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== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==
Starfield is not 100% accurate.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==
GFX emulation isn't accurate yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==
Graphics seem to be wrong for several games.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ertictac.cpp acorn/ertictac] ==
''' poizone ''' - Video timings are off, causing various glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/act/victor9k.cpp act/victor9k] ==
Contrast isn't correctly emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==
''' agat7 ''' - Some video effects and some hw variants aren't emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/equites.cpp alpha/equites] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/splendor.cpp alpha/splendor] ==
Video emulation (Taito F3) isn't perfect yet.
The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3x3puzzl.cpp 3x3puzzl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?
CRT9007 emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/40love.cpp 40love] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==
''' 40love ''' - Possible bad rom. Sprite memory needs to be buffered? Pixel layer needs priority?
Probably only missing laserdisc dumps.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==
GFX and color decode routines need to be fixed.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==
''' ballbomb ''' - Missing clouds due to incomplete dump.
AGA emulation is missing some features.


''' galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being.
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==
Marked as imperfect graphics. No further note in the driver.


''' invadernc ''' - Color PROM isn't correctly hooked up. It may be a bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pc1512.cpp amstrad/pc1512] ==


''' rollingc ''' - Colors don't match available references.
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==
''' gunnrose ''' - The color PROM needs to be dumped.


''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/caswin.cpp aristocrat/caswin] ==
Cherry-type subgames appear to have wrong graphics alignment.


''' sflush ''' - Maybe missing a color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==


''' vortex ''' - Slightly different color hardware.
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy4.cpp atari/atarisy4] ==
Video implementation is not complete yet and some ROMs aren't present.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc80x.cpp abc80x] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==
Option ROM/HR video RAM access needs refactor of memory banking.
Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cball.cpp atari/cball] ==
''' sidewndr ''' -
One of the graphics ROMs isn't dumped.


''' spellbnd ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==
''' bullsdrt ''' - Wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/advision.cpp advision] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aeroboto.cpp aeroboto] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/pofo.cpp atari/pofo] ==
Starfield emulation is guessed and likely incorrect.
Cursor is missing. LCD board isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aerofgt.cpp aerofgt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/skyraid.cpp atari/skyraid] ==
''' kickball ''' - Imperfect priorities.
Color decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/sprint2.cpp atari/sprint2] ==
''' agat7 ''' - Some video effects and some hw variants aren't emulated.
Supposedly is color instead of b/w, but there isn't any color PROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==
GFX roms in black 'blobs'.
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/albazc.cpp albazc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/aussiebyte.cpp ausnz/aussiebyte] ==
Color decoding might be ímperfect. Some unknown sprite attributes.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/sv8000.cpp sv8000] ==
''' doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.
Colors don't seem to match available references.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.hxx mpu4mod2sw] ==
Probably only missing laserdisc dumps.
''' connect4 ''' - Uses incandescent lamps to make a display grid, need better timing to make this work


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==
''' goldmedla, golmedlb ''' - The current handling never really accesses video banking other than boot time.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==
CRT9007 emulation is lacking some features.
Blitter emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/bmcbowl.cpp bmc/bmcbowl] ==
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.
Scroll isn't implemented and some gfx elements don't appear on screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==
Game marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.cpp amusco] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==
The palette is totally wrong.
Auto-animation speed is erratic (way too fast).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/pn8800fxb.cpp brother/pn8800fxb] ==
Blitter is completely unemulated, so nothing is shown on screen.
Video emulation is incomplete, due to lack of test cases.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argus.cpp argus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==
Driver has accurate description of the video emulation's inaccuracies.
''' gulunpa ''' - One bad gfx ROM.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.
''' gunnrose ''' - The color PROM needs to be dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==
''' sf2re ''' - Title screen is glitched.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asterix.cpp asterix] ==
''' varthb2 ''' - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astinvad.cpp astinvad] ==
''' varthb3 ''' - Bootleg with different gfx hardware.
''' spaceint ''' - Wrong colors.


''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_5205.cpp capcom/cps1bl_5205] ==
''' sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones ''' - Bootlegs with different gfx hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1bl_pic.cpp capcom/cps1bl_pic] ==
''' punipic, punipic2, punipic3, slampic, wofpic ''' - Bootlegs with different gfx hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy1.cpp atarisy1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps2.cpp capcom/cps2] ==
''' indytempc ''' - Sprite / playfield flipping issues.
''' gigaman2 ''' - A bootleg with a different layer offset.


''' roadblstc1, roadblstcg ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/fcrash.cpp capcom/fcrash] ==
''' fcrash, ffightbl, ffightbla ''' - GFX glitches during the second cycle of attract mode.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy4.cpp atarisy4] ==
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.
Video implementation is not complete yet and some roms aren't present.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/attache.cpp attache] ==
''' ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl ''' - Bootlegs on different hardware suffer from GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aussiebyte.cpp aussiebyte] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==
''' mstworld ''' - Bootleg with different video RAM banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bagman.cpp bagman] ==
''' mstworld2 ''' - GFX garbage at title screen with clean NVRAM. Might be a BTANB.
''' botanic ''' - At the title screen, Botanic in corrupted in the first loop, ok from the second on. Uses a strange combination of color PROMs from bagman and botanic.


''' sbagmani ''' - Different PROMs, need correct decoding.
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/sidearms.cpp capcom/sidearms] ==
''' sidearms and clones ''' - Starfield emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/barata.cpp barata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/vulgus.cpp capcom/vulgus] ==
Whack-a-mole type game with no screen. Needs photographic artwork.
''' 1942iti ''' - Peculiarities of the bootleg hw aren't fully emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlera.cpp battlera] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cce/mc1000.cpp cce/mc1000] ==
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/battlex.cpp battlex] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/galgames.cpp ces/galgames] ==
''' battlex ''' - Missing starfield. Background tile colors are wrong.
''' galgame4p ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).


''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?).  Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/cinemat.cpp cinematronics/cinemat] ==
''' qb3 ''' - Some graphics problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/jack.cpp cinematronics/jack] ==
GFX emulation isn't accurate yet.
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==
Blitter emulation is incomplete.
Preliminary driver. Missing GFX modes.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==
K056832 chip emulation lacks per-tile priority.
'' edu64, pet64 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp commodore/plus4] ==
Blitter emulation is missing some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blueprnt.cpp blueprnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/vic20.cpp commodore/vic20] ==
''' grasspin ''' - Some minor GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmcbowl.cpp bmcbowl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/galaxia.cpp cvs/galaxia] ==
Scroll isn't implemented and some gfx elements don't appear on screen.
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bnstars.cpp bnstars] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/cvs/quasar.cpp cvs/quasar] ==
See ms32.
Marked as imperfect graphics with no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bogeyman.cpp bogeyman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/battlera.cpp dataeast/battlera] ==
The color PROM is dumped, but colors are slightly off.
Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/boogwing.cpp boogwing] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/boogwing.cpp dataeast/boogwing] ==
ACE chip aren't fully emulated, causing some GFX bugs.
ACE chip aren't fully emulated, causing some GFX bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==
''' tisland ''' - Needs decryption.
''' tisland ''' - Needs decryption.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buggychl.cpp buggychl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cninja.cpp dataeast/cninja] ==
Long list of video emulation flaws on top of driver file.
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==
Needs correct roz rotation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dassault.cpp dataeast/dassault] ==
Blending effects aren't fully emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==
''' automat, ffantasybl, mastbond, secretab ''' - Bootleg on different hardware.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==
''' dragngun and clones, tattass and clones ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.
 
''' lockload and clones ''' - Marked as imperfect graphics.
 
''' nslasher and clones ''' - Marked as imperfect graphics.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/decocass.cpp dataeast/decocass] ==
''' cmanhat ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==
Blending, raster effect features aren't fully emulated currently.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/liberate.cpp dataeast/liberate] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pktgaldx.cpp dataeast/pktgaldx] ==
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/rohga.cpp dataeast/rohga] ==
Wrong/unemulated alpha/priority functions.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/scregg.cpp dataeast/scregg] ==
''' rockduck ''' - Color PROMs are mismatched.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==
''' bcstry, bcstrya ''' - Some gfx offsets problems.
 
''' chokchok ''' - There's corruption during attract mode (tmap disable?).
 
''' dquizgo ''' - Layer offsets need checking.
 
''' funkyjetb ''' - Wrong palette.
 
''' semibase ''' - Some sprite offsets problems.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/jtc.cpp ddr/jtc] ==
''' jtces40 ''' - Hi-res GFX and colours need fixing.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==
Some video attributes are not fully supported yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt240.cpp dec/vt240] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==
''' funkyfig and clones ''' - Scrolling and priorities problems.
 
''' momotaro ''' - Protection + different blitter commands shuffling.
 
''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible).
 
''' nettoqc, ultrchmp and clone''' - Marked as imperfect colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==
''' quiz365 and clone, seljan2 ''' - Marked as imperfect graphics.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==
''' quizchq and clone ''' - Some palette issues.
GFX glitches, possibly due to CPU bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==
''' rongrong and clones ''' - Marked as imperfect colors.
''' can09 ''' - Needs Vram and screen and LCD emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/carjmbre.cpp carjmbre] ==
''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).
''' carjmbre ''' - Colors look wrong, maybe address bitswap?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/caswin.cpp caswin] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==
Cherry-type subgames appear to have wrong graphics alignment.
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the driver).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==
''' shpeng ''' - Color PROMs dumps are bad.
''' ppsatan ''' - Background scrolling of the right monitor is a bit off (2nd stage, single player only).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cball.cpp cball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/realbrk.cpp dynax/realbrk] ==
One of the graphics ROMs isn't dumped.
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==
Color PROMs aren't dumped.
''' chalgirl ''' - Missing PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==
''' ichiban ''' - Bad banking causes GFX issues.
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.


''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.
''' mjsenka, mjyarou and clone, rkjanoh2 ''' - They never seem to set the palette base.


''' toprollr ''' - Wrong colors (fg text layer). The game sometimes ("round" text , lives) updates only even columns of cell attribs.
''' mjsiyoub ''' - Colors need verifying.


''' yamato, yamato2 ''' - The bg gradient color decode & table selection isn't correctly implemented.
''' pongboo2 ''' - Palette handling is wrong (games don't work anyway).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/edevices/twins.cpp edevices/twins] ==
''' spider and clone ''' - Blitter / clear logic may be improved.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cedar_magnet.cpp cedar_magnet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==
Sprite communication / banking problems.
Sprite communication / banking problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cidelsa.cpp efo/cidelsa] ==
''' bullsdrt ''' - Wrong colors.
''' draco ''' - Colors aren't perfect yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/enterprise/ep64.cpp enterprise/ep64] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/entex/advision.cpp entex/advision] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chqflag.cpp chqflag] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cidelsa.cpp cidelsa] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/dblcrown.cpp excellent/dblcrown] ==
''' draco ''' - Colors aren't perfect yet.
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cinemat.cpp cinemat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/excellent/gcpinbal.cpp excellent/gcpinbal] ==
''' qb3 ''' - Some graphics problems.
Missing row scroll (column scroll?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/circus.cpp circus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/circus.cpp exidy/circus] ==
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.
''' crasha ''' - The playfield should be cyan. The entire centre box (and contents) should be pale green.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).
HD46505SP row updated function isn't fully understood yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots28.cpp falco/falcots28] ==
Some scrolling issues (GNU nano for example).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==
GFX and color decode routines need to be fixed.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==
''' bigdeal and clone, bonuscrd and clone ''' - Each game needs its own bipolar PROM dump.
 
''' clubcard ''' - Wrong background color.
 
''' multiwina ''' - Different tilemap / screen parameters.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/fuuki/fuukifg3.cpp fuuki/fuukifg3] ==
Raster effects are imperfect: bad frames when lots of new sprites.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco3d.cpp gaelco/gaelco3d] ==
Graphics rendering isn't perfect yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/glass.cpp gaelco/glass] ==
Incorrect priorities.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash_ms.cpp gaelco/splash_ms] ==
Bootleg hardware. Emulation still preliminary.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/thoop2.cpp gaelco/thoop2] ==
Title screen priority bug.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==
''' aracnis ''' - Marked as imperfect graphics.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==
''' aracnisa ''' - Needs reference for colors.
Preliminary driver. Missing GFX modes.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==
''' bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr ''' - Missing color PROM dump.
Preliminary driver.  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clshroad.cpp clshroad] ==
''' bmxstunts ''' - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.
''' firebatl ''' - Transparency for the text layer is not correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.cpp cninja] ==
''' galaxianbl3 ''' - Bad PROM or decode.
''' cninjabl2 ''' - Bootleg on different hardware. Tilemap offsets need adjusting.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==
''' galkamika ''' - One GFX ROM is bad.
Needs correct roz rotation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==
''' guttangt ''' - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.
Driver is still in preliminary status.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc] ==
''' jungsub ''' - One GFX ROM is bad. Some unknown writes, probably GFX related.
''' combascb ''' - Colors are imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compis.cpp compis] ==
''' catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff ''' - PROM is dumped but isn't correctly hooked up yet.
Uhrg graphics are drawn wrong (upd7220 bugs?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/corona.cpp corona] ==
''' olibug ''' - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).
''' legrandc, re800v3 ''' - Color PROM needs redump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cosmicos.cpp cosmicos] ==
''' portera ''' - Might actually be correct, but no video reference to check.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==
''' spactrai ''' -
''' knightsb2 ''' - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.


