MAME 0.96u4: Difference between revisions
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'''New games added or promoted from NOT_WORKING status''' | '''New games added or promoted from NOT_WORKING status''' | ||
* [http://www.mameworld.net/maws/romset/amerdart Super Bishi Bashi Championship] | * [http://www.mameworld.net/maws/romset/amerdart Super Bishi Bashi Championship] | ||
[[Category:Releases 2005]] |
Latest revision as of 11:43, 3 May 2007
Release Date
MAME 0.96u4 was released on 30 May 2005.
Contributors
The known contributors for this version are, in alphabetical order:
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Aaron Giles added 4 different crosshair styles to differentiate different players' crosshairs.
- Aaron Giles rewrote vidhrdw/wecleman.c to make the code more readable.
- Aaron Giles fixed game reset in galaxian due to running out of timers.
- Aaron Giles added thrash protection emulation to the NVRAM in coolpool.c.
- Aaron Giles improved Windows-specific memory debugging to track file/line numbers for allocations. This required a couple of changes to the core makefile.
- Aaron Giles fixed the remaining memory leaks in the new debugger code, and one in the artwork system.
- Aaron Giles cleaned up several video drivers that were using non-auto memory allocation functions for bitmaps and memory.
- Aaron Giles rewrote the RF5C68 sound emulator from the specs, improving sound in the System 18 games.
- Firewave replaced some logerror()/exit(), printf()/exit() and fprintf()/exit() combinations against an osd_die() call.
- Nathan Woods added logerror and memdump commands to the new debugger.
- Nathan Woods implemented the SMI input line in the PowerPC core, and added a placeholder for the TLBISYNC input line (doesn't do anything yet). Also implemented the TBU special variable on the 603.
Game Support
New games added or promoted from NOT_WORKING status