Arbee's To-Do List: Difference between revisions
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==Near-term== | ==Near-term== | ||
* Merge submitted H8S core with our existing H8 core | * Merge submitted H8S core with our existing H8 core | ||
* Help Andrew with ''Polygonet Commanders'' where possible (I AM NOT A DSP56K COWBOY) | * Help Andrew with ''Polygonet Commanders'' where possible (I AM NOT A DSP56K COWBOY) | ||
* Continue to work with the SpriteMind guys on YM2612 improvements | * Continue to work with the SpriteMind guys on YM2612 improvements | ||
* SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS) | * SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS) | ||
Revision as of 12:55, 18 December 2009
Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here may not reflect actual implementation order.
Near-term
- Merge submitted H8S core with our existing H8 core
- Help Andrew with Polygonet Commanders where possible (I AM NOT A DSP56K COWBOY)
- Continue to work with the SpriteMind guys on YM2612 improvements
- SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS)
Later
- Intel Xscale PXA255 CPU and peripherals so 39in1 boots now that Andreas has decrypted it (ARM9 plus MMU and peripherals)
- SCSP/AICA DSP recompiler
- AICA needs better envelope handling. Shenmue DSF rips need the filters.
- 65816 family reunion
- Merge 65816/M37710 so identical opcodes are used identically
- Add Nintendo varient that runs in terms of SNES master cycles for better accuracy
- Rewrite SNES renderer from scratch for better accuracy, including modern discoveries
- Rewrite Konami video chain and trojan unclear details
- Further reverse-engineering on (Super) System 23
SDLMAME/MESS
- Rework OpenGL backend:
- Need to use a pixel shader to do YUV to RGB conversion or else laserdisc games will suck mightily on modern video cards (which no longer have dedicated conversion hardware)
- Render to texture first so user shader can still be used for final blit? (And how bad will this break fglrx and Apple drivers?)
- Improve GTK debugger so memory editing is possible