MAME 0.36b10: Difference between revisions

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* [[CAB]]
* [[CAB]]
* [[Carlos A. Lozano]]
* [[Carlos A. Lozano]]
* [[Dan Boris, John Dickson]]
* [[Dan Boris]]
* [[John Dickson]]
* [[Manuel Abadia]]
* [[Manuel Abadia]]
* [[Mathias Rosenhauer]]
* [[Mathias Rosenhauer]]

Latest revision as of 04:02, 11 July 2016

Release Date

MAME 0.36b10 was released on 20 November 1999.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • CAB fixed the music in cworld2j
  • Nicola Salmoria adjusted the autoframeskip code in the DOS version, to make it increase frameskip a little faster, but not as fast as it was before the previous change. Let's see how this performs.
  • Mathias Rosenhauer added support for gzipped (NOT zipped) cheat files. Uncompressed files still work.
  • Merged the flags and orientation fields of struct GameDriver.
  • Removed prom_memory_region from struct GameDriver. The PROM memory region is now specified directly in the ROM declaration, with ROM_REGIONX( length, REGION_PROMS ) Similarly, REGION_GFX1..8 are defined for gfx decoding, but drivers have not been updated to use them. See drivers/namcos86.c for the only example.
  • Nicola Salmoria removed samplenames from stuct GameDriver. It is now in struct SamplesInterface, and some drivers load the samples directly without using that structure. Due to this change, -listsamples and -verifysamples, and the samples information in -listinfo, are no longer available. Actually, samples might not be working at all - I haven't tested them.
  • Nicola Salmoria removed base and size from struct MemoryReadAddress, use MemoryWriteAddress to store the pointers. Several drivers had the bad habit of using MemoryReadAddress to initialize those variables, hopefully I haven't broken any while updating them.


Game Support

New Games added or promoted from GAME_NOT_WORKING status


New clones added