MNW: Difference between revisions
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== [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] == | == [http://mamedev.org/source/src/mame/drivers/freekick.c.html freekick] == | ||
''' freekick ''' - | ''' freekick, countrun ''' - Main program inside of custom CPU block. | ||
''' countrb2 ''' - Possible bad dump, or encrypted. | |||
''' countrb2 ''' - | |||
Line 394: | Line 392: | ||
== [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] == | == [http://mamedev.org/source/src/mame/drivers/galaxia.c.html galaxia] == | ||
''' galaxia ''' - | ''' galaxia ''' - Skeleton driver. It's a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze). | ||
Line 410: | Line 408: | ||
== [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] == | == [http://mamedev.org/source/src/mame/drivers/galpani2.c.html galpani2] == | ||
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets. | |||
== [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] == | == [http://mamedev.org/source/src/mame/drivers/galpani3.c.html galpani3] == | ||
Kaneko protection MCU, same type of chip as other 90s Kaneko games. Decap should be possible. | |||
== [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] == | == [http://mamedev.org/source/src/mame/drivers/gamecstl.c.html gamecstl] == | ||
''' gamecstl ''' - | ''' gamecstl ''' - 'Modern' PC Hardware running a MAME bootleg. | ||
Line 440: | Line 428: | ||
== [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] == | == [http://mamedev.org/source/src/mame/drivers/ghosteo.c.html ghosteo] == | ||
''' bballoon ''' - | ''' bballoon ''' - Uses a fairly recent ARM based chip. Almost a skeleton driver. | ||
Line 464: | Line 452: | ||
== [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] == | == [http://mamedev.org/source/src/mame/drivers/gstriker.c.html gstriker] == | ||
'' | Tecmo MCU providing jump addresses etc. Has direct access to entire CPU bus, prevents code modification (MCU writes 'ROM ERROR' if you change ROM). | ||
Line 494: | Line 476: | ||
== [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] == | == [http://mamedev.org/source/src/mame/drivers/gunpey.c.html gunpey] == | ||
''' gunpey ''' - | ''' gunpey ''' - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made. | ||
Line 534: | Line 516: | ||
== [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] == | == [http://mamedev.org/source/src/mame/drivers/hshavoc.c.html hshavoc] == | ||
State based encryption using PIC. | |||
Line 567: | Line 550: | ||
== [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] == | == [http://mamedev.org/source/src/mame/drivers/igs_m027.c.html igs_m027] == | ||
Main program / boot code in (currently undumpable) MCU. | |||
== [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] == | == [http://mamedev.org/source/src/mame/drivers/intrscti.c.html intrscti] == | ||
''' intrscti ''' - | ''' intrscti ''' - Probably missing code in epoxy block. | ||
Line 615: | Line 586: | ||
== [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] == | == [http://mamedev.org/source/src/mame/drivers/jchan.c.html jchan] == | ||
Kaneko protection MCU, same type of chip as other 90s Kaneko games. Decap should be possible. | |||
== [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] == | == [http://mamedev.org/source/src/mame/drivers/kaneko16.c.html kaneko16] == | ||
Kaneko protection MCU, same type of chip as other 90s Kaneko games. Awaiting Decap results. | |||
Line 781: | Line 744: | ||
== [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] == | == [http://mamedev.org/source/src/mame/drivers/laserbas.c.html laserbas] == | ||
Jaleco-like protection device. | |||
Line 793: | Line 752: | ||
== [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] == | == [http://mamedev.org/source/src/mame/drivers/legionna.c.html legionna] == | ||
'' | Complex Seibu 'COP' protection device. | ||
Line 831: | Line 766: | ||
== [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] == | == [http://mamedev.org/source/src/mame/drivers/littlerb.c.html littlerb] == | ||
''' littlerb ''' - | ''' littlerb ''' - Annoying VDP-like chip controlling access to video devices. Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes. Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it's currently processing is in the right format, or the right place as everything is written through the 'VDP' device. | ||
Line 851: | Line 786: | ||
== [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] == | == [http://mamedev.org/source/src/mame/drivers/m72.c.html m72] == | ||
''' lohtb ''' - | ''' lohtb ''' - The bootleg hardware is different to the original hardware. | ||
''' lohtb2 ''' - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to. The MCU should be emulated. | |||
Line 1,028: | Line 965: | ||
== [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] == | == [http://mamedev.org/source/src/mame/drivers/ms32.c.html ms32] == | ||
''' f1superb ''' - | ''' f1superb ''' - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level. MS32 cleanups are currently in progress, but haven't helped this so far. | ||
Line 1,171: | Line 1,108: | ||
== [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] == | == [http://mamedev.org/source/src/mame/drivers/oneshot.c.html oneshot] == | ||
