MAME 0.16: Difference between revisions
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== Release Date == | == Release Date == | ||
MAME 0. | MAME 0.16 was released on 13 April 1997. | ||
Revision as of 23:32, 17 February 2007
Release Date
MAME 0.16 was released on 13 April 1997.
Contributors
The known contributors for this version are, in first-name alphabetical order:
- Brad Oliver
- Marc Lafontaine
- Matthew Hillmer
- Mike Coates
- Nicola Salmoria
- Peter Clare
- Richard Davies
- Stefano Mozzi
- Tormod Tjaberg
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Joystick support was added to Vanguard (SNK)
- The colors in Carnival (upright) were fixed by Mike Coates and Peter Clare.
- A better palette for Mario Bros. (US) was provided by Stefano Mozzi.
- Matthew Hillmer submitted a better (albeit still incorrect) palette for Donkey Kong 3 (US).
- Tormod Tjaberg added sound support to Space Invaders and clones, using samples.
- A few graphics glitches in Wizard of Wor were fixed.
- Several fixes were made to the Burger Time (Midway) driver:
- The CPU clock speed was adjusted to avoid slowdowns on the fourth level.
- The driver was made faster on 486 platforms, which were common at the time.
- Sprites are no longer left on-screen when going to the next level.
- A bug in high-score saving was fixed.
- The interface to the AY-3-8910 audio chip core was simplified.
- The GameDriver structure was modified to avoid garbled text in Time Pilot.
- The Zilog Z80 and MOS 6502 CPU cores were modified to work together better.
- The functions cpu_getpc(), cpu_geticount(), and cpu_seticount() were added.
- Some bugs in the MOS 6502 CPU core's handling of BCD arithmetic were fixed.
- Brad Oliver modified the POKEY audio chip core to be more portable.
Game Support
- Working Games Added
- Fantazia
- Green Beret (wrong colors, partial sound)
- Non-Working Games Added
- Fantasy (US)
- Venture (version 5 set 1) (partially working, wrong sprites)