''' sf2re ''' - Title screen is glitched.
''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps2.cpp cps2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==
''' gigaman2 ''' - A bootleg with a different layer offset.
''' bullsdrtg ''' - One of the GFX ROMs is bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospang.cpp crospang] ==
''' dkongjrm ''' - Probably mismatched color PROM.
''' bestri ''' - Some GFX glitches (tile banking / enable wrong).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==
''' dkongjrmc ''' - Sprites leave artifacts. Also colors aren't 100%.
Gfx/colors aren't correctly emulated (ROMs redump needed).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==
''' spcwarp ''' - Missing color PROM dump.
AGA emulation is missing some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cybertnk.cpp cybertnk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==
Sprite zooming and sprite shadows need improving.
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dai3wksi.cpp dai3wksi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scramble.cpp galaxian/scramble] ==
The BG colour calculation is not understood.
''' troopy ''' - Bad GFX ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dassault.cpp dassault] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==
Blending effects aren't fully emulated.
Palette should be normalized to actual TFT color space.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dblcrown.cpp dblcrown] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==
There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbz.cpp dbz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/gottlieb/gottlieb.cpp gottlieb/gottlieb] ==
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
''' vidvince ''' - Sprite wrapping issues.
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dday.cpp dday] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.
''' minspace ''' - Possibly missing a graphics overlay mask.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddayjlc.cpp ddayjlc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==
Priorities aren't perfect.
''' skywriter ''' - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_craft.cpp homebrew/lft_craft] ==
''' funkyfig ''' - Scrolling and priorities problems.


''' momotaro ''' - Protection + different blitter commands shuffling.
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/lft_phasor.cpp homebrew/lft_phasor] ==
PAL emulation is missing.


''' mjflove ''' - Transparency problems in title screen, staff roll and gal display (the background is not visible).
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==
''' franticf and clone ''' - Flickers when inserting a coin.


''' nettoqc, ultrchmp ''' - Marked as imperfect colors.
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.


''' quiz365, quiz365t, seljan2 ''' - Marked as imperfect graphics.
''' crazybon and clones, nfb96sea, nfb96seb, nfb96sec ''' - Color PROMs might be mismatched.


''' quizchq, quizchql ''' - Some palette issues.
''' fl7_50 and clones ''' - Tiles decode isn't correct yet.


''' rongrong, rongrongg, rongrongj ''' - Marked as imperfect colors.
''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.


''' sryudens ''' - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).
''' lucky8l ''' - Uses a strange mix of PROMs and PLDs which isn't decoded yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco0.cpp deco0] ==
''' eldoraddoa, luckylad, magodds and clones, star100, wcat3 ''' - Colors aren't perfect.
''' automat, ffantasybl, secretab ''' - Bootleg on different hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==
''' moonlghtb, moonlghtc ''' - Odd palette value at 0xc780, should be black.
''' dragngun, tattass, tattassa ''' - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.


''' gunhard, lockload, lockloadu ''' - Marked as imperfect graphics.
''' nd8lines ''' - PROMs aren't correctly decoded, so very wrong colors.


''' nslasher, nslasherj, nslashers ''' - Marked as imperfect graphics.
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==
''' mgdh ''' - Wrong colors in betting screen.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.cpp decocass] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027_023vid.cpp igs/igs_m027_023vid] ==
''' csdtenis ''' -
IRQ problems cause some disappearing sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==
Blending, raster effect features aren't fully emulated currently.
''' igs_ncs2 ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deniam.cpp deniam] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.
''' kungfu ''' - Wrong colors on the 'reel' layers.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/lordgun.cpp igs/lordgun] ==
The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulaatinge the graphics with genuine artwork display.
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfruit.cpp dfruit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==
TC0091LVC emulation lacks some features, resulting in gfx glitches.
'''3super8''' - ROMs are badly dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==
''' pestplce ''' - Colors and origin unknown.
''' all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/interton/vc4000.cpp interton/vc4000] ==
There are some remaining graphics issues and colors are imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==
Suffers from incomplete 8275 CRT emulation.
Colors are close to screenshots for IPM Invader. The other games have not been verified.


''' quarterh and clones ''' - Laserdisc isn't dumped yet.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m14.cpp irem/m14] ==
''' 7jigen, majxtal7, neruton and clone ''' - Priority problems (more details in the deriver).
Colors might be not 100% accurate (needs video references);


''' shpeng ''' - Color PROMs dumps are bad.
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==
Blitter data is encrypted and MCU is undumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/efdt.cpp efdt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m90.cpp irem/m90] ==
Missing starfield and possibly missing background gradient.
''' dynablstb4 ''' - This bootleg has offset sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==
''' rad_sinv ''' - Various glitches. See top of the driver.
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==
''' ppan ''' - Bootleg on different hardware.
Graphics seem to be wrong for several games.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==
''' candy ''' VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w.  There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased.  It has been verified that these get erased correctly on the real hardware.
''' demoneye ''' - Missing the 3rd GFX layer.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ep64.cpp ep64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech32.cpp itech/itech32] ==
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/aeroboto.cpp jaleco/aeroboto] ==
''' igmo ''' - Missing color PROM dump.
Starfield emulation is guessed and likely incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/equites.cpp equites] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/argus.cpp jaleco/argus] ==
''' gekisou ''' - Various small graphics glitches. More infos on top of the driver.
Driver has accurate description of the video emulation's inaccuracies.


''' hvoltage, splndrbt and clones ''' - the interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==
''' grasspin ''' - Some minor GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ertictac.cpp ertictac] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/bnstars.cpp jaleco/bnstars] ==
''' poizone ''' - Video timings are off, causing various glitches.
See ms32.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==
bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ettrivia.cpp ettrivia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ddayjlc.cpp jaleco/ddayjlc] ==
''' strvmstr ''' - Color PROMs dumps are bad.
Priorities aren't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exerion.cpp exerion] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/exerion.cpp jaleco/exerion] ==
''' irion ''' - Priorities aren't correct.
''' irion ''' - Priorities aren't correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/expro02.cpp expro02] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/homerun.cpp jaleco/homerun] ==
''' fantasia and clones ''' - GFX glitches.
Needs better emulation of gfx bank switching.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/jalmah.cpp jaleco/jalmah] ==
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/megasys1.cpp jaleco/megasys1] ==
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.
 
''' tshingen and clone ''' - Unemulated mosaic effect.


''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game.
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==
Video system is only partially understood. Extensive TODO on top of the driver.


''' zipzap ''' - Bad dump.
''' f1superb ''' - Has an additional unemulated DSP for road GFX.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/famibox.cpp famibox] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/pturn.cpp jaleco/pturn] ==
Screen modulation (before time out) is not emulated.
Palette decoding isn't perfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcombat.cpp fcombat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==
Needs fixing of the colors (sprites, background).
''' rocknms ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==
''' kodb ''' - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.


''' punipic, punipic2, punipic3, sf2m1, sf2m9, sf2mdt and clones, slampic, sgyxz, wofabl ''' - Bootlegs on different hardware suffer from GFX glitches.
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/expro02.cpp kaneko/expro02] ==
''' fantasia and clones ''' - GFX glitches.


''' sf2b, sf2b2, sf2ceb, sf2mdta ''' - In the versus screen, fighters' portraits don't appear.
''' pgalvip ''' - Select screen seems wrong, though it might just be an unfinished version of the game.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==
''' zipzap ''' - Bad dump.
Scrolling and sprite color problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flipjack.cpp flipjack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani3.cpp kaneko/galpani3] ==
Various gfx/color problems remaining.
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flower.cpp flower] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/jchan.cpp kaneko/jchan] ==
Priorities aren't correct yet.
There are some priority issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==
''' packbang and clone ''' - Priorities between stages could be wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fromance.cpp fromance] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/suprnova.cpp kaneko/suprnova] ==
Video emulation is missing many features. Detailed list in the driver.


''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/jongkyo.cpp kiwako/jongkyo] ==
Colors are wrong, possibly due to wrong video RAM banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/kiwako/koikoi.cpp kiwako/koikoi] ==
Preliminary driver. Pc based hardware.
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/asterix.cpp konami/asterix] ==
''' bigdeal, bigdealb, bonuscrd, bonuscrda ''' - Each game needs its own bipolar PROM dump.
Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fuukifg3.cpp fuukifg3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/bishi.cpp konami/bishi] ==
Raster effects are imperfect: bad frames when lots of new sprites.
K056832 chip emulation lacks per-tile priority.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco3d.cpp gaelco3d] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/chqflag.cpp konami/chqflag] ==
Graphics rendering isn't perfect yet.
Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.
Missing features / effects.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaga.cpp galaga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==
''' bosco and clones, galaga and clones ''' - The starfield is wrong.
''' combascb ''' - Colors are imperfect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galastrm.cpp galastrm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==
FLIPX support in taitoic.cpp is not quite correct.
The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because
it's associated to the wrong logical tilemap and the same happens in DBZ2
test mode. It should be a bug in K056832 emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxia.cpp galaxia] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==
Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.
''' gberetb ''' - Needs correct PROM decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==
''' aracnis ''' - Marked as imperfect graphics.
Not all features of the Konami 3D hardware have been implemented.


''' catacomb ''' - Color PROM might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigs.cpp konami/konamigs] ==
Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.


''' jungsub ''' - One GFX ROM is bad. Some unknown writes, probably GFX related.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==
''' tmosh and clones ''' - Picture to be printed is cut off on the left.


''' kong, luctoday, spcwarp, superbon, supergx, timefgtr ''' - Missing color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==
All games have minor graphics glitches.


''' all mandinga sets, scobrag, scobraggi, takeoff ''' - PROM is dumped but isn't correctly hooked up yet.
''' ggreats2, opengolf, opengolf2, racinfrc, racinfrcu ''' - Need ROZ layer emulation.


''' streakng and clone ''' - Marked as imperfect colors. PROM is dumped.
''' vsnetscr and clones ''' - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==
''' winspike and clones ''' - Bad sprite colours (might be more protection).
''' bagmanmc, bagmanm2 ''' - Missing color PROM dump.


''' bullsdrtg ''' - One of the GFX ROMs is bad.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.


''' dkongjrm ''' - Probably mismatched color PROM.
''' heatof11 ''' -  


''' dkongjrmc ''' - Sprites leave artifacts. Also colors aren't 100%.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==
''' buttobi, ddboy and clone ''' - Priorities not understood and wrong in places, apparently controlled by PROM.


''' porter ''' - Missing color PROM dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==
Some small gfx glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galgames.cpp galgames] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/lethal.cpp konami/lethal] ==
''' galgame4 ''' - There are some garbled graphics in two games (Star Tiger and Battle Checkers).
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani3.cpp galpani3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==
Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.
''' bucky and clones ''' - GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaplus.cpp gaplus] ==
''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
The starfield is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/mystwarr.cpp konami/mystwarr] ==
All games are marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gba.cpp gba] ==
''' metamrph and clones ''' - Intro needs alpha blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gcpinbal.cpp gcpinbal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==
Missing row scroll (column scroll?).
Complex Konami 3D hardware. Some features aren't correctly implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gei.cpp gei] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==
All games in the driver have wrong colors.
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.cpp glass] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/pingpong.cpp konami/pingpong] ==
Incorrect priorities.
''' cashquiz ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/piratesh.cpp konami/piratesh] ==
''' ngoldb ''' - Some GFX ROMs are badly dumped.
The KONAMI custom GFX chips' emulation isn't perfect yet.


''' super21p ''' - Palette decoding isn't perfect yet.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/plygonet.cpp konami/plygonet] ==
Player's tank currently flickers on and off during the first in-game attract-mode segment.


''' wtchjacka, wtchjackb, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjackh ''' - PROMs are badly dumped.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/rungun.cpp konami/rungun] ==
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==
''' carb2002, carb2003 ''' - Color PROMs dumps are bad.
''' glfgreat and clones ''' - They have some problems with the zooming sprites and playfield graphics.


''' kkojnoli ''' - Colors aren't perfect. There are some unused PROMs.
''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.


''' magodds and clones, star100 ''' - Colors aren't perfect.
''' ssridersb ''' - Bad dump.


''' crazybon, crazybona, nfb96sea, nfb96seb, nfb96sec ''' - Color PROMS might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/trackfld.cpp konami/trackfld] ==
''' mastkin ''' - Color PROMs aren't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goodejan.cpp goodejan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tutankhm.cpp konami/tutankhm] ==
Some sprites flicker on attract mode.
Missing starfield emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gottlieb.cpp gottlieb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xexex.cpp konami/xexex] ==
''' vidvince ''' - Sprite wrapping issues.
Alpha blending issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==
"Radar" is probably wrong.
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstream.cpp gstream] ==
''' xmenabl ''' - Sprites don't work correctly.
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/zr107.cpp konami/zr107] ==
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).
Konami custom chips' features aren't fully implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsword.cpp gsword] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/liberty/freedom200.cpp liberty/freedom200] ==
''' josvolly ''' - Video hardware isn't completely understood.
Light/dark background and soft scroll aren't emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/matic/barata.cpp matic/barata] ==
Not all features of the Konami 3D hardware have been implemented.
Whack-a-mole type game with no screen. Needs photographic artwork.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/halleys.cpp halleys] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mc68000.cpp mc/mc68000] ==
All games suffer from the many missing features of the blitter emulation.
Needs color/brightness levels emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/holeland.cpp holeland] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/meadows.cpp meadows/meadows] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).
''' gypsyjug ''' - Incomplete dump.


''' holeland ''' - Missing tile/sprite priority.
== [http://github.com/mamedev/mame/blob/master/src/mame/meadows/warpsped.cpp meadows/warpsped] ==
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct.  Starfield scrolling is missing too.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==
''' battlcry and clones ''' - Some tiny gfx glitches.
''' chkndraw and clones, mosdraw, pitboss and clones, riviera and clones ''' - Games marked as imperfect graphics. No further note.


''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/meritm.cpp merit/meritm] ==
V9938 emulation is incomplete.


