MAME 0.95u2: Difference between revisions

From MAMEDEV Wiki
(Initial version.)
 
m (+category)
 
Line 96: Line 96:
* [http://www.mameworld.net/maws/romset/panicr Panic Road]
* [http://www.mameworld.net/maws/romset/panicr Panic Road]
* [http://www.mameworld.net/maws/romset/ddcrewu D.D Crew (3 Player, World)]
* [http://www.mameworld.net/maws/romset/ddcrewu D.D Crew (3 Player, World)]
[[Category:Releases 2005]]

Latest revision as of 11:41, 3 May 2007

Release Date

MAME 0.95u2 was released on 6 April 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Aaron Giles updated the Incredible Tech. 8-bit driver:
    • added extensive documentation on all the various PCB layouts
    • reorganized drivers to match PCB information
    • fixed paging/flicker problems in Poker Dice/Dyno Bop
    • fixed lack of announcer voices in Rim Rockin' Basketball (rimrockn057gre)
    • fixed P3/P4 controls in Rim Rockin' Basketball
    • added "behind the beam" updating for Super Strike Bowling
    • redid Slick Shot input to use a crosshair for starting point and trackball movement for velocity
    • hooked up inputs for Dyno Bop/Super Strike Bowling, which are now somewhat playable
    • rewrote blitter implementation to be much simpler (no more macros)
    • measured and implemented accurate blitter timing (fixes some speed problems)
    • cleaned up TMS34061 implementation to remove dirty pixel tracking
    • fixed scanline computations in TMS34061 code
    • updated Capcom Bowling driver as well to handle TMS34061 changes
  • Angelo Salese updated the Sega ST-V driver:
    • Fixed Batman Forever rom loading,now the game works,thanks to Runik to point this out.
    • Fixed some interrupt issues because the old implementation was giving several hangs on the above game.To be more specific added the sprite draw end irq to the INTERRUPT_GEN structure & fixed a bug which prevented the vblank bit to not be cleared if the irq mask has the VBLANK-IN disactivated.
    • Fixed the NMI_disable/enable cmds on the SMPC device,his function is to active/disactive a bit in the SMPC ram.This fixes the "2 credits bug at start-up" in Shanghai Triple Threat.
    • Fixed a bug in the bitmap type 4 in VDP2 handling,which was causing the Sunsoft logo in Shanghai Triple Threat to not show correctly.
  • Nathan Woods committed misc patches:
    • Added a hook that allows drivers to override the indexed addressing mode (there is a certain system on the MESS side that does some very ugly tricks to change the behavior of this mode)
    • PIA fix
  • Quench improved the SSlam audio MCU sim
  • WING fixed inputs in mayjisn2


Game Support

New Games added or promoted from GAME_NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING