MNW: Difference between revisions
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== [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] == | == [http://mamedev.org/source/src/mame/drivers/adp.c.html adp] == | ||
Skeleton driver. Todo: "Almost everything." | Skeleton driver. Todo: "Almost everything." | ||
== [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] == | == [http://mamedev.org/source/src/mame/drivers/aleck64.c.html aleck64] == |
Revision as of 09:30, 6 June 2009
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.
2mindril
Missing working simulation of the sensors.
39in1
Mame on ARM. It needs an Intel Xscale PXA255 core.
3super8
Skeleton driver. GFX / Sound roms are bad and the PIC isn't dumped.
4roses
4roses, 4rosesa - Skeleton driver. The program rom is encrypted and it has an undumped MCU whoch needs decapping or simulation.
86lions
The inputs aren't fully understood yet.
acefruit
acefruit - Inputs aren't fully understood. The real title of the game is unknown.
starspnr - Most likely needs a redump of the program ROMs.
acommand
acommand - Inputs aren't fully understood.
adp
Skeleton driver. Todo: "Almost everything."
aleck64
11beat -
mtetrisc -
srmvs -
twrshaft -
alg
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.
alpha68k
goldmedb -
ampoker2
sigma2k - The game is properly emulated. Maybe need an input mask, or a kind of sequence to get ride of the error message.
argus
bombsa - Banking problems, Data roms won't pass ROM check. Probably needs some checks done on the real hw (Guru has the PCB).
astrocde
tenpindx - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working,.
atarigx2
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:
motofren - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.
spclords - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.
rrreveng -
berzerk
moonwarp -
bfcobra
inquiztr - Missing floppy disk image and 6809 program ROM.
bfm_sc2
quintond - missing emulation of RS232 data link device (see BACTA Datapak specs for more info)
bigfghtr
Undumpable protection MCUs.
bublbobl
tokio, tokiou - Protection MCU.
cham24
champbas
champb2a -
cherrym
cmv801 -
cherrym2
cm2v841 -
cm2841a -
cinemat
spaceftr -
cliffhgr
cliffhgr , cliffhga, goaltogo - Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.
cntsteer
cntsteer, zerotrgt - Very old ROZ style hardware. Haze looked at it a few times, doesn't really make sense to him.
gekitsui -
coinmstr
trailblz -
supnudg2 -
comebaby
Game runs on a Pentium (I/II/III?) class machine running Windows 98!
coolridr
Skeleton driver. Uses SH2 + SH1, 68k etc. Dual screen game, plays like a cheap korean rip-off of Outrunners (suspected to be recompiled from the same code ;p). CPU comms don't make sense, interrupts don't make sense.. somebody mentioned that the SH1 has 'extra' features, but according to dox it's plain sh1, and the sh2 core should be 100% backwards compatible. it SHOULD be possible to get this working, or at least doing something more and would be a good / interesting project for somebody.
cop01
mightguy - Protection not emulated.
couple
couple -
couplep -
couplei -
cowrace
cowrace -
cps1
kodb -
sf2m1 -
sf2m2 -
sf2m3 -
cps3
redeartn - Missing nocd bios dump.
cshooter
GFX roms in black 'blobs' (Dox working on it)
csk
stellecu -
cubocd32
cndypuzl -
haremchl -
lsrquiz -
lsrquiz2 -
mgprem11 -
lasstixx -
cybertnk
Program ROMs (Japanese version) are bad. A dump of the US version is pending.
dblewing
Heavy duty protection supplies jump addresses.
ddealer
NMK protection, like jalmah.c, MCU shares ram, supplies random numbers, code etc. Dox has PCB.
ddenlovr
quizchq -
quizchql -
ddz
ddz -
dec0
secretab -
midresb -
deco_mlc
stadhr96 -
stadh96a -
deco32
lockload -
locklodu -
decocass
ctislnd3 -
cexplore -
cgraplp2 -
djmain
bmclubmx -
bm7thmix -
dlair
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.
dmndrby
(electrocoin on snk hardware). Could be worked on.
drw80pkr
Skeleton driver. I8039 based CPU with CRTC6845 video and AY8910 sound.
dynax
majrjhdx -
hjingi -
dynax
tenkai -
tenkai2b -
tenkaicb -
tenkaid -
tenkaie -
eolith
hidctch3 -
epos
catapult, dealer, revenger - Bad dumps.
equites
gekisou - Hangs on some cpu comms at the moment, but if you skip past that it hangs on MCU check. It uses an alpha MCU, and uploads code for it (as do all equites.c games) it MIGHT be possible to emulate the MCU, as was done for some alpha games with an earlier MCU. Currently MCU is simulated for equites.c games, but not this one.
ertictac
poizone - GFX problems, uses ARM7 CPU, port of Acorn Archimedes game. Not sure what the actual problem is.
esh
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump. Does have a small list of TODO items that could be looked at prior to a disc dump.
expro02
galsnew -
galsnewa -
galsnewj -
f1gp
f1gpb -
filetto
filetto -
firebeat
ppp -
ppd -
ppp11 -
kbm -
kbm2nd -
kbm3rd -
popn7 -
fortecar
fortecar -
freekick
freekick, countrun - Main program inside of custom CPU block.
countrb2 - Possible bad dump, or encrypted.
funworld
jolycdab - Unknown reason. Need to investigate more deeply.
royalcdc - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.
jokercrd - Totaly encrypted. This game use a Funworld custom CPU.
magiccda - CPU issues. This game use a slightly modified instructions set.
magiccdb - CPU issues. This game use a slightly modified instructions set.
mongolnw - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.
soccernw - Need to hook the missing microcontroller (TSC87C52-16CB) to emulate this game properly.
saloon - This game is totally encrypted. No PIAs to drive I/O.
gaelco2
aligator - We have an unprotected version of Alligator hunt to attempt to simulate the protection in the protected version, but it isn't easy, looks like MCU may provide ROM patches.
touchgo -
touchgon -
touchgoe -
galaxia
galaxia - Skeleton driver. It's a galaxian rip-off on a custom board with CVS-like hardware IIRC (Haze).
galaxian
supergx , hare - Bad dump.
dingoe - Probable bad dump and encryption.
trvchlng - No question rom dump.
galivan
youmab, youmab2 - Weird bootlegs, who knows.
galpani2
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.
galpani3
Kaneko protection MCU, same type of chip as other 90s Kaneko games. Decap should be possible.
gamecstl
gamecstl - 'Modern' PC Hardware running a MAME bootleg.
getrivia
m075 -
superbwl -
gepoker1 -
ghosteo
bballoon - Uses a fairly recent ARM based chip. Almost a skeleton driver.
gladiatr
ppking -
go2000
go2000 -
good
good -
gottlieb
mach3, cobram3, usvsthem - Laserdisc games. Works in theory, but are waiting for a good quality laserdisc dump.
gpworld
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump. Does have a small list of TODO items that could be looked at prior to a disc dump.
gstriker
Tecmo MCU providing jump addresses etc. Has direct access to entire CPU bus, prevents code modification (MCU writes 'ROM ERROR' if you change ROM). ROZ pitch difficult to understand.
gticlub
thunderh -
slrasslt -
gticlub -
gticlubj -
hangplt -
gtipoker
gtipoker -
gumbo
mspuzzln -
gunpey
gunpey - Complex video chip, supports compressed graphics formats etc. Skeleton driver, work has been done, but no good progress made.
harddriv
harddrv1 -
racedrv2 -
racedrv1 -
racedrb1 -
racedrg1 -
steeltap -
hdrivaip -
hng64
hng64 - The I/O CPU is a protected MCU. There is some thought that the game uses this as a protection device.
fatfurwa, buriki, roadedge, sams64_2 - Fatal Fury Wild Ambition is the only game working well enough to derive video hardware behavior from. The ground ROZ layer and animating tilemaps have yet to be implemented, and can be implemented using only this game, but more games will need to be playable to completely figure out the video.