''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mgames.cpp merit/mgames] ==
Color system (no bipolar PROMs in the system), needs a reference.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homerun.cpp homerun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==
Needs better emulation of gfx bank switching.
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones ''' - Various GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp_ipc.cpp hp_ipc] ==
''' gstrik2 and clone ''' - Priorities between rounds are wrong.
Misses switchable graphics resolution support.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/rabbit.cpp metro/rabbit] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/tmmjprd.cpp metro/tmmjprd] ==
In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icatel.cpp icatel] ==
''' tmpdoki ''' - Possible bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wallc.cpp midcoin/wallc] ==
''' mgdh ''' - Wrong colors in betting screen.
''' sidampkr ''' - Colors need verifying on real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==
''' sidampkra ''' - Colors need verifying on real hardware, cards' graphics are wrong.
''' igs_ncs2 ''' - Incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imolagp.cpp imolagp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==
Current color implementation is incorrect.
''' ballbomb ''' - Missing clouds due to incomplete dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==
''' galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl ''' - Missing color PROMs dumps, using the wrong ones for the time being.
''' indy_4610, indy_4613 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inufuku.cpp inufuku] ==
''' invadernc ''' - Color PROM isn't correctly hooked up. It may be a bad dump.
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==
''' rollingc ''' - Colors don't match available references.
''' drivedge ''' - Uses modified video hardware. It's emulation is quite complete, but still not 100%.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==
''' schaser, schasercv ''' - Color PROM was hooked-up, but colors are still marked as imperfect.
''' tripool, tripoola ''' - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==
''' sflush ''' - Maybe missing a color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jalmah.cpp jalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==
Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).
''' invasnab and clones, mk4 and clones ''' - Zeus chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jchan.cpp jchan] ==
''' crusnexo and clones, thegrid and clones ''' - Zeus 2 chip emulation is preliminary.
There are some priority issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.cpp jclub2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
''' mysticm and clone ''' - Palette decoding isn't fully understood.


''' jclub2 and clones ''' - Priorities need some work.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==
''' sidewndr ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jongkyo.cpp jongkyo] ==
''' spellbnd ''' -
Colors are wrong, possibly due to wrong video ram banking.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==
''' cluedo and clones ''' - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.
Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amusco.cpp misc/amusco] ==
''' jtces40 ''' - Hi-res GFX and colours need fixing.
The palette is totally wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaneko16.cpp kaneko16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==
''' packbang ''' - Priorities between stages could be wrong.
Blitter emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/astrcorp.cpp misc/astrcorp] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
''' hacher ''' - One of the sprite ROMs has stuck bits.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/beaminv.cpp misc/beaminv] ==
Game marked as imperfect graphics. No further note in the driver.
''' ctainv ''' - The game is supposedly colour, but what it puts in RAM seems to be black and white only.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koikoi.cpp koikoi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==
Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.
Blitter emulation is missing some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/corona.cpp misc/corona] ==
All games have minor graphics glitches.
''' re800v3 ''' - Color PROM needs redump.


''' ggreats2, opengolf, opengolf2, racinfrc, racinfrcu ''' - Need ROZ layer emulation.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cybertnk.cpp misc/cybertnk] ==
Sprite zooming and sprite shadows need improving.


''' vsnetscr and clones ''' - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dfruit.cpp misc/dfruit] ==
TC0091LVC emulation lacks some features, resulting in gfx glitches.


''' winspike, winspikej ''' - Bad sprite colours (might be more protection).
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==
Suffers from incomplete 8275 CRT emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==
''' quarterh and clones ''' - Laserdisc isn't dumped yet.
''' btltryst ''' - Unemulated GFX modes make the game too glitchy to be playable.


''' heatof11 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/efdt.cpp misc/efdt] ==
Missing starfield and possibly missing background gradient.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==
Some small gfx glitches remain.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyugo.cpp kyugo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ettrivia.cpp misc/ettrivia] ==
''' 99lstwarb ''' - BG tilemap is wrong in some levels.
''' strvmstr ''' - Color PROMs dumps are bad.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.cpp laserbas] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flipjack.cpp misc/flipjack] ==
There are weird palette changes and missing bg scrolling between stages.
Various gfx/color problems remaining.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbeach.cpp lbeach] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/flower.cpp misc/flower] ==
Colors aren't probably 100% correct yet. No reference available.
Priorities aren't correct yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethal.cpp lethal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==
'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/liberate.cpp liberate] ==
''' prosport, prosporta ''' - Marked as imperfect graphics. No further note in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/littlerb.cpp littlerb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gei.cpp misc/gei] ==
The VDP device isn't perfectly understood yet.
All games in the driver have wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lkage.cpp lkage] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==
''' bygone ''' - Title screen glitches, other glitches.
''' magslot ''' - Reels tilemaps aren't properly placed.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lordgun.cpp lordgun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==
''' lordgun ''' - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.
''' ngoldb ''' - Some GFX ROMs are badly dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lsasquad.cpp lsasquad] ==
''' super21p ''' - Palette decoding isn't perfect yet.
Wrong sprite/tilemap priority. Scrollram not entirely understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==
''' animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj ''' - PROMs are badly dumped / missing.
Colors are close to screenshots for IPM Invader. The other games have not been verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gumbo.cpp misc/gumbo] ==
''' wpksoc and clone ''' - Graphics glitches due to some unimplemented features.
''' mspuzzleb ''' - Bad dumps.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/homedata.cpp misc/homedata] ==
''' leaguemn, nbbatman, nbbatmanu ''' - Raster effects don't work properly.
''' battlcry and clones ''' - Some tiny gfx glitches.


''' ppan ''' - Bootleg on different hardware.
''' hourouki ''' - In attract mode, it draws a horizontal black bar on the bottom right side of the display.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==
''' mrokumei ''' - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.
''' bchance ''' - One of the GFX roms is a bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/imolagp.cpp misc/imolagp] ==
Playfield graphics may be banked.
Current color implementation is incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kyugo.cpp misc/kyugo] ==
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).
''' 99lstwarb ''' - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.cpp mazerbla] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laserbas.cpp misc/laserbas] ==
The games use a custom video controller which isn't fully understood. (See notes on top of driver)
There are weird palette changes and some video reference would be useful to verify GFX emulation in general.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc10.cpp mc10] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==
''' spetrix ''' - Some text is misplaced in the Tetris game.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1000.cpp mc1000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicfly.cpp misc/magicfly] ==
''' bchance ''' - One of the GFX ROMs is a bad dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meadows.cpp meadows] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==
''' gypsyjug ''' - Incomplete dump.
Playfield graphics may be banked.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaphx.cpp megaphx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/megaphx.cpp misc/megaphx] ==
TMS34010 isn't correctly hooked up and / or has some bugs.
TMS34010 isn't correctly hooked up and / or has some bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megasys1.cpp megasys1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==
''' hayaosi1 ''' - Game marked as imperfect graphics. No further note.
Needs improvements to UPD7220A to handle scrolling.


''' tshingen and clone ''' - Unemulated mosaic effect.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==
Preliminary sprites and scrolling.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/monon_color.cpp misc/monon_color] ==
''' couple and clones, mdchoice, pitboss and clones, riviera and clone ''' - Games marked as imperfect graphics. No further note.
Some unimplemented GFX features.


''' dodge ''' - Incomplete dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/murogem.cpp misc/murogem] ==
The palette system needs to be understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==
V9938 emulation is incomplete.
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mermaid.cpp mermaid] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==
''' rougien ''' - Stars playfield colors and scrolling are wrong.
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/othello.cpp misc/othello] ==
''' 3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, puzzli, toride2g, toride2gg, toride2j ''' - Various GFX glitches.
Correct colors need to be derived from the color DAC (24 resistors) on PCB.


''' gstrik2, gstrik2e ''' - Priorities between rounds are wrong.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mgames.cpp mgames] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/roul.cpp misc/roul] ==
Color system (no bipolar PROMs in the system), needs a reference.
Palette and blitter command 0x00 need verifying.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skimaxx.cpp misc/skimaxx] ==
''' invasnab, invasnv4, mk4, mk4a, mk4b ''' - Zeus chip emulation is incomplete.
The player often disappears (when she's too slow?). Is this normal ?


''' crusnexo, crusnexoa, crusnexob, thegrid, thegrida ''' - Zeus 2 chip emulation is preliminary.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==
''' bdream97, seadevil ''' - GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==
''' olymp, score5, sonikfig, spcliner ''' - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sliver.cpp misc/sliver] ==
''' mstworld ''' - Bootleg with different video RAM banking.
Some transparency problems in some stages.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mjkjidai.cpp mjkjidai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.
Colors are wrong (possibly missing PROMs).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/stuntair.cpp misc/stuntair] ==
''' vf, vformula ''' - TGP coprocessor emulation is incomplete.
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.
Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).


''' model 2c games ''' - 3D coprocessor isn't emulated.
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tattack.cpp misc/tattack] ==
Palette system isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/taxidriv.cpp misc/taxidriv] ==
Video hardware emulation is lacking many features.
Palette system isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trvmadns.cpp misc/trvmadns] ==
Incorrect colors and some GFX inaccuracies.
Palette might be right but should be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tugboat.cpp misc/tugboat] ==
''' bucky and clones ''' - GFX glitches.
Score display is kludged and looks wrong and colors may not be 100% accurate.


''' moomesa and clones ''' - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vampire.cpp misc/vampire] ==
Color decode isn't correct and there some some GFX glitches when flipped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4dealem.cpp mpu4dealem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videoart.cpp misc/videoart] ==
''' dealem ''' - occasional black tiles seem odd compared to video (http://youtube.com/watch?v=p0bJYxaCBao).
Palette is approximated from photos / videos.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.hxx mpu4mod2sw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==
''' connect4 ''' - uses incandescent lamps to make a display grid, need better timing to make this work
''' ladygum ''' - Palette generation isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vroulet.cpp misc/vroulet] ==
Marked as imperfect graphics. No further note in the driver.
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==
Video system is only partially understood. Extensive TODO on top of the driver.
Incomplete Voodoo emulation causes glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/murogem.cpp murogem] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/mr/sshot.cpp mr/sshot] ==
The palette system needs to be understood.
Graphics aren't fully understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mystwarr.cpp mystwarr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx1.cpp msx/msx1] ==
All games are marked as imperfect graphics. No further note in the driver.
''' ax230 ''' -


''' metamrph and clones ''' - Intro needs alpha blended sprites.
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/sangho.cpp msx/sangho] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2500.cpp mz2500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==
Starfield is not 100% accurate.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==
Gfx/colors aren't correctly emulated (ROMs redump needed).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n8080.cpp n8080] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gaplus.cpp namco/gaplus] ==
''' helifire, helifirea '''
The starfield is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcofl.cpp namcofl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcofl.cpp namco/namcofl] ==
''' speedrcr ''' - Some GFX glitches.
Some GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcona1.cpp namcona1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==
''' xday2 ''' -  
''' xday2 ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==
Video emulation lacks some graphical effects (ROZ, ..).
Video emulation lacks some graphical effects (ROZ, ..).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==
''' toukon3 ''' - Severe GFX problems.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos2.cpp namco/namcos2] ==
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.
''' finallap and clones ''' - Sprite size bit is bogus during splash screen. Bad road colors.


''' finalap2, finalap2j, suzuka8h, suzuka8hj, suzuka8h2 ''' - Bad road colors.
''' finalap2 and clones, suzuka8h and clones ''' - Bad road colors.


''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.
''' finalap3, finalap3j ''' - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.
Line 777: Line 916:
''' fourtrax and clones ''' -
''' fourtrax and clones ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21.cpp namco/namcos21] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==
Graphics system emulation is lacking some features and some aren't understood.
Graphics system emulation is lacking some features and some aren't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos86.cpp namcos86] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==
Graphics system emulation is lacking some features and some aren't understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos86.cpp namco/namcos86] ==
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.
''' wndrmomo ''' - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/polepos.cpp namco/polepos] ==
Graphics system emulation is lacking some features.
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/tankbatt.cpp namco/tankbatt] ==
Resistor values on the color prom need to be corrected.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==
Some weird framebuffer vertical gaps with some object, namely the green and the
trees (zooming?).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==
''' cannonb ''' - Dump is probably bad and/or ROMs are mismatched.
 
''' ccbootmm ''' - Some of the GFX ROMs' dumps are corrupt.
 
''' ckongpt2b2 ''' - One color PROM seems bad, but has been verified on 4 different PCBs.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/clshroad.cpp nichibutsu/clshroad] ==
''' firebatl ''' - Transparency for the text layer is not correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8900.cpp nbmj8900] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8900.cpp nichibutsu/nbmj8900] ==
''' ohpaipee ''' -  
''' ohpaipee ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==
Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==
''' doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls ''' - N64 video emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==
''' pestplce ''' - Colors and origin unknown.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/famibox.cpp nintendo/famibox] ==
Screen modulation (before time out) is not emulated.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n8080.cpp nintendo/n8080] ==
''' helifire, helifirea '''
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==
PPU emulation needs to be brought up to par with current knowledge.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m8.cpp nintendo/nes_m8] ==
PPU emulation needs to be brought up to par with current knowledge.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==
PPU emulation needs to be brought up to par with current knowledge.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown.cpp nintendo/nes_vt369_vtunknown] ==
These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/playch10.cpp nintendo/playch10] ==
''' pc_bstar, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.
 
''' pc_cshwk ''' - Severe GFX glitches on the second level.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==
''' pc_ebike ''' - Scanline in middle of screen scrolls when it should not.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==
''' pc_ngai2 ''' - Level 2 BG graphics are a total mess.
They use modified PPUs which features aren't completely emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==
''' pc_radr2, pc_radrc, pc_sjetm ''' -  
''' ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop ''' - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snes.cpp nintendo/snes] ==
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==
Complex Konami 3D hardware. Some features aren't correctly implemented yet.
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/spacefb.cpp nintendo/spacefb] ==
Driver needs real bg/sprite priority system.
Bullet colors are incorrect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/odyssey2.cpp odyssey2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vsnes.cpp nintendo/vsnes] ==
''' nvs_machrider and clone, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olibochu.cpp olibochu] ==
''' vstennisb ''' - Bad dump.
Palette decoding is wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==
''' oneshot ''' - Priorities for some tiles are wrong. There might be a layer order register.
Some GFX modes aren't implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/othello.cpp othello] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==
Correct colors need to be derived from the color DAC (24 resistors) on pcb.
Scrolling and sprite color problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==
Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.
''' spec2k ''' - The ships sometimes scroll off the screen if you insert a coin during the attract demo.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/dday.cpp olympia/dday] ==
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.
The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.


''' eggor ''' - Color PROMs might be mismatched.
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/lbeach.cpp olympia/lbeach] ==
Colors aren't probably 100% correct yet. No reference available.


