Arbee's To-Do List: Difference between revisions
From MAMEDEV Wiki
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==Later== | ==Later== | ||
* SCSP/AICA DSP recompiler | * SCSP/AICA DSP recompiler | ||
* AICA needs better envelope handling. Shenmue DSF rips need the filters. | * AICA needs better envelope handling. Shenmue DSF rips need the filters. | ||
* 65816 family reunion | * 65816 family reunion | ||
** Merge 65816/M37710 so identical opcodes | ** Merge 65816/M37710 so identical opcodes use the same code | ||
** Add Nintendo varient that runs in terms of SNES master cycles for better accuracy | ** Add Nintendo varient that runs in terms of SNES master cycles for better accuracy | ||
* Rewrite Konami video chain and trojan unclear details | * Rewrite Konami video chain and trojan unclear details | ||
* Further reverse-engineering on (Super) System 23 | * Further reverse-engineering on (Super) System 23 | ||
* Investigate 680x0 instruction restart | |||
* ARM DRC | |||
==SDLMAME/MESS== | ==SDLMAME/MESS== |
Revision as of 12:58, 18 December 2009
Nothing listed here is a guarantee or promise of action. I have many more interests than I have hours in a day. This lists only things directly related to MAME. Also, order listed here may not reflect actual implementation order.
Near-term
- Merge submitted H8S core with our existing H8 core
- Help Andrew with Polygonet Commanders where possible (I AM NOT A DSP56K COWBOY)
- Continue to work with the SpriteMind guys on YM2612 improvements
- SH-4 DRC for Naomi/Atomiswave (and Dreamcast in MESS)
Later
- SCSP/AICA DSP recompiler
- AICA needs better envelope handling. Shenmue DSF rips need the filters.
- 65816 family reunion
- Merge 65816/M37710 so identical opcodes use the same code
- Add Nintendo varient that runs in terms of SNES master cycles for better accuracy
- Rewrite Konami video chain and trojan unclear details
- Further reverse-engineering on (Super) System 23
- Investigate 680x0 instruction restart
- ARM DRC
SDLMAME/MESS
- Rework OpenGL backend:
- Need to use a pixel shader to do YUV to RGB conversion or else laserdisc games will suck mightily on modern video cards (which no longer have dedicated conversion hardware)
- Render to texture first so user shader can still be used for final blit? (And how bad will this break fglrx and Apple drivers?)
- Improve GTK debugger so memory editing is possible