''' maddonnb ''' - | ''' maddonnb ''' - No program roms on this set. GFX have misplaced tiles when used with other program roms, so this is a different license / revision. | ||
Line 1,179: | Line 1,116: | ||
== [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] == | == [http://mamedev.org/source/src/mame/drivers/pangofun.c.html pangofun] == | ||
''' pangofun ''' - | ''' pangofun ''' - PC based hardware, possibly bad / incomplete dump. | ||
== [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] == | == [http://mamedev.org/source/src/mame/drivers/panicr.c.html panicr] == | ||
''' panicr ''' - | ''' panicr ''' - Capable of reading back the background layout ROMs for collision, readback method isn't properly understood, so the game doesn't play correctly. | ||
Line 1,248: | Line 1,185: | ||
== [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] == | == [http://mamedev.org/source/src/mame/drivers/raiden2.c.html raiden2] == | ||
''' raiden2 ''' - | ''' raiden2* ''' - Complex Seibu COP2 protection + banking. | ||
''' | ''' raidndx* ''' - Complex Seibu COP2 protection + banking. | ||
''' | ''' zeroteam* ''' - Complex Seibu COP2 protection + banking. | ||
''' nzerotea ''' - | ''' nzerotea ''' - Complex Seibu COP2 protection + banking. | ||
''' r2dx_v33 ''' - | ''' r2dx_v33 ''' - Complex Seibu COP3 protection + banking. | ||
Line 1,286: | Line 1,201: | ||
== [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] == | == [http://mamedev.org/source/src/mame/drivers/rcorsair.c.html rcorsair] == | ||
''' rcorsair ''' - | ''' rcorsair ''' - Undumped program roms in epoxy block. | ||
Line 1,308: | Line 1,223: | ||
== [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] == | == [http://mamedev.org/source/src/mame/drivers/sbugger.c.html sbugger] == | ||
''' sbugger ''' - | ''' sbugger ''' - Bad dump, different revision to working set. | ||
Line 1,318: | Line 1,233: | ||
== [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] == | == [http://mamedev.org/source/src/mame/drivers/sderby.c.html sderby] == | ||
''' pmroulet ''' - | ''' pmroulet ''' - Protection MCU handles win rates etc. Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn't make sense. | ||
Line 1,366: | Line 1,281: | ||
''' kokoroj2 ''' - Unemulated CD board. | ''' kokoroj2 ''' - Unemulated CD board. | ||
''' f1lap ''' - | ''' f1lap ''' - Protection + Needs a minimum of 2 boards. | ||
Line 1,378: | Line 1,293: | ||
== [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] == | == [http://mamedev.org/source/src/mame/drivers/sfkick.c.html sfkick] == | ||
''' sfkick ''' - | ''' sfkick, spinkick ''' - Hacked MSX hardware, lots of strings blanked out in the BIOS etc. Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware. Correct memory mapping not understood. | ||
Line 1,388: | Line 1,302: | ||
== [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] == | == [http://mamedev.org/source/src/mame/drivers/skychut.c.html skychut] == | ||
''' andromed ''' - | ''' andromed ''' - Bad dump (missing rom). | ||
''' greenber ''' - | ''' greenber ''' - Bad dump (missing rom). Note this is not the same game as Konami's Green Beret. | ||
Line 1,398: | Line 1,312: | ||
== [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] == | == [http://mamedev.org/source/src/mame/drivers/slapfght.c.html slapfght] == | ||
Undumped 68705 protection MCU. | |||
Line 1,416: | Line 1,320: | ||
== [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] == | == [http://mamedev.org/source/src/mame/drivers/splash.c.html splash] == | ||
Protection MCUs. | |||
Line 1,436: | Line 1,336: | ||
== [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] == | == [http://mamedev.org/source/src/mame/drivers/steaser.c.html steaser] == | ||
''' steaser ''' - | ''' steaser ''' - Skeleton driver. Board has 2x M68705s for protection. | ||
Line 1,472: | Line 1,372: | ||
== [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] == | == [http://mamedev.org/source/src/mame/drivers/suna8.c.html suna8] == | ||
Protection / encryption (custom CPU modules containing Z80 + encryption logic). | |||
Line 1,598: | Line 1,486: | ||
== [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] == | == [http://mamedev.org/source/src/mame/drivers/toaplan2.c.html toaplan2] == | ||
''' fixeight ''' - | ''' fixeight ''' - Protection MCU supplies background data. | ||
== [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] == | == [http://mamedev.org/source/src/mame/drivers/topshoot.c.html topshoot] == | ||
Protection MCU handles inputs (and winning odds?). | |||
Line 1,661: | Line 1,550: | ||
== [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] == | == [http://mamedev.org/source/src/mame/drivers/wheelfir.c.html wheelfir] == | ||
''' wheelfir ''' - | ''' wheelfir ''' - Complex video blitter + raster effects for road. | ||
Line 1,673: | Line 1,562: | ||
== [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] == | == [http://mamedev.org/source/src/mame/drivers/wrally.c.html wrally] == | ||
Encrypted video RAM (like Splash / Thunder Hoop) not figured out. Also has Dallas MCU / Coprocessor for protection. | |||
== [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] == | == [http://mamedev.org/source/src/mame/drivers/wwfsstar.c.html wwfsstar] == | ||
''' wwfsstaj ''' - | ''' wwfsstaj ''' - Bad dump. | ||
Revision as of 09:54, 25 January 2008
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.