''' mspacmanbco ''' - This PCB have swapped Blue and Green color lines (Ms.Pac-Man sprite should be pink).
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==
Incorrect colors and some GFX inaccuracies.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==
Sprite - sprite priorities are possibly wrong. Needs video reference.
Sprites, palette and priorities aren't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paradise.cpp paradise] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 roms?
Needs implementation of the color mixer and scanline based rendering.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/battlex.cpp omori/battlex] ==
''' battlex ''' - Missing starfield. Background tile colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1512.cpp pc1512] ==
''' dodgeman ''' - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/carjmbre.cpp omori/carjmbre] ==
''' pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p ''' - Wrong CG graphics and/or CAP ROMs.
Colors look wrong, maybe address bitswap?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/omori/spaceg.cpp omori/spaceg] ==
''' capitol, pleiadbl, pleiadce, pleiads, pleiadsi ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.
Various gfx glitches.


''' phoenixi ''' - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/vastar.cpp orca/vastar] ==
''' dogfightp ''' - Bullet color needs to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pingpong.cpp pingpong] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==
''' cashquiz ''' - Incomplete dump.
''' dogfight, zodiack ''' - Bullet color needs to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==
''' moguchan ''' - Color decoding is wrong.
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piratesh.cpp piratesh] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==
The KONAMI custom GFX chips' emulation isn't perfect yet.
''' cannonbp ''' - Color PROMs should be correct but give wrong ugly colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pktgaldx.cpp pktgaldx] ==
''' eggor ''' - Color PROMs might be mismatched.
''' pktgaldxb ''' - There are GFX glitches in background of girls after each level.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playch10.cpp playch10] ==
''' painter ''' - Sprite ROM dump is bad.
''' pc_1942, pc_bstar, pc_gntlt, pc_miket, pc_pinbt ''' - GFX glitches due to mapper or PPU problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/playmark.cpp playmark] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.
GFX glitches, possibly due to CPU bugs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plus4.cpp plus4] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/fruitpc.cpp pc/fruitpc] ==
Preliminary driver. Pc based hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pofo.cpp pofo] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==
Cursor is missing. LCD board isn't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/polepos.cpp polepos] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==
''' grally, polepos2bi, polepos2bs ''' - Bootleg on different hardware. Colors aren't correctly decoded yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/popobear.cpp popobear] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==
Auto-animation speed is erratic (way too fast).
Virge emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==
Some sprite issues and palette system isn't understood.
Preliminary driver. Big TODO on top of file.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerbal.cpp powerbal] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==
''' atombjt ''' - Sprites have squares around them.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==
Map display is (almost) correct but color pens aren't.
''' capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn ''' - Palette banking.  Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==
''' phoenixi ''' -  This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/playmark.cpp playmark/playmark] ==
''' luckboomh ''' - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pturn.cpp pturn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/powerbal.cpp playmark/powerbal] ==
Palette decoding isn't perfect.
''' atombjt ''' - Game adapted to this hw, might still have some GFX glitches lurking.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==
''' croupierb, magictch ''' - Wrong text layer hook up, some scroll offsets are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quasar.cpp quasar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/3x3puzzl.cpp promat/3x3puzzl] ==
Marked as imperfect graphics with no further note.
''' casanova ''' - Some GFX glitches. Are palette / tilemaps buffered?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/promat/gstream.cpp promat/gstream] ==
''' x2222o ''' - The available GFX ROMs aren't correct for the older prototype program ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rabbit.cpp rabbit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==
Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion5.cpp psion/psion5] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp realbrk] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/rca/vip.cpp rca/vip] ==
Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/saitek/intchess.cpp saitek/intchess] ==
''' demoneye ''' - Missing the 3rd GFX layer.
Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redclash.cpp redclash] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mermaid.cpp sanritsu/mermaid] ==
Colors are unverified (some screenshots are needed). Some graphical problems.
''' mermaid, yachtsmn ''' - Some GFX effects aren't emulated correctly.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rltennis.cpp rltennis] ==
''' rougien ''' - Stars playfield colors and scrolling are wrong.
Various gfx glitches here and there, mostly related to wrong size of data.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rohga.cpp rohga] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/mjkjidai.cpp sanritsu/mjkjidai] ==
Wrong/unemulated alpha/priority functions.
''' mjkjidai ''' - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ron.cpp ron] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sanritsu/ron.cpp sanritsu/ron] ==
Palette PROMs not correctly hooked up.
Palette PROMs not correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roul.cpp roul] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==
Palette and blitter command 0x00 need verifying.
Graphics system emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/deniam.cpp sega/deniam] ==
''' jongpute ''' - Palette decoding is wrong.
''' logicpro ''' - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==
''' mjyarou and clone ''' - Missing girls graphics and possibly imperfect colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.cpp rungun] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==
Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.
Overlay isn't accurately emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sangho.cpp sangho] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==
''' pzlestar ''' - Title screen uses sprites with screen 12, has wrong colors due of it.
''' swa and clone ''' - Ship models periodically disappear for a frame or two during attract mode and while in-game.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==
''' vformula ''' - TGP coprocessor emulation is incomplete.
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==
''' sbugger, sbuggera ''' - Wrong colors: it looks like there's direct color mapping. Bits from attribute ram connected to r/g/b outputs without use of color prom or color table.
''' model 2, model 2A, model 2B games ''' - 3D coprocessors emulation / hook-up are incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==
''' model 2c games ''' - 3D coprocessor isn't emulated.
''' tazmaniet ''' - PROMs are dumped but not correctly hooked up.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==
''' troopy ''' - Maybe imperfect GFX decode or maybe bad GFX ROMs.
Video hardware emulation is lacking many features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scregg.cpp scregg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==
''' rockduck ''' - Color PROMs are mismatched.
Graphics system emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_beena.cpp sega/sega_beena] ==
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.
Misses storyware layout.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==
Preliminary driver. H8S/2373 based.
Preliminary driver. H8S/2373 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.cpp segajw] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segajw.cpp sega/segajw] ==
Preliminary driver.
Preliminary driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16a.cpp segas16a] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16a.cpp sega/segas16a] ==
''' fantzonepr ''' - Bad / missing GFX ROMs.
''' fantzonepr ''' - Bad / missing GFX ROMs.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18_astormbl.cpp sega/segas18_astormbl] ==
There are glitches that need to be verified against hardware.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).
Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).


''' crkdown, crkdownj, crkdownu ''' - Clipping / solid layer problems? (Radar display).
''' crkdown and clones ''' - Clipping / solid layer problems? (Radar display).


''' qsww ''' - Wrong background color on title screen.
''' qsww ''' - Wrong background color on title screen.


''' sgmastc, sgmastj ''' - Some gfx offset / color problems?
''' sgmastc and clones ''' - Some gfx offset / color problems?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==
Some graphics effects aren't understood / implemented yet.
Some graphics effects aren't understood / implemented yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seibuspi.cpp seibuspi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==
Graphics system emulation is lacking some features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp sega/system1] ==
''' gardiab, gardiaj ''' - Some graphics glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==
''' alphaho '' - Missing color PROM.
 
''' invho2a ''' - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.
 
''' nsub ''' -
 
''' spacetrk and clone ''' - Star field and background gradient are missing.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==
GFX ROMs in black 'blobs'.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==
GFX emulation should be double checked for glitches once the games are fully playable.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/goodejan.cpp seibu/goodejan] ==
Some sprites flicker on attract mode.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==
Sprite - sprite priorities are possibly wrong. Needs video reference.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp seibu/seibuspi] ==
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.
Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sengokmj.cpp sengokmj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/sengokmj.cpp seibu/sengokmj] ==
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.
Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/wiz.cpp seibu/wiz] ==
''' blandia, blandiap ''' - There is at least a missing rowscroll effect.
''' scion and clone, stinger and clones ''' - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/albazc.cpp seta/albazc] ==
Color decoding might be ímperfect. Some unknown sprite attributes.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/jclub2.cpp seta/jclub2] ==
''' darkhors ''' - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.
 
''' jclub2 and clones ''' - Priorities need some work.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==
Some glitches (i.e. part of the screen goes black shortly after coining in).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==
''' blandia and clones ''' - There is at least a missing rowscroll effect.


''' crazyfgt ''' - Graphics glitches.
''' crazyfgt ''' - Graphics glitches.
Line 1,001: Line 1,248:
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.
''' superbar, wiggie ''' - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==
''' deerhunt and clones, wschamp and clone ''' - Offset tilemap sprite during demo.
''' deerhunt and clones, wschamp and clones ''' - Offset tilemap sprite during demo.


''' grdians ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.
''' grdians and clones ''' - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.


''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
''' myangel ''' - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".
Line 1,010: Line 1,257:
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.
''' myangel2 ''' - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.


''' endrichs, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.
''' endrichs and clones, reelquak ''' - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.


''' staraudi ''' -
''' staraudi ''' - Needs flipscreen hook up.


''' telpacfl ''' - One of the GFX ROMs is a bad dump.
''' telpacfl ''' - One of the GFX ROMs is a bad dump.


''' trophyh ''' - Mame hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.
''' trophyh and clone ''' - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.


''' turkhunt ''' -
''' turkhunt ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shangha3.cpp shangha3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shanghai.cpp shanghai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/speglsht.cpp seta/speglsht] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.
Some GFX glitches.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp5.cpp seta/srmp5] ==
Custom seta video chip emulation is incomplete.


''' kothello ''' - Small GFX glitches.
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/srmp6.cpp seta/srmp6] ==
Custom seta video chip emulation is incomplete.


''' shanghai ''' - The end of round animation in Shanghai is wrong.
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/ssv.cpp seta/ssv] ==
All games are missing CRT controller emulation (resolution+visible area+flip screen?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sidearms.cpp sidearms] ==
''' dynagear ''' - Visible area may be incorrect.
''' sidearms, sidearmsj, sidearmsr ''' - Starfield emulation is preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==
''' eaglshot ''' -
''' koikois, mayjinsn ''' - Marked as imperfect graphics, no further note.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skimaxx.cpp skimaxx] ==
''' janjans1 ''' -
The player often disappears (when she's too slow?). Is this normal ?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==
''' janjans2 ''' -
''' bdream97 ''' - GFX glitches.


''' sonikfig ''' - Palette not understood.
''' pastelis ''' - Imperfect raster effects in ending credits and shadows.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skyraid.cpp skyraid] ==
''' stmblade and clones ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
Color decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sliver.cpp sliver] ==
''' ultrax and clones ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.
Some transparency problems in some stages.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==
''' indy_4610, indy_4613, indy_5015 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snes.cpp snes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip12.cpp sgi/ip12] ==
Snes video emulation isn't perfect yet.
Graphics features are only partially implemented  / working.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip20.cpp sgi/ip20] ==
Snes video emulation isn't perfect yet.
Graphics features are only partially implemented  / working.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spacefb.cpp spacefb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/ip6.cpp sgi/ip6] ==
Bullet colors are incorrect.
Graphics features are only partially implemented  / working.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spaceg.cpp spaceg] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2500.cpp sharp/mz2500] ==
Various gfx glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spcforce.cpp spcforce] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/specnext.cpp sinclair/specnext] ==
Color decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/speglsht.cpp speglsht] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/attache.cpp skeleton/attache] ==
Some GFX glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/basf7100.cpp skeleton/basf7100] ==
Preliminary driver. Sunplus SPG110 based.
Real character ROM needs to be dumped and video emulation isn't complete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==
'''3super8''' - Roms are badly dumped.
''' can09 ''' - Needs Vram and screen and LCD emulation.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sprint2.cpp sprint2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cosmicos.cpp skeleton/cosmicos] ==
Snes video emulation isn't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp5.cpp srmp5] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/srmp6.cpp srmp6] ==
Custom seta video chip emulation is incomplete.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==
Graphics aren't fully understood yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==
Colors are wrong (possibly missing PROMs).
Some GFX effects still missing.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssrj.cpp ssrj] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icatel.cpp skeleton/icatel] ==
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssv.cpp ssv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==
All games are missing CRT controller emulation (resolution+visible area+flip screen?).
Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).


''' dynagear ''' - Visible area may be incorrect.
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tecnbras.cpp skeleton/tecnbras] ==


''' eaglshot ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==


''' janjans1 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ti630.cpp skeleton/ti630] ==


''' janjans2 ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==
Colors are imperfect.


''' pastelis ''' - Imperfect raster effects in ending credits and shadows.
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==


''' stmblade ''' - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==


''' ultrax ''' - Backgrounds are offset by $10 pixels, so they're kludged to work.
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/astinvad.cpp stern/astinvad] ==
''' spaceint ''' - Wrong colors.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stuntair.cpp stuntair] ==
''' spaceintj ''' - Color PROM is marked as bad dump (same PROM as spaceint).
Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/mazerbla.cpp stern/mazerbla] ==
Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.
The games use a custom video controller which isn't fully understood. (See notes on top of driver)


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==
''' humlan, squeenb ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.
''' qbeebing, queenbee and clones, squeenb, treamary ''' - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.


''' ptrain ''' - Missing scroll in race screens.
''' ptrain ''' - Missing scroll in race screens.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==
''' pushover ''' -
 
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).
''' sranger and clones ''' - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).


''' starfigh ''' - Missing starfield effect.
''' starfigh ''' - Missing starfield effect.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==
Missing color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==
Paddle / ball sprite drawing is guessed.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/dai3wksi.cpp sunelectronics/dai3wksi] ==
''' dai3wksi, runaways, warp1, warp1t ''' - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==
''' jongpute, vscompmj ''' - Palette decoding is wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shangha3.cpp sunelectronics/shangha3] ==
Zoom support isn't accurate, possibly other missing blitter features.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/shanghai.cpp sunelectronics/shanghai] ==
''' blocken ''' - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.
 
''' kothello ''' - Small GFX glitches.
 
