MAME 0.36b10: Difference between revisions
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* [[CAB]] | * [[CAB]] | ||
* [[Carlos A. Lozano]] | * [[Carlos A. Lozano]] | ||
* [[Dan Boris | * [[Dan Boris]] | ||
* [[John Dickson]] | |||
* [[Manuel Abadia]] | * [[Manuel Abadia]] | ||
* [[Mathias Rosenhauer]] | * [[Mathias Rosenhauer]] |
Latest revision as of 04:02, 11 July 2016
Release Date
MAME 0.36b10 was released on 20 November 1999.
Contributors
The known contributors for this version are, in alphabetical order:
- Bryan McPhail
- CAB
- Carlos A. Lozano
- Dan Boris
- John Dickson
- Manuel Abadia
- Mathias Rosenhauer
- Nicola Salmoria
- Quench
- Richard Bush
- Takahiro Nogi
- Zsolt Vasvari
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Zsolt Vasvari fixed lots of drivers for -depth 16 support.
- CAB fixed the music in cworld2j
- Takahiro Nogi fixed Go Go Mr. Yamaguchi
- Nicola Salmoria fixed controls in Ikari III level 2.
- Quench fixed hangs in TNZS.
- Nicola Salmoria adjusted the autoframeskip code in the DOS version, to make it increase frameskip a little faster, but not as fast as it was before the previous change. Let's see how this performs.
- Mathias Rosenhauer added support for gzipped (NOT zipped) cheat files. Uncompressed files still work.
- Merged the flags and orientation fields of struct GameDriver.
- Removed prom_memory_region from struct GameDriver. The PROM memory region is now specified directly in the ROM declaration, with ROM_REGIONX( length, REGION_PROMS ) Similarly, REGION_GFX1..8 are defined for gfx decoding, but drivers have not been updated to use them. See drivers/namcos86.c for the only example.
- Nicola Salmoria removed samplenames from stuct GameDriver. It is now in struct SamplesInterface, and some drivers load the samples directly without using that structure. Due to this change, -listsamples and -verifysamples, and the samples information in -listinfo, are no longer available. Actually, samples might not be working at all - I haven't tested them.
- Nicola Salmoria removed base and size from struct MemoryReadAddress, use MemoryWriteAddress to store the pointers. Several drivers had the bad habit of using MemoryReadAddress to initialize those variables, hopefully I haven't broken any while updating them.
Game Support
New Games added or promoted from GAME_NOT_WORKING status
- I, Robot
- Baraduke
- Metro-Cross
- Flak Attack
- D-Con
- Dr. Toppel Tankentai
- Double Dragon 3
- Combatribes
- Dynamite Duke
New clones added