Konami: Difference between revisions

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(New page: * '''GX . Racing Force''' - needs special ROZ layer emulating (seems to be a roz layer with some kind of extra height map?) * '''GX . Konami's Open Golf Championship''' - see above * '''G...)
 
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* '''GX . Racing Force''' - needs special ROZ layer emulating (seems to be a roz layer with some kind of extra height map?)
=== GX Type 1 ===
* '''GX . Konami's Open Golf Championship''' - see above
* '''Racing Force'''
* '''Konami's Open Golf Championship'''


* '''GX - Versus Net Soccer''' - extra video hardware, protection.
Both of these games use a special ROZ layer generated by the "PSAC4" custom IC which appears to include a height map.
* '''GX - Run and Gun 2''' - see above
* '''GX - Rushing Heroes''' - see above
* '''GX - Soccer Superstars''' - this might be possible? uses extra video hw.  Not thought to be protected.


* '''GX - Fantastic Journey''' - protection
=== GX Type 2 ===
* '''Fantastic Journey'''
 
This game (the export version of ''Gokujou Parodius'') uses a protection chip to write to the palette.
 
=== GX Type 3 ===
* '''Soccer Superstars''' - this might be possible? uses extra video hw.  Not thought to be protected.
 
This game would probably work if the video emulation were simply sorted out a bit more.
 
=== GX Type 4 ===
* '''Run and Gun 2'''
* '''Rushing Heroes'''
* '''Versus Net Soccer'''
 
Each of these games has a Xilinx custom IC (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM.  However, the
format of it's operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).

Revision as of 14:15, 13 February 2007

GX Type 1

  • Racing Force
  • Konami's Open Golf Championship

Both of these games use a special ROZ layer generated by the "PSAC4" custom IC which appears to include a height map.

GX Type 2

  • Fantastic Journey

This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.

GX Type 3

  • Soccer Superstars - this might be possible? uses extra video hw. Not thought to be protected.

This game would probably work if the video emulation were simply sorted out a bit more.

GX Type 4

  • Run and Gun 2
  • Rushing Heroes
  • Versus Net Soccer

Each of these games has a Xilinx custom IC (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it's operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).