''' shanghai ''' - The end of round animation in Shanghai is wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==
Probably missing some text effects.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==
Video emulation (Taito F3) isn't perfect yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/40love.cpp taito/40love] ==
''' 40love and clone ''' - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/buggychl.cpp taito/buggychl] ==
Long list of video emulation flaws on top of driver file.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==
Color PROMs aren't dumped.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/galastrm.cpp taito/galastrm] ==
FLIPX support in taitoic.cpp is not quite correct.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==
"Radar" is probably wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==
''' josvolly ''' - Video hardware isn't completely understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/halleys.cpp taito/halleys] ==
All games suffer from the many missing features of the blitter emulation.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lkage.cpp taito/lkage] ==
''' bygone ''' - Title screen glitches, other glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lsasquad.cpp taito/lsasquad] ==
Some weird framebuffer vertical gaps with some object, namely the green and the
Wrong sprite/tilemap priority. Scrollram not entirely understood.
trees (zooming?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprnova.cpp suprnova] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==
Video emulation is missing many features. Detailed list in the driver.
Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprslam.cpp suprslam] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==
Sprite offset control hasn't been found.
Driver needs real bg/sprite priority system.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/scyclone.cpp taito/scyclone] ==
''' gardiab, gardiaj ''' - Some graphics glitches.
Colors need to be verified.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/ssrj.cpp taito/ssrj] ==
Bootlegs on different hardware. Most supported sets need proper video hardware implementation.
Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==
''' topland ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.
''' topland and clones ''' - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==
3D graphics system isn't fully implemented.
3D graphics system isn't fully implemented.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_b.cpp taito_b] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==
Some GFX glitches remain.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_b.cpp taito/taito_b] ==
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.
''' hitice and clones ''' - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==
''' commandw ''' - Some clipping and layer problems.
''' commandw ''' - Some clipping and layer problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_l.cpp taito_l] ==
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_l.cpp taito/taito_l] ==
''' plgirls2b ''' - Scroll offset problems.
''' plgirls2b ''' - Scroll offset problems.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_z.cpp taito_z] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==
Various GFX glitches listed on top of the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp taito/taito_z] ==
Video hardware needs a lot of work. Detailed list of problems in the driver.
Video hardware needs a lot of work. Detailed list of problems in the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tnzs.cpp taito/tnzs] ==
''' jpoponics ''' - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/tsamurai.cpp taito/tsamurai] ==
Colors aren't understood. PROM dumps are suspected bad.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/undrfire.cpp taito/undrfire] ==
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==
Video hardware emulation needs lot of work (see top of driver for detailed notes).
 
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wyvernf0.cpp taito/wyvernf0] ==
Colors for some sprites are wrong.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==
Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==
Video hardware is extremely complex. Detailed list of problems on top of driver.
Video hardware is extremely complex. Detailed list of problems on top of driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.cpp tattack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/littlerb.cpp tch/littlerb] ==
Palette system isn't understood.
The VDP device isn't perfectly understood yet.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/rltennis.cpp tch/rltennis] ==
Various gfx glitches here and there, mostly related to wrong size of data.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tecfri/holeland.cpp tecfri/holeland] ==
''' crzrally and clones ''' - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).
 
''' holeland and clones ''' - Missing tile/sprite priority.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/bogeyman.cpp technos/bogeyman] ==
The color PROM is dumped, but colors are slightly off.
 
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==
''' raiga, stratof ''' - It's unclear how lower priority sprites are affected by blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taxidrvr.cpp taxidriv] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/spbactn.cpp tecmo/spbactn] ==
Palette system isn't understood.
Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecmosys.cpp tecmosys] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tecmosys.cpp tecmo/tecmosys] ==
Some graphic features (linescroll, mixing) aer not perfectly emulated.
Some graphic features (linescroll, mixing) aer not perfectly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnbras.cpp tecnbras] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telenova/compis.cpp telenova/compis] ==
Uhrg graphics are drawn wrong (upd7220 bugs?).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==
''' rocknms ''' -
''' nano ''' -  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc600.cpp telercas/tmc600] ==
''' dockmanc, rtriv ''' - One ROM is badly dumped.
Screen update is too fast, cursor on text should blink as dark blue.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thomson.cpp thomson] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==
Video emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.cpp thoop2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==
Title screen priority bug.
''' dockmanc, rtriv ''' - One ROM is badly dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti630.cpp ti630] ==
''' theportr ''' - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/thomson/thomson.cpp thomson/thomson] ==
''' to9 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmmjprd.cpp tmmjprd] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==
In 16x16 tile mode, the offset into tileram doesn't neccessarily align to 16x16 tiles!  This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries.  (basically the physical tile rom addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.


''' tmpdoki ''' - Possible bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/toaplan2.cpp toaplan/toaplan2] ==
''' batsugunbl, snowbro2b3 ''' - GFX offsets aren't perfect yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==
''' glfgreat, glfgreatj ''' - They have some problems with the zooming sprites and playfield graphics.


''' ssriders and clones ''' - Marked as imperfect graphics. No further note in the driver.
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/mc10.cpp trs/mc10] ==


''' ssridersb ''' - Bad dump.
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/vis.cpp trs/vis] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tnzs.cpp tnzs] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_ep3a19a.cpp tvgames/elan_ep3a19a] ==
''' jpoponics ''' -  Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.
The GFX capabilities of the SoC aren't fully emulated yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==
''' mastkin ''' - Color PROMs aren't dumped.
''' rad_sinv ''' - Various glitches. See top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==
Palette decoding isn't understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsamurai.cpp tsamurai] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==
Colors aren't understood.
Preliminary driver. Sunplus SPG110 based.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tugboat.cpp tugboat] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==
Score display is kludged and looks wrong and colors may not be 100% accurate.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks.cpp tvgames/spg2xx_jakks] ==
''' bcstry, bcstrya ''' - Some gfx offsets problems.
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' chokchok ''' - There's corruption during attract mode (tmap disable?).
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' dquizgo ''' - Layer offsets need checking.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_sharp.cpp tvgames/spg2xx_jakks_sharp] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' funkyjetb ''' - Wrong palette.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


''' semibase ''' - Some sprite offsets problems.
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_lexibook.cpp tvgames/spg2xx_lexibook] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tutankhm.cpp tutankhm] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_mysprtch.cpp tvgames/spg2xx_mysprtch] ==
Missing starfield emulation.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_pdc.cpp tvgames/spg2xx_pdc] ==
Attributes not emulated.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_playvision.cpp tvgames/spg2xx_playvision] ==
Video emulation is lacking some features.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twins.cpp twins] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario.cpp tvgames/spg2xx_senario] ==
''' spider ''' - Blitter / clear logic may be improved.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/undrfire.cpp undrfire] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senario_poker.cpp tvgames/spg2xx_senario_poker] ==
Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unichamp.cpp unichamp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_shredmjr.cpp tvgames/spg2xx_shredmjr] ==
Color PROM isn't dumped.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v1050.cpp v1050] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_vii.cpp tvgames/spg2xx_vii] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vastar.cpp vastar] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==
''' dogfightp ''' - Bullet color needs to be verified.
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vc4000.cpp vc4000] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_zone.cpp tvgames/spg2xx_zone] ==
GFX capabilities of the SPG2xx SoCs are partially emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==
Needs implementation of the color mixer and scanline based rendering.
Graphics hardware emulation is lacking some features.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vic20.cpp vic20] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==
SoC emulation is very preliminary.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==
''' alphaho '' - Missing color PROM.
SoC emulation is very preliminary.


''' nsub ''' -
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==


''' spacetrk and clone ''' - Star field and background gradient are missing.
== [http://github.com/mamedev/mame/blob/master/src/mame/unico/drgnmst.cpp unico/drgnmst] ==
''' mastfury ''' - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/victor9k.cpp victor9k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/unisonic/unichamp.cpp unisonic/unichamp] ==
Contrast isn't correctly emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/getaway.cpp universal/getaway] ==
Various glitches.
Extensive list at the top of the driver.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vip.cpp vip] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/zerohour.cpp universal/zerohour] ==
''' redclash and clones ''' - Some graphical problems (see list at the top of the driver).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vis.cpp vis] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm7238.cpp ussr/sm7238] ==


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vroulet.cpp vroulet] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special_gambl.cpp ussr/special_gambl] ==
Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).
The pens are borrowed from Specialist MX and probably wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmile.cpp vsmile] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/unior.cpp ussr/unior] ==
Various glitches.
Color PROM isn't dumped.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmileb.cpp vsmileb] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/valadon/bagman.cpp valadon/bagman] ==
Various glitches.
''' sbagmani ''' - Different PROMs, need correct decoding.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/venture/spcforce.cpp venture/spcforce] ==
''' machridr, machridrj, vsslalom ''' - GFX glitches due to mapper / PPU emulation problems.
Color decoding isn't fully understood.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/visual/v1050.cpp visual/v1050] ==
Some video attributes are not fully supported yet.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt240.cpp vt240] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==
''' hc120 ''' -


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/fromance.cpp vsystem/fromance] ==
''' sidampkr ''' - Colors need verifying on real hardware.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/warpsped.cpp warpsped] ==
''' nekkyoku ''' - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.
Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in rom, but rom mapping is not correct.  Starfield scrolling is missing too.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==
Video hardware emulation needs lot of work (see top of driver for detailed notes).
All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.cpp wheelfir] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/inufuku.cpp vsystem/inufuku] ==
The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.
''' 3on3dunk ''' - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/pspikes.cpp vsystem/pspikes] ==
''' kickball ''' - Imperfect priorities.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wiz.cpp wiz] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/suprslam.cpp vsystem/suprslam] ==
''' scion, scionc ''' - Needs verifying of the sprite colors.
Sprite offset control hasn't been found.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==
Frequent screen glitches when writing to the display. No dimming of protected characters.
Preliminary driver.  


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wyvernf0.cpp wyvernf0] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmile.cpp vtech/vsmile] ==
Colors for some sprites are wrong.
Various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==
Various glitches.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix.cpp xavix] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==
Graphics hardware emulation is lacking some features.
Missing cursor display and attributes.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==
Skeletonish driver, unknown architecture.
Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xexex.cpp xexex] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==
Alpha blending issues.
Missing color PROM dump.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xmen.cpp xmen] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==
''' xmen6p, xmen6pu ''' - The way the double screen works in xmen6p is not fully understood.
Line attributes aren't emulated.


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==
''' dogfight, zodiack ''' - Bullet color needs to be verified.


''' moguchan ''' - Color decoding is wrong.
== [http://github.com/mamedev/mame/blob/master/src/mame/yunsung/paradise.cpp yunsung/paradise] ==
''' paradlx, para2dx ''' - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?


== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zr107.cpp zr107] ==
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==
Konami custom chips' features aren't fully implemented.
Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.

Latest revision as of 07:08, 18 November 2024

This page is designed to allow for a quick look over all the drivers with a MACHINE_IMPERFECT_GRAPHICS, MACHINE_IMPERFECT_COLORS or MACHINE_WRONG_COLORS flag by giving, as much as possible, an idea on the amount of effort needed to fix them.


acorn/aristmk5

acorn/bbc

GFX emulation isn't accurate yet.

acorn/electron

Graphics seem to be wrong for several games.

acorn/ertictac

poizone - Video timings are off, causing various glitches.

act/victor9k

Contrast isn't correctly emulated.

agat/agat

agat7 - Some video effects and some hw variants aren't emulated.

alpha/equites

gekisou - Various small graphics glitches. More infos on top of the driver.

alpha/splendor

The interpretation of the scaling PROMs might be wrong. The sprite x scaling is not used at all because it couldn't be figured out. Sprite y scaling is slightly wrong and leaves gaps in tall objects. Note that sprites are 30x30 instead of 32x32.

altos/altos2

CRT9007 emulation is lacking some features.

amiga/alg

Probably only missing laserdisc dumps.

amiga/amiga

amiga/cubo

AGA emulation is missing some features.

amiga/mquake

Marked as imperfect graphics. No further note in the driver.

amstrad/pc1512

aristocrat/aristmk4

gunnrose - The color PROM needs to be dumped.

aristocrat/caswin

Cherry-type subgames appear to have wrong graphics alignment.

atari/atari400

atari/atarisy4

Video implementation is not complete yet and some ROMs aren't present.

atari/badlandsbl

Playfield color (changes bitplane on the fly?) is wrong, sprite-tilemap priority needs work.

atari/cball

One of the graphics ROMs isn't dumped.

atari/centiped

bullsdrt - Wrong colors.

atari/jaguar

atari/pofo

Cursor is missing. LCD board isn't emulated.

atari/skyraid

Color decoding isn't fully understood.

atari/sprint2

Supposedly is color instead of b/w, but there isn't any color PROM.

atlus/cave

ppsatan - Background scrolling of the right monitor is a bit off (2nd stage, single player only).

ausnz/aussiebyte

sv8000

Colors don't seem to match available references.

mpu4mod2sw

connect4 - Uses incandescent lamps to make a display grid, need better timing to make this work

barcrest/mpu4vid

bfm/bfcobra

Blitter emulation is incomplete.

bmc/bmcbowl

Scroll isn't implemented and some gfx elements don't appear on screen.

bmc/koftball

Game marked as imperfect graphics. No further note in the driver.

bmc/popobear

Auto-animation speed is erratic (way too fast).

brother/pn8800fxb

Video emulation is incomplete, due to lack of test cases.

capcom/cps1

gulunpa - One bad gfx ROM.

knightsb2 - Bootleg with different gfx hardware. Some glitches and character selection screen is completely black.

sf2re - Title screen is glitched.

varthb2 - Bootleg with different gfx hardware. GFX mask ROMs weren't dumped for this set.

varthb3 - Bootleg with different gfx hardware.

capcom/cps1bl_5205

sf2b, sf2b2, sf2ceb and clones, sf2mdt and clones - Bootlegs with different gfx hardware.

capcom/cps1bl_pic

punipic, punipic2, punipic3, slampic, wofpic - Bootlegs with different gfx hardware.

capcom/cps2

gigaman2 - A bootleg with a different layer offset.

capcom/fcrash

fcrash, ffightbl, ffightbla - GFX glitches during the second cycle of attract mode.

kodb - This bootleg has various graphical issues, mainly with old info not being cleared away. Also, when you are hit, you should flash, but you go invisible instead.

ffightblb, sf2m1, sf2m9, sgyxz, wofabl, wofr1bl - Bootlegs on different hardware suffer from GFX glitches.