Samurai Showdown 64 takes a different path through the BIOS, buriki uses the video hardware in weird ways, etc. Making these boot and load the palette would be a great start.
The following may or may not be current...
Samurai Shodown 64 2 - Doesn't set palette, locks up in attract mode, COULD be a bad dump.
Roads Edge / Round Trip - Doesn't pass network test, probably needs different IO emulated too.
Fatal Fury Wild Ambition - mostly playable, missing some 3d, missing 2d features etc.
Buriki One - makes conflicting use of the HNG64 video hardware.
General - needs IO and sound cpus emulated (advanced versions of v30 (v53) and Z80 ( KL5C80A12CFP ) )
homedata
mjikaga -
hornet
sscope -
sscopea -
sscope2 -
hshavoc
Genesis hardware, but uses a PIC to control state based encryption. All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.
hyprduel
magerror - Mostly 'playable' but CPU comms issues means it takes forever between some scenes.
igs_180
iqblocka -
iqblockf -
tjsb -
igs_blit
dbc -
xymg -
igs_m68
lhzb2 -
lhzb2a -
mgcs -
slqz2 -
sdmg2 -
igs_m027
Main program / boot code in (currently undumpable) MCU.
intrscti
intrscti - Probably missing code in epoxy block.
iqblock
cabaret -
pokerigs -
ironhors
farwest -
istellar
Laserdisc game. Has a small list of TODO items that could be looked at prior to a disc dump.
jackpool
jackpool -
suprpool -
jalmah
urashima -
jalmah
daireika -
jchan
Kaneko protection MCU, same type of chip as other 90s Kaneko games. Decap should be possible.
kaneko16
Kaneko protection MCU, same type of chip as other 90s Kaneko games. Awaiting Decap results. Afaik (Haze), SebV made some progress on it for the Kaneko 16-bit ones. No relationship has been found between the (encrypted?) data in the data rom, and the data obtained by trojans. See Bonk's Adventure protection simulation in the source for more info.
kinst
kinst2k -
kinstb
konamigv
All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.
konamigx
racinfrc, opengolf - Both of these games use a special ROZ layer generated by the "PSAC4" custom IC which appears to include a height map.
fantjour - This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.
soccerss - This game would probably work if the video emulation were simply sorted out a bit more.
rungun2, vsnetscr, rushhero - Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it's operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).
slamdnk2 -
ggreats2 -
le2j -
konamim2
polystar -
totlvice -
btltryst -
heatof11 -
evilngt -
kopunch
ksys573
This PSX-based hardware would certainly be possible (probably even easy) to emulate, and Guru has many of the CD-ROMs in hand.
laserbas
Jaleco-like protection device.
laserbat
catmousa -
legionna
Complex Seibu 'COP' protection device.
lgp
Laserdisc game. Has a small list of TODO items that could be looked at prior to a disc dump.
liberate
prosoccr -
prosport -
littlerb
Annoying VDP-like chip controlling access to video devices. Commands not fully understood, correct readback of data just as important as writes as addresses etc. are stored and it affects future writes. Runs through attract mode with bad graphics, but no guarantees are made that the sprite-list it's currently processing is in the right format, or the right place as everything is written through the 'VDP' device.
lordgun
hfh -
ltcasino
ltcasinn -
lucky8
lucky8 -
m72
lohtb - The bootleg hardware is different to the original hardware.
lohtb2 - This set has the MCU dumped, we can use the simulation code from the original, but I (Haze) have chosen not to. The MCU should be emulated.
m90
dynablsb, bomblord, riskchal, gussun - Decryption or CPU bugs.
