MAME 0.98u3: Difference between revisions

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(→‎Contributors: add ville (mametesters bugs))
(→‎Release Date: correct date)
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== Release Date ==
== Release Date ==
MAME 0.98u2 was released on 21 July 2005.
MAME 0.98u3 was released on 31 July 2005.
 


== Contributors ==
== Contributors ==

Revision as of 09:35, 30 April 2007

Release Date

MAME 0.98u3 was released on 31 July 2005.

Contributors

The known contributors for this version are, in alphabetical order:

Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Aaron Giles added step in/out support to the Z80 disassembler.
  • Aaron Giles made some more minor fixes to System 32 sprites.
  • Aaron Giles changed the memory display in the debugger so that it doesn't lock to where the cursor is. Also fixed it so that it can align against odd addresses.
  • Aaron Giles made some minor cleanup to the Police Trainer driver.
  • Aaron Giles made some progress on Double Cheese, still not playable.
  • Weisse Eins fixed some problems in Power Spikes bootleg.
  • Pierpaolo Prazzoli fixed the 4th player inputs and added 1 frame delay for sprites in goal92.
  • Pierpaolo Prazzoli added a coin counter and fixed sound adding the 2 sample chips in Tecmo Bowl.
  • Mamesick cleaned up and fixed input ports for all games in the suprnova driver.
  • Roman Scherzer fixed a crash in MAME if 0-length data block was found in a WAV file.
  • smf changed the windows code so the map file isn't loaded unless the profiler is enabled. This stops you running out of memory when the memory tracking is enabled.
  • James Wallace fixed the unknown DIP switches in Merlin's Money Maze.
  • Mamesick corrected the visible area in esckids.
  • Manfred Schneider made improvements to the S2650 core:
    • Fixed LPSU opcode
    • Changed cycle counts to match technical documentation


Game Support

New games added or promoted from NOT_WORKING status


New clones added