2mindril
2mindril -
39in1
39in1 - The program ROM appears to be encrypted.
8080bw
astropal -
acefruit
starspnr -
acommand
acommand -
adp
backgamn -
quickjac -
skattv -
skattva -
fashiong -
aerofgt
pallavol -
aerfboot -
aleck64
11beat -
mtetrisc -
srmvs -
twrshaft -
alg
Laserdisc games.
alpha68k
goldmedb -
ampoker
sigma2k -
argus
bombsa -
astrocde
tenpindx -
atarigx2
motofren -
motofrmd -
motofrft -
motomdft -
spclords -
spclordb -
spclorda -
spclordg -
rrreveng -
rrrevenp -
berzerk
moonwarp -
bfcobra
inquiztr - Missing floppy disk image and 6809 program ROM.
bfm_sc2
quintond -
bigfghtr
Undumpable protection MCUs.
bublbobl
tokio, tokiou - Protection MCU.
cham24
champbas
champb2a -
cherrym
cmv801 -
cherrym2
cm2v841 -
cm2841a -
cinemat
spaceftr -
cliffhgr
cliffhgr -
cliffhga -
goaltogo -
cntsteer
cntsteer -
zerotrgt -
gekitsui -
coinmstr
trailblz -
supnudg2 -
comebaby
Game runs on a Pentium (I/II/III?) class machine running Windows 98!
coolridr
Skeleton driver.
cop01
mightguy - Protection not emulated.
couple
couple -
couplep -
couplei -
cowrace
cowrace -
cps1
kodb -
sf2m1 -
sf2m2 -
sf2m3 -
cps3
redeartn - Missing nocd bios dump.
cshooter
cshooter -
cshootre -
airraid -
csk
stellecu -
cubocd32
cndypuzl -
haremchl -
lsrquiz -
lsrquiz2 -
mgprem11 -
lasstixx -
cybertnk
Program ROMs (Japanese version) are bad. A dump of the US version is pending.
dblewing
Heavy duty protection.
ddealer
ddealer -
ddenlovr
quizchq -
quizchql -
ddz
ddz -
dec0
secretab -
midresb -
deco_mlc
stadhr96 -
stadh96a -
deco32
lockload -
locklodu -
decocass
ctislnd3 -
cexplore -
cgraplp2 -
djmain
bmclubmx -
bm7thmix -
dlair
Laserdisc games.
dmndrby
dmndrby -
dmndrbya -
drw80pkr
drw80pkr -
dynax
majrjhdx -
hjingi -
dynax
tenkai -
tenkai2b -
tenkaicb -
tenkaid -
tenkaie -
eolith
hidctch3 -
epos
catapult, dealer, revenger - Bad dumps.
equites
gekisou -
ertictac
poizone -
esh
Laserdisc game.
expro02
galsnew -
galsnewa -
galsnewj -
f1gp
f1gpb -
filetto
filetto -
firebeat
ppp -
ppd -
ppp11 -
kbm -
kbm2nd -
kbm3rd -
popn7 -
fortecar
fortecar -
freekick
freekick, countrun - Main program inside of custom CPU block.
countrb2 - Possible bad dump, or encrypted.