capcom/mitchell

mstworld - Bootleg with different video RAM banking.

mstworld2 - GFX garbage at title screen with clean NVRAM. Might be a BTANB.

capcom/sidearms

sidearms and clones - Starfield emulation is preliminary.

capcom/vulgus

1942iti - Peculiarities of the bootleg hw aren't fully emulated.

cce/mc1000

ces/galgames

galgame4p - There are some garbled graphics in two games (Star Tiger and Battle Checkers).

cinematronics/cinemat

qb3 - Some graphics problems.

cinematronics/jack

tripool, tripoola - Palette problems during attract mode. The tripool driver used to have a hack making the vblank interrupt go off twice per frame, this made the game run way too fast, but no palette bug.

citoh/cit220

Preliminary driver. Missing GFX modes.

commodore/c64

edu64, pet64 ' -

commodore/plus4

commodore/vic20

cvs/galaxia

Colors aren't right(there's no color prom?!). Stars background should be multi color. Bullets need to be improved and astrowar needs accurate sprite/bg sync.

cvs/quasar

Marked as imperfect graphics with no further note.

dataeast/battlera

Priorities aren't 100 correct. Only necessary features of the PC-Engine video hardware are implemented: not all PC-Engine video features are used by games in this driver.

dataeast/boogwing

ACE chip aren't fully emulated, causing some GFX bugs.

dataeast/btime

tisland - Needs decryption.

dataeast/cninja

cninjabl2 - Bootleg on different hardware. Tilemap offsets need adjusting.

dataeast/cntsteer

Needs correct roz rotation.

dataeast/dassault

Blending effects aren't fully emulated.

dataeast/dec0

automat, ffantasybl, mastbond, secretab - Bootleg on different hardware.

dataeast/deco32

dragngun and clones, tattass and clones - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear.

lockload and clones - Marked as imperfect graphics.

nslasher and clones - Marked as imperfect graphics.

dataeast/decocass

cmanhat -

dataeast/deco_mlc

Blending, raster effect features aren't fully emulated currently.

dataeast/deshoros

The display controller isn't identified and the character ROM isn't dumped. Once done, then needs emulating the graphics with genuine artwork display.

dataeast/liberate

prosport, prosporta - Marked as imperfect graphics. No further note in the driver.

dataeast/pktgaldx

pktgaldxb - There are GFX glitches in background of girls after each level.

dataeast/rohga

Wrong/unemulated alpha/priority functions.

dataeast/scregg

rockduck - Color PROMs are mismatched.

dataeast/tumbleb

bcstry, bcstrya - Some gfx offsets problems.

chokchok - There's corruption during attract mode (tmap disable?).

dquizgo - Layer offsets need checking.

funkyjetb - Wrong palette.

semibase - Some sprite offsets problems.

ddr/jtc

jtces40 - Hi-res GFX and colours need fixing.

dec/rainbow

dec/vt100

Some video attributes are not fully supported yet.

dec/vt240

dynax/ddenlovr

funkyfig and clones - Scrolling and priorities problems.

momotaro - Protection + different blitter commands shuffling.

mjflove - Transparency problems in title screen, staff roll and gal display (the background is not visible).

nettoqc, ultrchmp and clone - Marked as imperfect colors.

quiz365 and clone, seljan2 - Marked as imperfect graphics.

quizchq and clone - Some palette issues.

rongrong and clones - Marked as imperfect colors.

sryudens - Transparency problems (Test->Option->Gal, Bonus Game during Demo mode).

dynax/dynax

7jigen, majxtal7, neruton and clone - Priority problems (more details in the driver).

shpeng - Color PROMs dumps are bad.

dynax/realbrk

Need priority handling (e.g during the intro, there are two black bands in the background that should obscure sprites). Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.

dynax/royalmah

chalgirl - Missing PROM dump.

ichiban - Bad banking causes GFX issues.

mjsenka, mjyarou and clone, rkjanoh2 - They never seem to set the palette base.

mjsiyoub - Colors need verifying.

pongboo2 - Palette handling is wrong (games don't work anyway).

edevices/twins

spider and clone - Blitter / clear logic may be improved.

efo/cedar_magnet

Sprite communication / banking problems.

efo/cidelsa

draco - Colors aren't perfect yet.

enterprise/ep64

entex/advision

eolith/eolith

candy VRAM erasing doesn't work properly in this game with the logic used in eolith_vram_w. There are various screens, such as the how to play screen and high score screen where you can see graphics which should have been erased. It has been verified that these get erased correctly on the real hardware.

excellent/dblcrown

There's a bogus "Hole" in main screen display; is the background pen really black?; video / irq timings need work.

excellent/gcpinbal

Missing row scroll (column scroll?).

exidy/circus

crasha - The playfield should be cyan. The entire centre box (and contents) should be pale green.

facit/facit4440

HD46505SP row updated function isn't fully understood yet.

falco/falcots

falco/falcots28

Some scrolling issues (GNU nano for example).

fujitsu/fm7

funtech/supracan

funworld/4roses

GFX and color decode routines need to be fixed.

funworld/funworld

bigdeal and clone, bonuscrd and clone - Each game needs its own bipolar PROM dump.

clubcard - Wrong background color.

multiwina - Different tilemap / screen parameters.

fuuki/fuukifg3

Raster effects are imperfect: bad frames when lots of new sprites.

gaelco/gaelco3d

Graphics rendering isn't perfect yet.

gaelco/glass

Incorrect priorities.

gaelco/splash_ms

Bootleg hardware. Emulation still preliminary.

gaelco/thoop2

Title screen priority bug.

galaxian/galaxian

aracnis - Marked as imperfect graphics.

aracnisa - Needs reference for colors.

bagmanmc, bagmanm2, bagmanm3, kong, luctoday, mandinka, porter, superbon and clone, supergx, timefgtr - Missing color PROM dump.

bmxstunts - Needs 1l GFX ROM redump. Colors could be wrong, reference material is needed.

galaxianbl3 - Bad PROM or decode.

galkamika - One GFX ROM is bad.

guttangt - At least one GFX ROM is bad, color PROM wasn't dumped so using the standard one, which might not be correct for this set.

jungsub - One GFX ROM is bad. Some unknown writes, probably GFX related.

catacomb, ckongmc2, all mandinga sets, pacmanblc, scobrag, scobraggi, takeoff - PROM is dumped but isn't correctly hooked up yet.

olibug - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).

portera - Might actually be correct, but no video reference to check.

spactrai -

streakng and clone - Marked as imperfect colors. PROM is dumped.

galaxian/galaxold

bullsdrtg - One of the GFX ROMs is bad.

dkongjrm - Probably mismatched color PROM.

dkongjrmc - Sprites leave artifacts. Also colors aren't 100%.

spcwarp - Missing color PROM dump.

galaxian/scobra

tazmaniet - PROMs are dumped but not correctly hooked up.

galaxian/scramble

troopy - Bad GFX ROMs.

gamepark/gp32

Palette should be normalized to actual TFT color space.

gametron/sbugger

sbugger, sbuggera - Wrong colors: it looks like there's direct color mapping. Bits from attribute RAM connected to r/g/b outputs without use of color prom or color table.

gottlieb/gottlieb

vidvince - Sprite wrapping issues.

handheld/hh_cop400

minspace - Possibly missing a graphics overlay mask.

handheld/hh_tms1k

skywriter - It's a toy wand that the user waves around to display a message in the air, relying on human persistence of vision. This is simulated in MAME with a screen.

homebrew/lft_craft

homebrew/lft_phasor

PAL emulation is missing.

ice/lethalj

franticf and clone - Flickers when inserting a coin.

igs/goldstar

carb2002, carb2003 - Color PROMs dumps are bad.

crazybon and clones, nfb96sea, nfb96seb, nfb96sec - Color PROMs might be mismatched.

fl7_50 and clones - Tiles decode isn't correct yet.

kkojnoli - Colors aren't perfect. There are some unused PROMs.

lucky8l - Uses a strange mix of PROMs and PLDs which isn't decoded yet.

eldoraddoa, luckylad, magodds and clones, star100, wcat3 - Colors aren't perfect.

moonlghtb, moonlghtc - Odd palette value at 0xc780, should be black.

nd8lines - PROMs aren't correctly decoded, so very wrong colors.

igs/igs017

mgdh - Wrong colors in betting screen.

igs/igs_m027_023vid

IRQ problems cause some disappearing sprites.

igs/igspoker

igs_ncs2 - Incomplete dump.

igs/jackie

kungfu - Wrong colors on the 'reel' layers.

igs/lordgun

lordgun - In the 3rd leg of the ship stage, sometimes part of a far jetboat is drawn above a nearer sub (both sprites). But this is correct considering both priorities and sprite list positions. Original game bug? Wrong colors for tilemap 0 in the 2nd leg of the last stage (where some sprite priority bugs happen too). In the jungle level, final enemy, tilemap 0 does not scroll. It may have wrong priority, or may need to be disabled, even though it is used by enemies to hide, so it's probably just odd but right after all.

igs/spoker

3super8 - ROMs are badly dumped.

igt/peplus

all Imperial games, pebe0014a, pemg0213, pepp0045b, pepp0045c, pepp0130, pepp0733, pepp0775, pepp0777, pepp0816, peps0086, peps0267, peps0271, peps0615, peps0628, pex0057pb, pex0057pd, pex0827s, pex0846s, pex1087s, pex2172pa, pexm009p - Wrong CG graphics and/or CAP ROMs.

interton/vc4000

irem/m10

Colors are close to screenshots for IPM Invader. The other games have not been verified.

irem/m107

wpksoc and clone - Graphics glitches due to some unimplemented features.

irem/m14

Colors might be not 100% accurate (needs video references);

irem/m62_bkungfu

Blitter data is encrypted and MCU is undumped.

irem/m90

dynablstb4 - This bootleg has offset sprites.

irem/m92

leaguemn, nbbatman, nbbatmanu - Raster effects don't work properly.

ppan - Bootleg on different hardware.

irem/redalert

demoneye - Missing the 3rd GFX layer.

itech/itech32

drivedge - Uses modified video hardware. It's emulation is quite complete, but still not 100%.

jaleco/aeroboto

Starfield emulation is guessed and likely incorrect.

jaleco/argus

Driver has accurate description of the video emulation's inaccuracies.

jaleco/blueprnt

grasspin - Some minor GFX glitches.

jaleco/bnstars

See ms32.

jaleco/cischeat

bigrun is the only set which seems to have correct GFX emulation. For the other sets, some ROMs aren't used (priorities?). Screen control register hasn't been found yet (priorities, layers enabling etc.) In f1gpstar, it's unsure whether they are correct in a few places (e.g. in the attract mode, where cars move horizontally, the wheels don't follow for this reason, probably).

jaleco/ddayjlc

Priorities aren't perfect.

jaleco/exerion

irion - Priorities aren't correct.

jaleco/homerun

Needs better emulation of gfx bank switching.

jaleco/jalmah

Back layer pens look ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up).

jaleco/megasys1

hayaosi1 - Game marked as imperfect graphics. No further note.

tshingen and clone - Unemulated mosaic effect.

jaleco/ms32

Video system is only partially understood. Extensive TODO on top of the driver.

f1superb - Has an additional unemulated DSP for road GFX.

jaleco/pturn

Palette decoding isn't perfect.

jaleco/tetrisp2

rocknms -

jpm/jpmimpct

cluedo and clones - During the attract mode, just after the camera flash, the camera colours go screwy and proceeding text is printed behind the camera. A TMS34010 emulation flaw or original game code bug.

kaneko/expro02

fantasia and clones - GFX glitches.

pgalvip - Select screen seems wrong, though it might just be an unfinished version of the game.

zipzap - Bad dump.

kaneko/galpani3

Video hardware isn't completely understood: the priority mixing is non-obvious and there are probably some blending effects as found on suprnova.

kaneko/jchan

There are some priority issues.

kaneko/kaneko16

packbang and clone - Priorities between stages could be wrong.

kaneko/suprnova

Video emulation is missing many features. Detailed list in the driver.

kiwako/jongkyo

Colors are wrong, possibly due to wrong video RAM banking.

kiwako/koikoi

Colors are incorrect (color(?) prom outputs are connected to one of pals). It might help to have a screenshot of the original thing.

konami/asterix

Problems with the Konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami".

konami/bishi

K056832 chip emulation lacks per-tile priority.

konami/chqflag

Opponent cars have wrong RNG colors compared to references. Needs proper shadow/highlight factor values for sprites and tilemap.

konami/cobra

Missing features / effects.

konami/combatsc

combascb - Colors are imperfect.

konami/dbz

The Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap and the same happens in DBZ2 test mode. It should be a bug in K056832 emulation.

konami/gberet

gberetb - Needs correct PROM decoding.

konami/gticlub

Not all features of the Konami 3D hardware have been implemented.

konami/konamigs

Q2SD GPU emulation is preliminary and only implements the features needed by the only game dumped.

konami/konamigv

tmosh and clones - Picture to be printed is cut off on the left.

konami/konamigx

All games have minor graphics glitches.

ggreats2, opengolf, opengolf2, racinfrc, racinfrcu - Need ROZ layer emulation.

vsnetscr and clones - Need adding of 'Roz Doubling' support to the Type-4 roz rendering when width > 512 and fixing of the issues with FG Tilemaps (the hack used for Soccer Superstars clearly doesn't work here causing most of the left screen tilemaps to vanish).

winspike and clones - Bad sprite colours (might be more protection).

konami/konamim2

btltryst - Unemulated GFX modes make the game too glitchy to be playable.

heatof11 -

konami/konmedal

buttobi, ddboy and clone - Priorities not understood and wrong in places, apparently controlled by PROM.

konami/konmedal68k

Some small gfx glitches remain.

konami/lethal

'External' rowscroll not hooked up correctly (1st attract level, highscores). There possibly are some priority issues / sprite placement issues.

konami/moo

bucky and clones - GFX glitches.

moomesa and clones - Needs 54338 color blender support(intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw().

konami/mystwarr

All games are marked as imperfect graphics. No further note in the driver.

metamrph and clones - Intro needs alpha blended sprites.

