Aaron's To-Do List: Difference between revisions
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===Immediate Bugs=== | ===Immediate Bugs=== | ||
* | * add warning/error about wacky performance counter results | ||
* identify and fix up 64-bit specific errors | |||
* add proper latching to the Cliffhanger driver | |||
===Video=== | ===Video=== | ||
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** each client can request a list of changes, and clear out flags | ** each client can request a list of changes, and clear out flags | ||
=== | ===CPUs=== | ||
* | * finish work on 64-bit DRC engine | ||
* | * write 64-bit MIPS3 DRC | ||
* investigate and fix TMS32031 calculation bug | |||
===Sources=== | |||
* move fronthlp.c into common code | |||
* push more options into the code to reduce OSD burden | |||
* break core fileio.c into fileio.c and corefile.c | |||
* make util directory with corefile.c and all other utilities with light dependencies | |||
===Outputs=== | |||
* add pause notifications | |||
* add ability to get XML description of current game | |||
===Driver cleanups=== | ===Driver cleanups=== | ||
* astrocde.c | * astrocde.c | ||
* vicdual.c | * vicdual.c | ||
===Documentation=== | |||
* write description for how to compute crosshair parameters | |||
===mamedev.org=== | |||
* source code browsing (a la MAWS but with proper spacing) |
Revision as of 09:21, 5 February 2007
Note that nothing here is a promise. This all just represents ideas in my head. Who knows if I'll get to it all!
Immediate Bugs
- add warning/error about wacky performance counter results
- identify and fix up 64-bit specific errors
- add proper latching to the Cliffhanger driver
Video
- add support for separate visible versus blanking rects
- font improvements:
- built-in font that is smaller, proportional
- good unicode font
- change UI logic to allow for minimum font sizes
Interrupts
- add asserts to ensure proper PULSE_LINE/HOLD_LINE usage
- add MDRV_SCANLINE interrupt generators
- change MDRV_CPU_VBLANK_INT to specify a screen number
- add timed interrupt generator: cpunum_toggle_input_line_timed(cpu, input, time). This will ASSERT_LINE immediately and then CLEAR_LINE after the specified time. 'time' can be zero, which is equivalent to PULSE_LINE, though perhaps we should discourage such usage since it's not realistic. If you've asserted the line via this function, and another cpunum_assert_input_line_timed() call is made, it will override the previous CLEAR_LINE time with the new time. Note that this is not a proper wire-OR, so we could alternatively reschedule the CLEAR_LINE to the maximum of the new time and the previously pending time.
Sound
- fix all sound cores to be independent of Machine->sample_rate
- remove OSD hack that allows changing of sample rates on the fly
Graphics
- fix drawgfx/palette global palette-ness
- certain formats should imply a palette
- palettes should be independent objects
- each palette can have multiple clients
- each client can request a list of changes, and clear out flags
CPUs
- finish work on 64-bit DRC engine
- write 64-bit MIPS3 DRC
- investigate and fix TMS32031 calculation bug
Sources
- move fronthlp.c into common code
- push more options into the code to reduce OSD burden
- break core fileio.c into fileio.c and corefile.c
- make util directory with corefile.c and all other utilities with light dependencies
Outputs
- add pause notifications
- add ability to get XML description of current game
Driver cleanups
- astrocde.c
- vicdual.c
Documentation
- write description for how to compute crosshair parameters
mamedev.org
- source code browsing (a la MAWS but with proper spacing)