m107
wpksoc -
macs
macsbios -
mac2bios -
kisekaem -
kisekaeh -
cultname -
magic10
magic102 -
malzak
malzak -
malzak2 -
mazerbla
Uses a custom video controller which isn't fully understood. Mazer Blazer appears to use an MM54104 'Digitalker' speech IC, however, the two speech ROMs are undumped.
meadows
bowl3d -
megatech
Incorrect behavior at time out and they're sms based games which aren't yet fully supported.
merit
pitboss -
casino5 -
bigappg -
dodge -
meritm
pitboss2 -
spitboss -
pitbossm -
megat3 -
megat5 -
megat6 -
mermaid
mermaid -
yachtmn -
mcr
nflfoot - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.
micro3d
Lacking Am29000 core. Documentation and a software simulator are available, fortunately. Work in progress by Phil B.
midvunit
offroadc - some calculation bug in the TMS32031 (I suspect) causes the clip plane to clip out a number of close polygons, most importantly your truck. As-is, the game is sort of playable, if you like some extra challenge.
midzeus
These Zeus and Zeus II-based games all use a proprietary 3D graphics chip that has no available documentation.
mediagx
a51site4 - mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface
miniboy7
Bad dumps, pretty much no information available other than the dump, missing color prom.
mirage
Preliminary, almost skeleton, may be deco156-ish.
mirax
Skeleton driver.
missile
mcombat, mcombata - Bootlegs on different hardware.
mjsiyoub
Skeleton driver, maybe slight encryption, Mahjong.
mlanding
3D needs hooking up, wherever it is in the hardware/memory map. May have details in common with taitoair, it was advertised as taitoair-without-the-c25 anyway.
model1
swa, wingwar, wingwara - Guesswork incomplete on the math copro dsp functions and program impossible to dump.
model2
model3
moo
moobl -
mpatrol
alpha1v -
mpu4drvr
Very cranky hardware - 2 PCB comms system and a particularly bizarre GFX hardware setup.
8-bit CPU board, ton of timers, what looks like a discrete audio alarm tone, 6850 serial io etc. driving a 68k based expansion board with a video chip straight from a Wyse 60 terminal. It's VERY VERY fussy about everything, serial checks, timer checks, interrupt checks, protection chips
Cursory glance at the self tests suggest we at least need a 6850 core that doesn't use hardcoded RX/TX clock frequencies, and an accurate to the point of ridiculous 6840 core, before these'll even look like booting up, let alone having correct video etc.
mquake
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author the game doesn't recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.
ms32
f1superb - Extended MS32 board with additional video chips, however, I (Haze) suspect there is a v70 bug affecting game behavior as there are no corners and the camera is always placed at road level. MS32 cleanups are currently in progress, but haven't helped this so far.
namcona1
xday2 - Incomplete graphics emulation - game text is often missing/corrupt.
namcos2
finalap2 -
finalp2j -
bubbletr -
finalap3 -
finalp3j -
namcos10
mrdrilr2 -
gjspace -
mrdrilrg -
knpuzzle -
startrgn -
gamshara -
namcos11
souledge, -
souledga -
souledgb -
souledgc -
namcos12
soulclbr -
soulclba -
soulclbb -
soulclbc -
soulclbd -
kaiunqz -
mdhorse -
tektagt -
tektagta -
tektagtb -
tektagtc -
sws2000 -
sws2001 -
namcos21
winrun -
winrun91 -
driveyes -
aircombj -
aircombu -
namcos22
ridgera2 -
ridger2a -
ridger2b -
airco22b -
cybrcomm -
namcos23
timecrs2 -
gp500 -
finfurl2 -
finfrl2j -
naomi
Lots missing still. Very early.
nbmj8688
nightlov -
nbmj8991
av2mj1bb -
av2mj2rg -
neodrvr
kog -
nmk16
NMK Protection. There was a closed source hack build that ran Task Force Harrier, but without source it wasn't very useful.