konami/nwk-tr

Complex Konami 3D hardware. Some features aren't correctly implemented yet.

konami/overdriv

Lots of problems: Missing road (two K053250). Visible area and relative placement of sprites and tiles are most likely wrong. Some flickering sprites, this might be an interrupt/timing issue. The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). The "Continue?" sprites are not visible until you press start. Priorities need figuring out.

konami/pingpong

cashquiz - Incomplete dump.

konami/piratesh

The KONAMI custom GFX chips' emulation isn't perfect yet.

konami/plygonet

Player's tank currently flickers on and off during the first in-game attract-mode segment.

konami/rungun

Missing dual monitor support. Sprite palettes are not entirely right. ROZ update causes music to stutter.

konami/tmnt2

glfgreat and clones - They have some problems with the zooming sprites and playfield graphics.

ssriders and clones - Marked as imperfect graphics. No further note in the driver.

ssridersb - Bad dump.

konami/trackfld

mastkin - Color PROMs aren't dumped.

konami/tutankhm

Missing starfield emulation.

konami/xexex

Alpha blending issues.

konami/xmen

xmen6p, xmen6pu - The way the double screen works in xmen6p is not fully understood.

xmenabl - Sprites don't work correctly.

konami/zr107

Konami custom chips' features aren't fully implemented.

liberty/freedom200

Light/dark background and soft scroll aren't emulated yet.

matic/barata

Whack-a-mole type game with no screen. Needs photographic artwork.

mc/mc68000

Needs color/brightness levels emulation.

meadows/meadows

gypsyjug - Incomplete dump.

meadows/warpsped

Circles colors are probably not correct. Starfield is wrong. It is done with tilemap fixed in ROM, but ROM mapping is not correct. Starfield scrolling is missing too.

merit/merit

chkndraw and clones, mosdraw, pitboss and clones, riviera and clones - Games marked as imperfect graphics. No further note.

merit/meritm

V9938 emulation is incomplete.

merit/mgames

Color system (no bipolar PROMs in the system), needs a reference.

metro/metro

3kokushi, blzntrnd, daitorid, gakusai, karatour, ladykill, moegonta, msgogo, puzzli and clone, toride2 and clones - Various GFX glitches.

gstrik2 and clone - Priorities between rounds are wrong.

metro/rabbit

Missing raster effects (see left side of one of the levels). Needs clean up of the zoom code and a more accurate zoom effect.

metro/tmmjprd

In 16x16 tile mode, the offset into tileram doesn't necessarily align to 16x16 tiles! This makes using the tilemap system excessively difficult, as it expects predecoded tiles which simply isn't possible here. This is used for the girls in the intro at least, they specify 16x16 tiles on non 16x16 boundaries. (basically the physical tile ROM addressing doesn't change between modes even if the data type does).Video has a 'blitter' but it isn't used by these games, it is used by Rabbit. Sprites from one screen are overlapping on the other, probably there's a way to limit them to a single screen. Priorities are wrong.

tmpdoki - Possible bad dump.

midcoin/wallc

sidampkr - Colors need verifying on real hardware.

sidampkra - Colors need verifying on real hardware, cards' graphics are wrong.

midw8080/8080bw

ballbomb - Missing clouds due to incomplete dump.

galxwars and clones, laser, spacerng, spcewarla, spclaser, spcwarl - Missing color PROMs dumps, using the wrong ones for the time being.

invadernc - Color PROM isn't correctly hooked up. It may be a bad dump.

rollingc - Colors don't match available references.

schaser, schasercv - Color PROM was hooked-up, but colors are still marked as imperfect.

sflush - Maybe missing a color PROM dump.

midway/midzeus

invasnab and clones, mk4 and clones - Zeus chip emulation is incomplete.

crusnexo and clones, thegrid and clones - Zeus 2 chip emulation is preliminary.

midway/williams

mysticm and clone - Palette decoding isn't fully understood.

misc/acefruit

sidewndr -

spellbnd -

misc/amaticmg

Graphics are decoded but only 2 bitplanes are hooked up. Colour decoding routines need figuring out.

misc/amusco

The palette is totally wrong.

misc/anes

Blitter emulation is lacking some features.

misc/astrcorp

hacher - One of the sprite ROMs has stuck bits.

misc/beaminv

ctainv - The game is supposedly colour, but what it puts in RAM seems to be black and white only.

misc/blitz68k

Blitter emulation is missing some features.

misc/corona

re800v3 - Color PROM needs redump.

misc/cybertnk

Sprite zooming and sprite shadows need improving.

misc/dfruit

TC0091LVC emulation lacks some features, resulting in gfx glitches.

misc/dwarfd

Suffers from incomplete 8275 CRT emulation.

quarterh and clones - Laserdisc isn't dumped yet.

misc/efdt

Missing starfield and possibly missing background gradient.

misc/esh

misc/ettrivia

strvmstr - Color PROMs dumps are bad.

misc/flipjack

Various gfx/color problems remaining.

misc/flower

Priorities aren't correct yet.

misc/gammagic

misc/gei

All games in the driver have wrong colors.

misc/gms

magslot - Reels tilemaps aren't properly placed.

misc/goldnpkr

ngoldb - Some GFX ROMs are badly dumped.

super21p - Palette decoding isn't perfect yet.

animpkr, wtchjackc, wtchjackd, wtchjacke, wtchjackf, wtchjackg, wtchjacki, wtchjackj - PROMs are badly dumped / missing.

misc/gumbo

mspuzzleb - Bad dumps.

misc/homedata

battlcry and clones - Some tiny gfx glitches.

hourouki - In attract mode, it draws a horizontal black bar on the bottom right side of the display.

mrokumei - Wrong gfx at the beginning of a game. It is selecting the wrong gfx bank.

misc/imolagp

Current color implementation is incorrect.

misc/kyugo

99lstwarb - BG tilemap is wrong in some levels. PROMs weren't dumped for this set, so a dump is needed.

misc/laserbas

There are weird palette changes and some video reference would be useful to verify GFX emulation in general.

misc/magic10

spetrix - Some text is misplaced in the Tetris game.

misc/magicfly

bchance - One of the GFX ROMs is a bad dump.

misc/malzak

Playfield graphics may be banked.

misc/megaphx

TMS34010 isn't correctly hooked up and / or has some bugs.

misc/microbox2

Needs improvements to UPD7220A to handle scrolling.

misc/mirderby

Preliminary sprites and scrolling.

misc/monon_color

Some unimplemented GFX features.

misc/murogem

The palette system needs to be understood.

misc/neoprint

Needs implementation of the remaining video features. Needs simulation of the printer/camera devices, lamps.

misc/oneshot

oneshot - Priorities for some tiles are wrong. There might be a layer order register.

misc/othello

Correct colors need to be derived from the color DAC (24 resistors) on PCB.

misc/quizpun2

misc/roul

Palette and blitter command 0x00 need verifying.

misc/skimaxx

The player often disappears (when she's too slow?). Is this normal ?

misc/skylncr

bdream97, seadevil - GFX glitches.

olymp, score5, sonikfig, spcliner - Palette not understood. The games don't ever seem to get to using the ramdac, even though disassemblies show the routines are there.

misc/sliver

Some transparency problems in some stages.

misc/ssingles

Colors are wrong (possibly missing PROMs).

misc/stuntair

Needs correct colour PROM decoding (resistor values?), correct FG colour handling (currently use a hardcoded white) and fixing remaining GFX / sprite issues (flicker sometimes, might need better vblank timing?).

misc/summit

Scrolling is wrong, missing graphics at top and right (pound values), palette (currently handmade).

misc/tattack

Palette system isn't understood.

misc/taxidriv

Palette system isn't understood.

misc/trvmadns

Palette might be right but should be verified.

misc/tugboat

Score display is kludged and looks wrong and colors may not be 100% accurate.

misc/vampire

Color decode isn't correct and there some some GFX glitches when flipped.

misc/videoart

Palette is approximated from photos / videos.

misc/videosaa

ladygum - Palette generation isn't understood.

misc/vroulet

Wrong colors (4bpp tiles and 3bpp palette?). Some problems with the ball sprite (maybe it's something else in real machine , not sprite).

misc/xtom3d

Incomplete Voodoo emulation causes glitches.

mr/sshot

Graphics aren't fully understood yet.

msx/msx1

ax230 -

msx/sangho

pzlestar - Title screen uses sprites with screen 12, has wrong colors due of it.

namco/20pacgal

Starfield is not 100% accurate.

namco/cswat

Gfx/colors aren't correctly emulated (ROMs redump needed).

namco/gaplus

The starfield is wrong.

namco/namcofl

Some GFX glitches.

namco/namcona1

xday2 -

namco/namcond1

Video emulation lacks some graphical effects (ROZ, ..).

namco/namcos12

toukon3 - Severe GFX problems.

namco/namcos2

finallap and clones - Sprite size bit is bogus during splash screen. Bad road colors.

finalap2 and clones, suzuka8h and clones - Bad road colors.

finalap3, finalap3j - Use unaligned 32x32 sprites, which aren't handled correctly in video/namcos2.cpp yet. Bad road colors.

fourtrax and clones -

namco/namcos21

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_c67

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos21_de

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos22

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos23

Graphics system emulation is lacking some features and some aren't understood.

namco/namcos86

wndrmomo - Enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would fix the problem, but It's almost sure it wouldn't be correct.

namco/polepos

grally, polepos2bi, polepos2bs - Bootleg on different hardware. Colors aren't correctly decoded yet.

namco/tankbatt

Resistor values on the color prom need to be corrected.

nasco/suprgolf

Some weird framebuffer vertical gaps with some object, namely the green and the trees (zooming?).

nichibutsu/cclimber

cannonb - Dump is probably bad and/or ROMs are mismatched.

ccbootmm - Some of the GFX ROMs' dumps are corrupt.

ckongpt2b2 - One color PROM seems bad, but has been verified on 4 different PCBs.

nichibutsu/clshroad

firebatl - Transparency for the text layer is not correctly emulated.

nichibutsu/nbmj8900

ohpaipee -

nichibutsu/nightgal

ngalsumr, ngtbunny, nightgal, royalngt, royalqn, sgaltrop - Blitter isn't fully implemented yet. Charles MacDonald wrote technical notes about it. There's also a protection device.

nintendo/aleck64

doncdoon, hipai, hipai2, kurufev, mayjin3, mtetrisc, srmvs, starsldr, twrshaft, vivdolls - N64 video emulation is lacking some features.

nintendo/dkong

pestplce - Colors and origin unknown.

nintendo/famibox

Screen modulation (before time out) is not emulated.

nintendo/gb

nintendo/gba

nintendo/n64

nintendo/n8080

helifire, helifirea

nintendo/nes

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m8

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_m82

PPU emulation needs to be brought up to par with current knowledge.

nintendo/nes_vt02_vt03

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt09

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt32

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/nes_vt369_vtunknown

These NES clones have modified hardware. Differences aren't fully implemented yet, causing imperfect graphics and/or colors in these games.

nintendo/playch10

pc_bstar, pc_miket, pc_pinbt - GFX glitches due to mapper or PPU problems.

pc_cshwk - Severe GFX glitches on the second level.

pc_ebike - Scanline in middle of screen scrolls when it should not.

pc_ngai2 - Level 2 BG graphics are a total mess.

pc_radr2, pc_radrc, pc_sjetm -

nintendo/snes

Snes video emulation isn't perfect yet.

nintendo/snesb

Snes video emulation isn't perfect yet.

nintendo/spacefb

Bullet colors are incorrect.

nintendo/vsnes

nvs_machrider and clone, vsslalom - GFX glitches due to mapper / PPU emulation problems.

vstennisb - Bad dump.

nintendo/vt1682

Some GFX modes aren't implemented yet.

nix/fitfight

Scrolling and sprite color problems.

nmk/nmk16

spec2k - The ships sometimes scroll off the screen if you insert a coin during the attract demo.

olympia/dday

The driver currently hacks a handgenerated color tables, which matches the screenshot. Needs correct emulation.

olympia/lbeach

Colors aren't probably 100% correct yet. No reference available.

olympia/monzagp

Incorrect colors and some GFX inaccuracies.

olympia/portrait

Sprites, palette and priorities aren't fully understood.

olympia/vega

Needs implementation of the color mixer and scanline based rendering.

omori/battlex

battlex - Missing starfield. Background tile colors are wrong.

dodgeman - BG tilemap palette bits (in most cases paltte 0 is used, only highlights ( battlex logo, hiscore table) uses different palettes(?). Current implementation gives different highlight colors than on real hardware (i.e. battlex logo should have yellow highights).

omori/carjmbre

Colors look wrong, maybe address bitswap?

omori/spaceg

Various gfx glitches.

orca/vastar

dogfightp - Bullet color needs to be verified.

orca/zodiack

dogfight, zodiack - Bullet color needs to be verified.

moguchan - Color decoding is wrong.

pacman/pacman

cannonbp - Color PROMs should be correct but give wrong ugly colors.

eggor - Color PROMs might be mismatched.

painter - Sprite ROM dump is bad.

pc/calchase

GFX glitches, possibly due to CPU bugs.

pc/fruitpc

Preliminary driver. Pc based hardware.

pc/ibmpcjr

pc/mc1502

pc/przone

Virge emulation isn't perfect yet.

pc/sis630

Preliminary driver. Big TODO on top of file.

philips/cdi

phoenix/phoenix

capitol, cityatta, pleiadbl, pleiadce, pleiads, pleiadsi, pleiadsn - Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are responsible for the protection as well.

phoenixi - This bootleg uses 1 8-bit PROM instead of 2 4-bit ones like the vast majority of the other games on phoenix hardware. Needs correct decoding.

playmark/playmark

luckboomh - Lucky Boom has some minor colour issue with the background - see the title screen. The game selects the wrong colour for some tiles. The tiles should be colour 0x01 not 0x02. Affects the backgrounds in game however it's barely noticable.

playmark/powerbal

atombjt - Game adapted to this hw, might still have some GFX glitches lurking.

playmark/sderby

croupierb, magictch - Wrong text layer hook up, some scroll offsets are wrong.

