MAME 0.16: Difference between revisions
From MAMEDEV Wiki
m (Typo) |
m (formatting, +category) |
||
Line 1: | Line 1: | ||
== Release Date == | == Release Date == | ||
MAME 0.16 was released on 13 April 1997. | MAME 0.16 was released on 13 April 1997. | ||
== Contributors == | == Contributors == | ||
The known contributors for this version are, in first-name alphabetical order: | The known contributors for this version are, in first-name alphabetical order: | ||
Line 20: | Line 18: | ||
== Specific Contributions == | == Specific Contributions == | ||
The known contributions for this version are, in the order specified in the whatsnew: | The known contributions for this version are, in the order specified in the whatsnew: | ||
* Joystick support was added to [http://www.mameworld.net/maws/set/vanguard Vanguard (SNK)] | * Joystick support was added to [http://www.mameworld.net/maws/set/vanguard Vanguard (SNK)] | ||
* The colors in [http://www.mameworld.net/maws/set/carnival Carnival (upright)] were fixed by [[Mike Coates]] and [[Peter Clare]]. | * The colors in [http://www.mameworld.net/maws/set/carnival Carnival (upright)] were fixed by [[Mike Coates]] and [[Peter Clare]]. | ||
* A better palette for [http://www.mameworld.net/maws/set/mario Mario Bros. (US)] was provided by [[Stefano Mozzi]]. | * A better palette for [http://www.mameworld.net/maws/set/mario Mario Bros. (US)] was provided by [[Stefano Mozzi]]. | ||
* [[Matthew Hillmer]] submitted a better (albeit still incorrect) palette for [http://www.mameworld.net/maws/set/dkong3 Donkey Kong 3 (US)]. | * [[Matthew Hillmer]] submitted a better (albeit still incorrect) palette for [http://www.mameworld.net/maws/set/dkong3 Donkey Kong 3 (US)]. | ||
* [[Tormod Tjaberg]] added sound support to [http://www.mameworld.net/maws/set/invaders Space Invaders] and clones, using samples. | * [[Tormod Tjaberg]] added sound support to [http://www.mameworld.net/maws/set/invaders Space Invaders] and clones, using samples. | ||
* A few graphics glitches in [http://www.mameworld.net/maws/set/wow Wizard of Wor] were fixed. | * A few graphics glitches in [http://www.mameworld.net/maws/set/wow Wizard of Wor] were fixed. | ||
* Several fixes were made to the [http://www.mameworld.net/maws/set/btimem Burger Time (Midway)] driver: | * Several fixes were made to the [http://www.mameworld.net/maws/set/btimem Burger Time (Midway)] driver: | ||
** The CPU clock speed was adjusted to avoid slowdowns on the fourth level. | ** The CPU clock speed was adjusted to avoid slowdowns on the fourth level. | ||
Line 34: | Line 37: | ||
** Sprites are no longer left on-screen when going to the next level. | ** Sprites are no longer left on-screen when going to the next level. | ||
** A bug in high-score saving was fixed. | ** A bug in high-score saving was fixed. | ||
* The interface to the AY-3-8910 audio chip core was simplified. | * The interface to the AY-3-8910 audio chip core was simplified. | ||
* The GameDriver structure was modified to avoid garbled text in [http://www.mameworld.net/maws/set/timeplt Time Pilot]. | * The GameDriver structure was modified to avoid garbled text in [http://www.mameworld.net/maws/set/timeplt Time Pilot]. | ||
* The Zilog Z80 and MOS 6502 CPU cores were modified to work together better. | * The Zilog Z80 and MOS 6502 CPU cores were modified to work together better. | ||
* The functions cpu_getpc(), cpu_geticount(), and cpu_seticount() were added. | * The functions cpu_getpc(), cpu_geticount(), and cpu_seticount() were added. | ||
* Some bugs in the MOS 6502 CPU core's handling of BCD arithmetic were fixed. | * Some bugs in the MOS 6502 CPU core's handling of BCD arithmetic were fixed. | ||
* [[Brad Oliver]] modified the POKEY audio chip core to be more portable. | * [[Brad Oliver]] modified the POKEY audio chip core to be more portable. | ||
== Game Support == | == Game Support == | ||
'''Working Games Added''' | |||
* [http://www.mameworld.net/maws/set/fantazia Fantazia] | |||
* [http://www.mameworld.net/maws/set/gberet Green Beret] (wrong colors, partial sound) | |||
'''Non-Working Games Added''' | |||
* [http://www.mameworld.net/maws/set/fantasyu Fantasy (US)] | |||
* [http://www.mameworld.net/maws/set/venture Venture (version 5 set 1)] (partially working, wrong sprites) | |||
[[Category:Releases 1997]] | |||
Latest revision as of 12:39, 3 May 2007
Release Date
MAME 0.16 was released on 13 April 1997.
Contributors
The known contributors for this version are, in first-name alphabetical order:
- Brad Oliver
- Marc Lafontaine
- Matthew Hillmer
- Mike Coates
- Nicola Salmoria
- Peter Clare
- Richard Davies
- Stefano Mozzi
- Tormod Tjaberg
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Joystick support was added to Vanguard (SNK)
- The colors in Carnival (upright) were fixed by Mike Coates and Peter Clare.
- A better palette for Mario Bros. (US) was provided by Stefano Mozzi.
- Matthew Hillmer submitted a better (albeit still incorrect) palette for Donkey Kong 3 (US).
- Tormod Tjaberg added sound support to Space Invaders and clones, using samples.
- A few graphics glitches in Wizard of Wor were fixed.
- Several fixes were made to the Burger Time (Midway) driver:
- The CPU clock speed was adjusted to avoid slowdowns on the fourth level.
- The driver was made faster on 486 platforms, which were common at the time.
- Sprites are no longer left on-screen when going to the next level.
- A bug in high-score saving was fixed.
- The interface to the AY-3-8910 audio chip core was simplified.
- The GameDriver structure was modified to avoid garbled text in Time Pilot.
- The Zilog Z80 and MOS 6502 CPU cores were modified to work together better.
- The functions cpu_getpc(), cpu_geticount(), and cpu_seticount() were added.
- Some bugs in the MOS 6502 CPU core's handling of BCD arithmetic were fixed.
- Brad Oliver modified the POKEY audio chip core to be more portable.
Game Support
Working Games Added
- Fantazia
- Green Beret (wrong colors, partial sound)
Non-Working Games Added
- Fantasy (US)
- Venture (version 5 set 1) (partially working, wrong sprites)