nss
Menu system difficult to make sense of.
nwk-tr
racingj -
racingj2 -
thrilld -
nycaptor
cyclshtg - Missing (protection?) MCU dump.
oneshot
maddonnb - No program roms on this set. GFX have misplaced tiles when used with other program roms, so this is a different license / revision.
pacman
woodpeka - Missing and badly dumped program roms, which are tucked into an epoxy block.
pangofun
pangofun - PC based hardware, possibly bad / incomplete dump.
panicr
panicr - Capable of reading back the background layout ROMs for collision, readback method isn't properly understood, so the game doesn't play correctly.
paranoia
paranoia -
pgm
drgw2 -
drgw2j -
drgw3 -
drgw3k -
kovsh -
killbld -
olds -
olds100 -
olds100a -
kov2p -
ddp2 -
puzzli2 -
theglad -
dmnfrnt -
dmnfrnta -
phoenix
fenix - Bootleg, to be checked closer.
survival - Weird protection, see details in sources.
playch10
pc_pinbt -
plygonet
Dsp56k CPU emulation needs to be completed. Network interface needs to be worked out.
pntnpuzl
Skeleton-ish.
progolf
rabbit
Missing Sound, said to be some kind of ADPCM built into the imagetek chip.. also needs raster effects? Video hardware for tmmjprd may be low-hanging fruit.
raiden2
raiden2*, raidndx*, zeroteam*, nzerotea - Complex Seibu COP2 protection + banking (probably linked to the protection) + sprites incompletely decrypted.
r2dx_v33 - Complex Seibu COP3 protection + banking probably linked to the protection) + sprites incompletely decrypted.
rbmk
Skeleton, Mahjong.
rcorsair
Undumped program roms in epoxy block.
redalert
demoneye - Missing 3rd graphic layer making level 2 impossible. Unclear what the layer should show.
royalmah
mjtensin -
janoh -
mjvegas -
cafedoll -
sangho
pzlestar -
sexyboom -
sbugger
sbugger - Bad dump, different revision to working set.
scramble
conquer, skelagon, scrpiona - Bad dump.
monsterz - Incomplete protection emulation.
sderby
pmroulet - Protection MCU handles win rates etc. Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn't make sense.
seattle
sfrushrk - Won't go in-game. Don't know why. Hangs after selecting your car.
segac2
pclubj, pclubjv2, pclubjv4, pclubjv5 - Need camera and printer handling.
segag80r
astrob1 -
segahang
endurob2 - Bad dump.
segald
Laserdisc hardware. Has a small list of TODO items that could be looked at prior to a disc dump.
segaorun
toutrun1 - Missing decryption key.
shangon1 - Bad dump.
segas16b
aceattac, altbeaj1 - Missing decryption key.
segas18
astorm - Missing decryption key.
pontoon -
segas24
sspirtfc - Missing floppy image.
sgmast - Missing decryption key.
segas32
kokoroj2 - Unemulated CD board.
f1lap - Protection + Needs a minimum of 2 boards.
segaxbd
gprider - Program roms not dumped.
seta
inttoote -
sfkick
sfkick, spinkick - Hacked MSX hardware, lots of strings blanked out in the BIOS etc. Boards contain large epoxy block, content unknown, but it might just be the MSX video hardware. Correct memory mapping not understood.
shanghai
kothello -
skychut
andromed - Bad dump (missing rom).
greenber - Bad dump (missing rom). Note this is not the same game as Konami's Green Beret.
skylncr
skylncr -
slapfght
Undumped 68705 protection MCU.
smstrv
Skeleton driver.
splash
Protection MCUs.