funworld
jolycdab -
royalcdc -
jokercrd -
monglfir -
soccernw -
snookr10 -
saloon -
gaelco2
touchgo -
touchgon -
touchgoe -
galaxia
galaxia - Skeleton driver. It's a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).
galaxian
supergx , hare - Bad dump.
dingoe - Probable bad dump and encryption.
trvchlng - No question rom dump.
galivan
youmab, youmab2 - Weird bootlegs, who knows.
galpani2
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.
galpani3
Kaneko protection MCU, same type of chip as other 90s Kaneko games. Decap should be possible.
gamecstl
gamecstl - 'Modern' PC Hardware running a MAME bootleg.
getrivia
m075 -
superbwl -
gepoker1 -
ghosteo
bballoon - Uses a fairly recent ARM based chip. Almost a skeleton driver.
gladiatr
ppking -
go2000
go2000 -
good
good -
gottlieb
mach3, cobram3, usvsthem - Laserdisc games.
gpworld
Laserdisc hardware.
gstriker
Tecmo MCU providing jump addresses etc. Has direct access to entire CPU bus, prevents code modification (MCU writes 'ROM ERROR' if you change ROM).
gticlub
thunderh -
slrasslt -
gticlub -
gticlubj -
hangplt -
gtipoker
gtipoker -
gumbo
mspuzzln -
gunpey
gunpey - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.
harddriv
harddrv1 -
racedrv2 -
racedrv1 -
racedrb1 -
racedrg1 -
steeltap -
hdrivaip -
hng64
hng64 - The I/O CPU is a protected MCU. There is some thought that the game uses this as a protection device.
fatfurwa, buriki, roadedge, sams64_2 - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from. The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc. Making these boot and load the palette would be a great start.
homedata
mjikaga -
hornet
sscope -
sscopea -
sscope2 -
hshavoc
State based encryption using PIC.
hyprduel
magerror -
igs_180
iqblocka -
iqblockf -
tjsb -
igs_blit
dbc -
xymg -
igs_m68
lhzb2 -
lhzb2a -
mgcs -
slqz2 -
sdmg2 -
igs_m027
Main program / boot code in (currently undumpable) MCU.
intrscti
intrscti - Probably missing code in epoxy block.
iqblock
cabaret -
pokerigs -
ironhors
farwest -
istellar
Laserdisc game.
jackpool
jackpool -
suprpool -
jalmah
urashima -
jalmah
daireika -
jchan
Kaneko protection MCU, same type of chip as other 90s Kaneko games. Decap should be possible.
kaneko16
Kaneko protection MCU, same type of chip as other 90s Kaneko games. Awaiting Decap results.
kinst
kinst2k -
kinstb
konamigv
kdeadeye -
btchamp -
tokimosh -
tokimosp -
konamigx
racinfrc -
racinfru -
opengolf -
opengol2 -
ggreats2 -
le2j -
fantjour -
soccerss -
soccersj -
soccersa -
vsnetscr -
vsnetseb -
vsnetscu -
vsnetsca -
vsnetscj -
rungun2 -
slamdnk2 -
rushhero -
konamim2
polystar -
totlvice -
btltryst -
heatof11 -
evilngt -
kopunch
ksys573
ddrja -
ddrjb -
drmn -
ddr3mk -
ddr3mka -
ddr3ma -
ddr3mj -
ddrsbm -
ddrs2k -
ddrs2kj -
dsfdct -
drmn2m -
dncfrks -
dmx -
gtrfrk3m -
gtfrk3ma -
gtfrk3mb -
ddr3mp -
pcnfrk3m -
drmn3m -
gtrfrk4m -
ddr4m -
ddr4mj -
ddr4ms -
ddr4msj -
ddrusa -
ddr4mp -
ddr4mps -
dmx2m -
gtrfrk5m -
ddr5m -
dmx2majp -
gtrfrk6m -
gtrfrk7m -
ddrmax -
ddrmax2 -
dsem2 -
ddrextrm -
gtfrk11m -
laserbas
Jaleco-like protection device.
laserbat
catmousa -
legionna
Complex Seibu 'COP' protection device.
lgp
Laserdisc game.
liberate
prosoccr -
prosport -
littlerb
littlerb - Annoying VDP-like chip controlling access to video devices. Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes. Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it's currently processing is in the right format, or the right place as everything is written through the 'VDP' device.
lockon
Work in progress - nearly done.
lordgun
hfh -
ltcasino
ltcasinn -
lucky8
lucky8 -
m72
lohtb - The bootleg hardware is different to the original hardware.
