Konami: Difference between revisions
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(New page: * '''GX . Racing Force''' - needs special ROZ layer emulating (seems to be a roz layer with some kind of extra height map?) * '''GX . Konami's Open Golf Championship''' - see above * '''G...) |
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* ''' | === GX Type 1 === | ||
* ''' | * '''Racing Force''' | ||
* '''Konami's Open Golf Championship''' | |||
Both of these games use a special ROZ layer generated by the "PSAC4" custom IC which appears to include a height map. | |||
* ''' | === GX Type 2 === | ||
* '''Fantastic Journey''' | |||
This game (the export version of ''Gokujou Parodius'') uses a protection chip to write to the palette. | |||
=== GX Type 3 === | |||
* '''Soccer Superstars''' - this might be possible? uses extra video hw. Not thought to be protected. | |||
This game would probably work if the video emulation were simply sorted out a bit more. | |||
=== GX Type 4 === | |||
* '''Run and Gun 2''' | |||
* '''Rushing Heroes''' | |||
* '''Versus Net Soccer''' | |||
Each of these games has a Xilinx custom IC (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the | |||
format of it's operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details). |
Revision as of 14:15, 13 February 2007
GX Type 1
- Racing Force
- Konami's Open Golf Championship
Both of these games use a special ROZ layer generated by the "PSAC4" custom IC which appears to include a height map.
GX Type 2
- Fantastic Journey
This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.
GX Type 3
- Soccer Superstars - this might be possible? uses extra video hw. Not thought to be protected.
This game would probably work if the video emulation were simply sorted out a bit more.
GX Type 4
- Run and Gun 2
- Rushing Heroes
- Versus Net Soccer
Each of these games has a Xilinx custom IC (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it's operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).