promat/3x3puzzl

casanova - Some GFX glitches. Are palette / tilemaps buffered?

promat/gstream

x2222o - The available GFX ROMs aren't correct for the older prototype program ROMs.

psion/psion

psion/psion5

rca/vip

saitek/intchess

Colors are estimated from photos (black and white are obvious, but the green and cyan are not standard 0x00ff00 / 0x00ffff), video timing is unknown, sprite offsets are estimated from photos.

sanritsu/mermaid

mermaid, yachtsmn - Some GFX effects aren't emulated correctly.

rougien - Stars playfield colors and scrolling are wrong.

sanritsu/mjkjidai

mjkjidai - Several imperfections with sprites rendering:some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they are misaligned and something is missing.

sanritsu/ron

Palette PROMs not correctly hooked up.

sega/dc_atomiswave

Graphics system emulation is lacking some features.

sega/deniam

logicpro - Logic Pro has an unemulated graphical effect: when you insert a coin, the screen becomes very slightly darker until the next 'scene change'. This is not emulated yet.

sega/megadriv_sunplus_hybrid

sega/megaplay

Overlay isn't accurately emulated.

sega/model1

swa and clone - Ship models periodically disappear for a frame or two during attract mode and while in-game.

vformula - TGP coprocessor emulation is incomplete.

sega/model2

model 2, model 2A, model 2B games - 3D coprocessors emulation / hook-up are incomplete.

model 2c games - 3D coprocessor isn't emulated.

sega/model3

Video hardware emulation is lacking many features.

sega/naomi

Graphics system emulation is lacking some features.

sega/sega_beena

Misses storyware layout.

sega/segaatom

Preliminary driver. H8S/2373 based.

sega/segajw

Preliminary driver.

sega/segas16a

fantzonepr - Bad / missing GFX ROMs.

sega/segas18_astormbl

There are glitches that need to be verified against hardware.

sega/segas24

Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) and screen flipping (mix register 13 & 2).

crkdown and clones - Clipping / solid layer problems? (Radar display).

qsww - Wrong background color on title screen.

sgmastc and clones - Some gfx offset / color problems?

sega/segas32

Some graphics effects aren't understood / implemented yet.

sega/segasp

Graphics system emulation is lacking some features.

sega/stv

Video emulation is lacking some features / the video system isn't completely understood. Detailed list of problems in the driver.

sega/system1

gardiab, gardiaj - Some graphics glitches.

sega/system16

Bootlegs on different hardware. Most supported sets need proper video hardware implementation.

sega/vicdual

' alphaho - Missing color PROM.

invho2a - Bad colors (wrong for Invinco, all black for Head On 2). Multiple dump attempts of the color PROM have given the same result.

nsub -

spacetrk and clone - Star field and background gradient are missing.

seibu/airraid

GFX ROMs in black 'blobs'.

seibu/banprestoms

GFX emulation should be double checked for glitches once the games are fully playable.

seibu/goodejan

Some sprites flicker on attract mode.

seibu/panicr

Sprite - sprite priorities are possibly wrong. Needs video reference.

seibu/seibuspi

Missing alpha blending effect: screenshot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through.

seibu/sengokmj

Some video C.R.T. registers aren't understood. Some sprites bugs at the start of a play.

seibu/wiz

scion and clone, stinger and clones - Global palette is wrong in stinger/scion compared to PCB, or could it be due to gamma/hue?.

seta/albazc

Color decoding might be ímperfect. Some unknown sprite attributes.

seta/jclub2

darkhors - Needs fixing of the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine.

jclub2 and clones - Priorities need some work.

seta/namcoeva

Some glitches (i.e. part of the screen goes black shortly after coining in).

seta/seta

blandia and clones - There is at least a missing rowscroll effect.

crazyfgt - Graphics glitches.

extdwnhl - Has some wrong colored tiles in one of the attract mode images and in later tracks.

superbar, wiggie - There are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly). It's possible the custom hardware doesn't behave *exactly* the same as the original seta hardware.

seta/seta2

deerhunt and clones, wschamp and clones - Offset tilemap sprite during demo.

grdians and clones - The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros.

myangel - Some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so there doesn't seem to be a way to point to a different section of palette RAM. There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs".

myangel2 - Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts.

endrichs and clones, reelquak - Needs an x offset for tilemap sprites. There are one frame glitches in the reels scroll.

staraudi - Needs flipscreen hook up.

telpacfl - One of the GFX ROMs is a bad dump.

trophyh and clone - MAME hangs for around 15 seconds every now and then, at scene changes. This is probably due to a couple of frames with an odd or corrupt sprites list, taking a long time to render.

turkhunt -

seta/simple_st0016

koikois, mayjinsn - Marked as imperfect graphics, no further note.

seta/speglsht

Some GFX glitches.

seta/srmp5

Custom seta video chip emulation is incomplete.

seta/srmp6

Custom seta video chip emulation is incomplete.

seta/ssv

All games are missing CRT controller emulation (resolution+visible area+flip screen?).

dynagear - Visible area may be incorrect.

eaglshot -

janjans1 -

janjans2 -

pastelis - Imperfect raster effects in ending credits and shadows.

stmblade and clones - There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be applied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 and to the kludge for keithlcy.

ultrax and clones - Backgrounds are offset by $10 pixels, so they're kludged to work.

sgi/indy_indigo2

indy_4610, indy_4613, indy_5015 -

sgi/ip12

Graphics features are only partially implemented / working.

sgi/ip20

Graphics features are only partially implemented / working.

sgi/ip6

Graphics features are only partially implemented / working.

sharp/mz2500

sharp/x68k

sinclair/specnext

skeleton/attache

skeleton/basf7100

Real character ROM needs to be dumped and video emulation isn't complete.

skeleton/candela

can09 - Needs Vram and screen and LCD emulation.

skeleton/cosmicos

skeleton/epic14e

skeleton/hprot1

skeleton/hudson_poems

Some GFX effects still missing.

skeleton/icatel

skeleton/sbrain

Missing row buffering DMA (DP8350, MM5035) and line-by-line rendering and proper character generator emulation (CRT8002).

skeleton/tecnbras

skeleton/teleray10

skeleton/ti630

snk/dmndrby

Colors are imperfect.

sony/pve500

sony/smc777

stern/astinvad

spaceint - Wrong colors.

spaceintj - Color PROM is marked as bad dump (same PROM as spaceint).

stern/mazerbla

The games use a custom video controller which isn't fully understood. (See notes on top of driver)

subsino/subsino2

qbeebing, queenbee and clones, squeenb, treamary - Empty reels when bonus image should scroll in via L0 scroll. The image (crown/fruits) is at y > 0x100 in the tilemap.

ptrain - Missing scroll in race screens.

suna/suna8

sranger and clones - Various imperfections (see fireball masking, lev. 5; masking/missing legs, lev. 10).

starfigh - Missing starfield effect.


sunelectronics/blockch

Paddle / ball sprite drawing is guessed.

sunelectronics/dai3wksi

dai3wksi, runaways, warp1, warp1t - Colors generation isn't understood. On the PCB there are no PROMs, so it's hardcoded logic somehow? It's 3bpp colors, not b&w + color overlay.

sunelectronics/route16

jongpute, vscompmj - Palette decoding is wrong.

sunelectronics/shangha3

Zoom support isn't accurate, possibly other missing blitter features.

sunelectronics/shanghai

blocken - Incomplete zoom support, and missing rotation support. Setting the game in Game Mode B shows a decent test case for it by starting a play.

kothello - Small GFX glitches.

shanghai - The end of round animation in Shanghai is wrong.

tab/tabe22

Probably missing some text effects.

taito/2mindril

Video emulation (Taito F3) isn't perfect yet.

taito/40love

40love and clone - Possible bad ROM. Sprite memory needs to be buffered? Pixel layer needs priority?

taito/buggychl

Long list of video emulation flaws on top of driver file.

taito/cchance

Color PROMs aren't dumped.

taito/galastrm

FLIPX support in taitoic.cpp is not quite correct.

taito/grchamp

"Radar" is probably wrong.

taito/gsword

josvolly - Video hardware isn't completely understood.

taito/halleys

All games suffer from the many missing features of the blitter emulation.

taito/lkage

bygone - Title screen glitches, other glitches.

taito/lsasquad

Wrong sprite/tilemap priority. Scrollram not entirely understood.

taito/marinedt

Imperfect colors: unused bit 2 of color prom, guesswokred sea gradient, mg16 entirely unused. Also unused colors 0x10-0x1f (might be a flashing bank).

taito/nycaptor

Driver needs real bg/sprite priority system.

taito/scyclone

Colors need to be verified.

taito/ssrj

Wrong colors (possibly missing PROMs). Video hardware isn't fully understood.

taito/taitoair

topland and clones - Framebuffer DMA requires palette switch to be selected dynamically, see at first stage Course Select in Top Landing. Night stages might have wrong priority for stars-above-sea.

taito/taitojc

3D graphics system isn't fully implemented.

taito/taitopjc

Some GFX glitches remain.

taito/taito_b

hitice and clones - Ice trails are incorrect. The pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case.

taito/taito_f3

commandw - Some clipping and layer problems.


taito/taito_l

plgirls2b - Scroll offset problems.

taito/taito_o

Various GFX glitches listed on top of the driver.

taito/taito_z

Video hardware needs a lot of work. Detailed list of problems in the driver.

taito/tnzs

jpoponics - Palette format (or gfx decode?) appears to be incorrect, some colours clearly don't match the screenshot. The bar behind the players flickers first during boot / first attract levels. Is might be a bug.

taito/tsamurai

Colors aren't understood. PROM dumps are suspected bad.

taito/undrfire

Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.

taito/wgp

Video hardware emulation needs lot of work (see top of driver for detailed notes).

taito/wyvernf0

Colors for some sprites are wrong.

tatsumi/kingdrby

Work needed on remaining video issues, priorities, sprites, etc. Tilemap color offsets aren't understood.

tatsumi/tatsumi

Video hardware is extremely complex. Detailed list of problems on top of driver.

tch/littlerb

The VDP device isn't perfectly understood yet.

tch/rltennis

Various gfx glitches here and there, mostly related to wrong size of data.

tch/wheelfir

The blitter isn't understood / correctly emulated. Lots of glitches / missing effects, as listed at the top of the driver.

tecfri/holeland

crzrally and clones - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode).

holeland and clones - Missing tile/sprite priority.

technos/bogeyman

The color PROM is dumped, but colors are slightly off.

tecmo/gaiden

raiga, stratof - It's unclear how lower priority sprites are affected by blended sprites.

tecmo/spbactn

Sprite / tile priority is sometimes wrong (see 1st table when ball in bumpers). Some of the code which is from the other drivers such as sprite drawing needs verifying, as priorities are questionable in places. Needs support for blended sprites.

tecmo/tecmosys

Some graphic features (linescroll, mixing) aer not perfectly emulated.

telenova/compis

Uhrg graphics are drawn wrong (upd7220 bugs?).

telercas/tmc1800

nano -

telercas/tmc600

Screen update is too fast, cursor on text should blink as dark blue.

televideo/tv955

Video emulation is lacking some features.

thepit/thepit

dockmanc, rtriv - One ROM is badly dumped.

theportr - The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?

thomson/thomson

to9 -

ti/ti931

toaplan/toaplan2

batsugunbl, snowbro2b3 - GFX offsets aren't perfect yet.

toshiba/pasopia7

trs/mc10

trs/vis

tvgames/elan_ep3a19a

The GFX capabilities of the SoC aren't fully emulated yet.

tvgames/elan_eu3a05

rad_sinv - Various glitches. See top of the driver.

tvgames/generalplus_gpl16250_rom

tvgames/spg110

Preliminary driver. Sunplus SPG110 based.

tvgames/spg2xx

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_gkr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_sharp

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_jakks_tvtouch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_lexibook

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_mysprtch

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_pdc

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_playvision

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senario_poker

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_senca

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_shredmjr

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_vii

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_wiwi

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/spg2xx_zone

GFX capabilities of the SPG2xx SoCs are partially emulated.

tvgames/xavix

Graphics hardware emulation is lacking some features.

tvgames/xavix2

SoC emulation is very preliminary.

tvgames/xavix_2002

SoC emulation is very preliminary.

ultratec/minicom

unico/drgnmst

mastfury - Minor GFX problems (i.e. scroll offsets aren't 100% right yet).

unisonic/unichamp

universal/getaway

Extensive list at the top of the driver.

universal/zerohour

redclash and clones - Some graphical problems (see list at the top of the driver).

ussr/sm7238

ussr/special_gambl

The pens are borrowed from Specialist MX and probably wrong.

ussr/unior

Color PROM isn't dumped.

valadon/bagman

sbagmani - Different PROMs, need correct decoding.

venture/spcforce

Color decoding isn't fully understood.

visual/v1050

votrax/votrhv

hc120 -

vsystem/fromance

nekkyoku - The CRT Controller needs to be identified to fix layer misalignment due to dynamic changes.

vsystem/gstriker

All games in the driver need tilemap scrolling/rotation/zooming or whatever effect it uses. Priorities are wrong. Missing mixer registers (mainly layer enable/disable).

vsystem/inufuku

3on3dunk - Tilemap priority is wrong in places (basketball before explosion in attract, highscores).

vsystem/pspikes

kickball - Imperfect priorities.

vsystem/suprslam

Sprite offset control hasn't been found.

vtech/clickstart

Preliminary driver.

vtech/vsmile

Various glitches.

vtech/vsmileb

Various glitches.

wicat/t7000

Missing cursor display and attributes.

wing/pinkiri8

Current blocker is the video emulation i/o ports, it looks somewhat exotic. Colors are wrong.

wing/superwng

Missing color PROM dump.

wyse/wy60

Line attributes aren't emulated.

wyse/wy85

yunsung/paradise

paradlx, para2dx - Marked as imperfect graphics with no further note. Perhaps the flag wasn't removed after adding correctr gfx3 ROMs?

zaccaria/seabattl

Colors aren't correct(note: the flyer screenshots look faked; not a good reference). It's unknown if it should have a horizon/sky. Video timing and video offsets aren't correctly implemented.