MAME 0.121u1: Difference between revisions
From MAMEDEV Wiki
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* [[Aaron Giles]] | * [[Aaron Giles]] | ||
* [[Arzeno | * [[Fabrice Arzeno]] | ||
* [[Atari Ace]] | * [[Atari Ace]] | ||
* [[Brian Troha]] | * [[Brian Troha]] |
Revision as of 06:41, 11 December 2007
Release Date
MAME 0.121u1 was released on 22 November 2007.
Contributors
The known contributors for this version are, in alphabetical order:
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Nathan Woods added an API to access the current amiga_machine_interface.
- Atari Ace added more static qualifiers to core files.
- Brian Troha fixed reversed clock speeds in mexico86.
- Nathan Woods changed malloc tracking to be decided at runtime in a function use_malloc_tracking(). This makes it easy to turn it on or off by recompiling only a single file.
- Nathan Woods split up MSVC inline assembler functions into MSVC specific headers, and removed the assumption that Window's osinline.h would only be used by MSVC.
- Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and corrected interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them. (Sorry!)
- Aaron Giles added explicit Core2 architecuture support to the makefile (CORE2=1). Note that gcc 4.2.0 doesn't understand core 2, so this is equivalent to compiling with pentium-m architecture and -sse3. Also note that compiling native on a Core2 is not what you want because native will think you are on a Prescott, which is P4-era hardware.
- Aaron Giles changed the alignment of rgbint values in the namcos22 driver to work around 32-bit gcc's lack of proper alignment handling.
- Aaron Giles fixed attotime routines to use unsigned math for multiply/divide, solving problems with some games which errantly passed in -1 for the factor. The new behavior matches the original behavior.
- Aaron Giles renamed colortable to colortable_t. Added a Machine->colortable entry to hold the global colortable for games that use it. Updated several more drivers to just use palettes directly rather than hacking colortables.
Game Support
New clones added