lohtb2 - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to. The MCU should be emulated.
m90
dynablsb -
bomblord -
riskchal -
gussun -
m107
wpksoc -
macs
macsbios -
mac2bios -
kisekaem -
kisekaeh -
cultname -
magic10
magic102 -
malzak
malzak -
malzak2 -
mazerbla
mazerbla -
mzrblzra -
meadows
bowl3d -
megatech
Incorrect behavior at time out and they're sms based games which aren't yet fully supported.
merit
pitboss -
casino5 -
bigappg -
dodge -
meritm
pitboss2 -
spitboss -
pitbossm -
megat3 -
megat5 -
megat6 -
mermaid
mermaid -
yachtmn -
mcr
nflfoot -
micro3d
Lacking Am29000 core. Work in progress by Phil B.
midvunit
offroadc -
midzeus
crusnexo -
thegrid -
thegrida -
mediagx
a51site4 -
miniboy7
miniboy7 -
mirage
mirage -
mirax
mirax -
missile
mcombat -
mcombata -
mjsiyoub
mjsiyoub -
mlanding
3D needs hooking up, wherever it is in the hardware/memory map. May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.
model1
swa, wingwar, wingwara - Guesswork incomplete on the math copro dsp functions and program impossible to dump.
model2
model3
moo
moobl -
mpatrol
alpha1v -
mpu4drvr
timemchn -
crmaze -
crmazea -
crmazeb -
turnover -
skiltrek -
mating -
matinga -
vgpoker -
mquake
mquake -
ms32
f1superb - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level. MS32 cleanups are currently in progress, but haven't helped this so far.
namcona1
xday2 -
namcos2
finalap2 -
finalp2j -
bubbletr -
finalap3 -
finalp3j -
namcos10
mrdrilr2 -
gjspace -
mrdrilrg -
knpuzzle -
startrgn -
gamshara -
namcos11
souledge, -
souledga -
souledgb -
souledgc -
namcos12
soulclbr -
soulclba -
soulclbb -
soulclbc -
soulclbd -
kaiunqz -
mdhorse -
tektagt -
tektagta -
tektagtb -
tektagtc -
sws2000 -
sws2001 -
namcos21
winrun -
winrun91 -
driveyes -
aircombj -
aircombu -
namcos22
ridgera2 -
ridger2a -
ridger2b -
airco22b -
cybrcomm -
namcos23
timecrs2 -
gp500 -
finfurl2 -
finfrl2j -
naomi
Lots missing still. Very early.
nbmj8688
nightlov = -
nbmj8991
av2mj1bb -
av2mj2rg -
neodrvr
kog -
nmk16
vandykeb -
nss
nwk-tr
racingj -
racingj2 -
thrilld -
nycaptor
cyclshtg - Missing (protection?) MCU dump.
oneshot
maddonnb - No program roms on this set. GFX have misplaced tiles when used with other program roms, so this is a different license / revision.
pacman
woodpeka - Missing and badly dumped program roms, which are tucked into an epoxy block.
pangofun
pangofun - PC based hardware, possibly bad / incomplete dump.
panicr
panicr - Capable of reading back the background layout ROMs for collision, readback method isn't properly understood, so the game doesn't play correctly.
paranoia
paranoia -
pgm
drgw2 -
drgw2j -
drgw3 -
drgw3k -
kovsh -
killbld -
olds -
olds100 -
olds100a -
kov2p -
ddp2 -
puzzli2 -
theglad -
dmnfrnt -
dmnfrnta -
phoenix
fenix = - Bootleg, to be checked closer.
survival = - Weird protection, see details in sources.
playch10
pc_pinbt -
plygonet
plygonet - Dsp56k CPU emulation needs to be completed. Network interface needs to be worked out.
pntnpuzl
pntnpuzl -
progolf
rabbit
tmmjprd -
raiden2
raiden2* - Complex Seibu COP2 protection + banking.
raidndx* - Complex Seibu COP2 protection + banking.
zeroteam* - Complex Seibu COP2 protection + banking.
nzerotea - Complex Seibu COP2 protection + banking.
r2dx_v33 - Complex Seibu COP3 protection + banking.
rbmk
rbmk -
rcorsair
rcorsair - Undumped program roms in epoxy block.
royalmah
mjtensin -
royalmah
janoh -
mjvegas -
cafedoll -
sangho
pzlestar -
sexyboom -
sbugger
sbugger - Bad dump, different revision to working set.
