalone.
 
* [[Ville Linde]] added a skeleton driver for Konami Viper system.


* Added skeleton driver for Dreamcast-based systems.


== Significant Contributions ==
* [[R. Belmont]] added a very preliminary SH4 CPU core.
[[Nicola Salmoria]] added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious.  


[[Curt Coder]] fixed the XABR opcode in the COp420 core, added LBI skip for extended opcodes, and fixed the CPU name in save states. Added  GAME_SUPPORTS_SAVE flag to the Cidelsa games. Draco still has no sound though.  He also fixed a crash in playch10 driver when run standalone.  
* [[Justin Szczap]] added DIP locations to the mario, mrdo, sheriff, and spacefb drivers.


[[Ville Linde]] added a skeleton driver for Konami Viper system. He also got the Hang Pilot driver working. The analog controls are still  missing, however, so it's still marked as non-working. He also improved the NWK-TR driver to get Thrill Drive mostly working.
* [[Firewave]] added a debug attribute to the XML output.


Someone added a skeleton driver for Dreamcast-based systems.
* [[Ville Linde]] got the Hang Pilot driver working. The analog controls are still missing, however, so it's still marked as non-working.


[[R. Belmont]] added a very preliminary SH4 CPU core.  
* [[Couriersud]] fixed a crash with multithreaded rendering and the graphics viewer.


[[Justin Szczap]] added DIP locations to the mario, mrdo, sheriff, and spacefb drivers.
* [[Ville Linde]] improved the NWK-TR driver to get Thrill Drive mostly working.


[[Firewave]] added a debug attribute to the XML output.  
* [[Nathan Woods]] fixed a bug that caused video glitches when frameskipping due to using out of sync textures.


[[Couriersud]] fixed crash with multithreaded rendering and the graphics viewer.
* [[Aaron Giles]] updated video timing in the Sega System 16, Hang On, Out Run, and X-Board games according to measurements from the boards.


[[Nathan Woods]] Fixed bug that caused video glitches when frameskipping due to using out of sync textures.  
* [[Aaron Giles]] substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last).


[[Aaron Giles]] updated video timing in the Sega System 16, Hang On, Out Run, and X-Board games according to measurements from the boards.  He also substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last).  Fixed internal timer counting in the TMS32025 core. This makes the music in Cool Pool and 9 Ball Shootout bearable.
* [[Aaron Giles]] fixed internal timer counting in the TMS32025 core. This makes the music in Cool Pool and 9 Ball Shootout bearable.




== Game Support ==
== Game Support ==
'''Games added or promoted from GAME_NOT_WORKING status'''
'''Games added or promoted from GAME_NOT_WORKING status'''
:* [http://www.mameworld.net/maws/romset/combh Combat Hawk]
* [http://www.mameworld.net/maws/romset/combh Combat Hawk]
:* [http://www.mameworld.net/maws/romset/koikois Koi Koi Shimasho]
* [http://www.mameworld.net/maws/romset/koikois Koi Koi Shimasho]
:* [http://www.mameworld.net/maws/romset/hginga Hanafuda Hana Ginga]
* [http://www.mameworld.net/maws/romset/hginga Hanafuda Hana Ginga]
:* [http://www.mameworld.net/maws/romset/mjmyornt Mahjong The Mysterious Orient]
* [http://www.mameworld.net/maws/romset/mjmyornt Mahjong The Mysterious Orient]
:* [http://www.mameworld.net/maws/romset/mjmyuniv Mahjong The Mysterious Universe]
* [http://www.mameworld.net/maws/romset/mjmyuniv Mahjong The Mysterious Universe]
:* [http://www.mameworld.net/maws/romset/dunhuang Mahjong Dunhuang]
* [http://www.mameworld.net/maws/romset/dunhuang Mahjong Dunhuang]
 


'''Clones added'''
'''Clones added'''
:* [http://www.mameworld.net/maws/romset/mjmywrld Mahjong The Mysterious World (set 2)]
* [http://www.mameworld.net/maws/romset/mjmywrld Mahjong The Mysterious World (set 2)]
 
[[Category:Releases 2007]]

Latest revision as of 13:37, 3 May 2007

Release Date

MAME 0.114u1 was released on 12 April 2007.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious.
  • Curt Coder fixed the XABR opcode in the COp420 core, added LBI skip for extended opcodes, and fixed the CPU name in save states. Added GAME_SUPPORTS_SAVE flag to the Cidelsa games. Draco still has no sound though.
  • Curt Coder fixed a crash in playch10 driver when run standalone.
  • Ville Linde added a skeleton driver for Konami Viper system.
  • Added skeleton driver for Dreamcast-based systems.
  • Justin Szczap added DIP locations to the mario, mrdo, sheriff, and spacefb drivers.
  • Firewave added a debug attribute to the XML output.
  • Ville Linde got the Hang Pilot driver working. The analog controls are still missing, however, so it's still marked as non-working.
  • Couriersud fixed a crash with multithreaded rendering and the graphics viewer.
  • Ville Linde improved the NWK-TR driver to get Thrill Drive mostly working.
  • Nathan Woods fixed a bug that caused video glitches when frameskipping due to using out of sync textures.
  • Aaron Giles updated video timing in the Sega System 16, Hang On, Out Run, and X-Board games according to measurements from the boards.
  • Aaron Giles substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last).
  • Aaron Giles fixed internal timer counting in the TMS32025 core. This makes the music in Cool Pool and 9 Ball Shootout bearable.


Game Support

Games added or promoted from GAME_NOT_WORKING status


Clones added