- Funny Strip / Puck People - protection, controls eating of dots + other things
- Rebus - another protected microhard game.
srmp5
Preliminary, Mahjong.
st0016
mayjinsn -
statriv2
quaquiz2 -
steaser - Skeleton driver. Board has 2x M68705s for protection.
stepstag
Incomplete frankendump.
strnskil
banbam - protection MCU.. seems to be a data (or code?) ROM for it tho.
pettanp -
stv
decathlt - Funky DMA/decompression protection (reads gfx data via protection chip, descramble / decompress? scrambled registers).
elandore - Protection and vdp1 issues.
ffreveng - Black screen somehow.
findlove - Controls broken.
myfairld - Sound ram check breaks things, see source.
twcup98 - Missing tecmo logo. Protection, player / ball movements etc.
stress - Needs printer handling.
vfremix - Texture upload issues in some cases, see source.
sfish2, sfish2j - CD handling broken. Needs MPEG decoder.
magzun -
suna8
Protection / encryption (custom CPU modules containing Z80 + encryption logic).
supdrapo
Preliminary.
superdq
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.
superqix
sqixu - Incomplete dump.
suprgolf
Preliminary, may be missing proms.
system1
shtngmst - MCU protection, shares RAM, used in non-obvious ways, some gfx problems, system 1 driver could really do with big clean / rewrite anyway.
chplft -
gardiab -
dakkochn -
system16
bayrtbl1 -
bayrtbl2 -
goldnabl -
goldnab2 -
passht4b -
tturfbl -
taito_z
racingb -
taitojc
Work in progress by Ville, 68040+68hc11+32051+taito own 3D.
taitowlf
Preliminary, PC+voodoo.
taitoair
Possible 320c25 bugs. Possible m68k-c25 communication issues. Not easy, the c25 code is hard to read, probably interesting.
tank8
tank8a -
tank8b -
tank8c -
tank8d -
tarzan
Skeleton, even the CPU is unsure.
tattack
Preliminary, maybe protection.
tcl
Skeleton, decryption incomplete.
tecmosys
MCU identified as a Motorola 68HC11A8. MCU Protection gives out code. Need to run tests on Deroon Dero Dero. It would be good to test Touki Denshou -Angel Eyes- as well, but we don't have a board.
tetriunk
PC hardware, preliminary.
thayers
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump. Does have a small list of TODO items that could be looked at prior to a disc dump.
thepit
zaryavos -
tmaster
Some kind of blitter for video?
tmnt
sunsetbl -
toaplan2
fixeight - Protection MCU supplies background data.
topshoot
Protection MCU handles inputs (and winning odds?).
toratora
Very strange, may be missing a rom, schematics available.
trvmadns
ttchamp
Skeleton-ish. V30 based, Banking issues, PIC for protection? or sound?
tumbleb
wondl96 - Undumped protection MCU.
turbosub
Cannot progress without a dump of the 7 video processor instruction PROMs (AM29116DC).
tx1
tx1, tx1a - Work in progress - almost complete (tx1 has corrupt sprites due to undumped ROMs).
buggyboy - ROM dump is incomplete.
vcombat
This purely a skeleton driver. Also missing CPU core for Intel i860 CPU.
vegas
warfa - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that's not accurate. There were many rendering issues last time I checked.
roadburn - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn't work particularly well.
nbashowt, cartfury, nbanfl - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.
sf2049, sf2049se, sf2049te - Voodoo 3-based, one step beyond the Voodoo Banshee problems
viper
Work in progress by Ville, PPC+voodoo.
vsnes
smgolfb -
vsbbaljb -
wheelfir
wheelfir - Complex video blitter + raster effects for road.
williams
defndjeu, tornado2 - Bad dumps.
wldarrow
mdrawpkr -
wwfsstar
wwfsstaj - Bad dump.
yumefuda
zn
glpracr2 -
glprac2j -
glprac2l -
1on1gov -
beastrzb -
primrag2 -
nbajamex -
jdredd -
jdreddb -
sfchamp -
sfchampj -
mgcldate -
ftimpact -
ftimpcta -
zr107
jetwave -