scramble
conquer, skelagon, scrpiona - Bad dump.
monsterz - Incomplete protection emulation.
sderby
pmroulet - Protection MCU handles win rates etc. Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn't make sense.
seattle
sfrushrk -
segac2
pclubj, pclubjv2, pclubjv4, pclubjv5 - Need camera and printer handling.
segag80r
astrob1 -
segahang
endurob2 - Bad dump.
segald
Laserdisc hardware.
segaorun
toutrun1 - Missing decryption key.
shangon1 - Bad dump.
segas16b
aceattac, altbeaj1 - Missing decryption key.
segas18
astorm - Missing decryption key.
pontoon -
segas24
sspirtfc - Missing floppy image.
sgmast - Missing decryption key.
segas32
kokoroj2 - Unemulated CD board.
f1lap - Protection + Needs a minimum of 2 boards.
segaxbd
gprider - Program roms not dumped.
seta
inttoote -
sfkick
sfkick, spinkick - Hacked MSX hardware, lots of strings blanked out in the BIOS etc. Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware. Correct memory mapping not understood.
shanghai
kothello -
skychut
andromed - Bad dump (missing rom).
greenber - Bad dump (missing rom). Note this is not the same game as Konami's Green Beret.
skylncr
skylncr -
slapfght
Undumped 68705 protection MCU.
smstrv
smstrv -
splash
Protection MCUs.
srmp5
srmp5 -
st0016
mayjinsn -
statriv2
quaquiz2 -
steaser - Skeleton driver. Board has 2x M68705s for protection.
stepstag
stepstag -
strnskil
pettanp -
banbam -
stv
decathlt - Funky DMA/decompression protection.
elandore - Protection and vdp1 issues.
ffreveng - Black screen somehow.
findlove - Controls broken.
myfairld - Sound ram check breaks things, see source.
twcup98 - Missing tecmo logo.
stress - Needs printer handling.
vfremix - Texture upload issues in some cases, see source.
sfish2, sfish2j - CD handling broken.
magzun -
suna8
Protection / encryption (custom CPU modules containing Z80 + encryption logic).
supdrapo
supdrapo -
superdq
Laserdisc games.
superqix
sqixu - Incomplete dump.
suprgolf
suprgolf -
system1
shtngmst -
shtngms1 -
shtngmsa -
chplft -
gardiab -
dakkochn -
system16
bayrtbl1 -
bayrtbl2 -
goldnabl -
goldnab2 -
passht4b -
tturfbl -
taito_z
racingb -
taitojc
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.
taitowlf
Preliminary, PC+voodoo.
taitoair
Possible 320c25 bugs. Possible m68k-c25 communication issues. Not easy, the c25 is hard to read, probably interesting.
tank8
tank8a -
tank8b -
tank8c -
tank8d -
tarzan
tarzan -
tattack
tattack -
tcl
tcl -
tecmosys
Protection gives out code.
tetriunk
tetriunk -
thayers
Laserdisc game.
thepit
zaryavos -
tmaster
tm -
tm3k -
tm4k -
tmnt
sunsetbl -
toaplan2
fixeight - Protection MCU supplies background data.
topshoot
Protection MCU handles inputs (and winning odds?).
toratora
toratora -
trvmadns
trvmadns -
ttchamp
ttchamp -
ttchampa -
tumbleb
wondl96 - Undumped protection MCU.
turbosub
Cannot progress without a dump of the video processor instruction PROMs.
tx1
tx1, tx1a - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).
buggyboy - ROM dump is incomplete.
vegas
roadburn -
sf2049 -
sf2049se -
sf2049te -
warfa -
nbashowt -
nbanfl -
cartfury -
viper
Work in progress by Ville, PPC+voodoo.
vsnes
smgolfb -
vsbbaljb -
wheelfir
wheelfir - Complex video blitter + raster effects for road.
williams
defndjeu, tornado2 - Bad dumps.
wldarrow
mdrawpkr -
wrally
Encrypted video RAM (like Splash / Thunder Hoop) not figured out. Also has Dallas MCU / Coprocessor for protection.
wwfsstar
wwfsstaj - Bad dump.
yumefuda
yumefuda -
zn
glpracr2 -
glprac2j -
glprac2l -
1on1gov -
beastrzb -
primrag2 -
nbajamex -
jdredd -
jdreddb -
sfchamp -
sfchampj -
mgcldate -
ftimpact -
ftimpcta -
zr107
jetwave -