MAME 0.143: Difference between revisions
From MAMEDEV Wiki
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== Release Date == | == Release Date == | ||
MAME 0.143 was released on 28 | MAME 0.143 was released on 28 June 2011. | ||
== Contributors == | == Contributors == |
Latest revision as of 15:53, 15 July 2014
Release Date
MAME 0.143 was released on 28 June 2011.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Alexander F.
- Angelo Salese
- Bryan Troha
- byuu
- Curt Coder
- Deunan Knute
- Guru
- James Wallace
- Mariusz Wojcieszek
- MESSfan
- Miodrag Milanovic
- O. Galibert
- R. Belmont
- ShouTime
- smf
- Tafoid
- Team Europe
- The Dumping Union
- Wilbert Pol
- Y~K
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Mariusz Wojcieszek added preliminary circle drawing for Warp Speed.
- Mariusz Wojcieszek added analog controls to Warp Speed.
- Curt Coder added index and ready line read functions to floppy drive.
- Curt Coder added device-relative functions for memory banking.
- Curt Coder added DE, CURSOR, HSYNC, and VSYNC line read members to MC6845.
- O. Galibert, Deunan Knute and R. Belmont updated the SH4 core: Misc cleanups, added support for VERSION register. Naomi rev H BIOS now boots games.
- O. Galibert updated the eeprom device : Add tag name in eeprom's verbosity.
- Guru provided a readme replacement for Crusin' USA to include Off Road Challenge.
- R. Belmont updated the cdrom device: convert Mode 1 Form 1 sectors to Mode 1 raw if requested.
- Aaron Giles, Miodrag Milanovic and byuu added byuu's cothread library, along with a wrapper class. Switched to using one cothread for each executable device. This functionality is strictly internal and should result in no changes in scheduling behavior. However, it now becomes possible to exit out of a device's execution in the midst of an instruction by calling machine().scheduler().make_active(). Note that this is somewhat dangerous for cores that have logic at the start of their execute loop to check for interrupts or other conditions, as those checks will be skipped upon resume, so consider this sort of early exiting to be highly experimental for now. (Please Note: cothread usage is behind a compile-time define as per now, they will be reenabled in the next dev cycle).
- R. Belmont converted Namco C352 to modern C++ device.
- Curt Coder added BUSRQ and WAIT input lines to the Z80 CPU core.
- Miodrag Milanovic added support for multi level slot devices.
- J. Wallace provided a temporary fix for Mating Game which disables the 'Line Zero' interrupt condition.
- J. Wallace fixed state saving for OKIM6376 (hopefully).
- J. Wallace used a Dolbeck Systems flyer to correct the colours of the Connect 4 built-in layout.
- J. Wallace fixed line zero irq condition and provided a sync update for MPU4 HW games.
Game Support
New games added or promoted from NOT_WORKING status
New clones added
- Terra Force (Japan)
- Off Road Challenge (v1.50)
- Street Fighter II: The World Warrior (USA 910306)
- Final Fight (USA, set 2)
- Leader Board (Arcadia, set 3)
- OnePlay Version 2.20 bios
New games marked as GAME_NOT_WORKING