MAME 0.10: Difference between revisions
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== Release Date == | == Release Date == | ||
MAME 0.10 was released on 13 March 1997. | |||
== Contributors == | == Contributors == | ||
The known contributors for this version are, in first-name alphabetical order: | The known contributors for this version are, in first-name alphabetical order: | ||
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* [[Valerio Verrando]] | * [[Valerio Verrando]] | ||
* [[Ville Laitinen]] | * [[Ville Laitinen]] | ||
== Specific Contributions == | == Specific Contributions == | ||
The known contributions for this version are, in the order specified in the whatsnew: | The known contributions for this version are, in the order specified in the whatsnew: | ||
* A core for the MOS 6502 CPU was added, using Marat Fayzullin's engine. | * A core for the MOS 6502 CPU was added, using Marat Fayzullin's engine. | ||
* [http://www.mameworld.net/maws/set/pleiadbl Pleiads (bootleg)] was broken in 0.8 and 0.81; this version fixed it. | * [http://www.mameworld.net/maws/set/pleiadbl Pleiads (bootleg)] was broken in 0.8 and 0.81; this version fixed it. | ||
* The -noscanlines command-line option was made to function on games using 224x288 resolution. | * The -noscanlines command-line option was made to function on games using 224x288 resolution. | ||
* [[Brad Oliver]], [[Marc Vergoossen]], and [[Richard Davies]] contributed palettes for [http://www.mameworld.net/maws/set/dkongjr Donkey Kong Junior (US)], with Marc's being added. | * [[Brad Oliver]], [[Marc Vergoossen]], and [[Richard Davies]] contributed palettes for [http://www.mameworld.net/maws/set/dkongjr Donkey Kong Junior (US)], with Marc's being added. | ||
* [[Gary Walton]] and [[Simon Walls]] corrected the colors in [http://www.mameworld.net/maws/set/crush Crush Roller (Kural Samno)], [http://www.mameworld.net/maws/set/gteikoku Gingateikoku No Gyakushu], [http://www.mameworld.net/maws/set/uniwars UniWar S], and possibly [http://www.mameworld.net/maws/set/mooncrst Moon Cresta] and [http://www.mameworld.net/maws/set/moonqsr Moon Quasar]. | * [[Gary Walton]] and [[Simon Walls]] corrected the colors in [http://www.mameworld.net/maws/set/crush Crush Roller (Kural Samno)], [http://www.mameworld.net/maws/set/gteikoku Gingateikoku No Gyakushu], [http://www.mameworld.net/maws/set/uniwars UniWar S], and possibly [http://www.mameworld.net/maws/set/mooncrst Moon Cresta] and [http://www.mameworld.net/maws/set/moonqsr Moon Quasar]. | ||
* A small graphics glitch in the third level of [http://www.mameworld.net/maws/set/bombjac2 Bomb Jack (set 2)] was fixed, thanks to a report from [[Philip Chapman]]. | * A small graphics glitch in the third level of [http://www.mameworld.net/maws/set/bombjac2 Bomb Jack (set 2)] was fixed, thanks to a report from [[Philip Chapman]]. | ||
* A new function, decodechar(), was added in order to support runtime graphics conversion, used by games with RAM-based tiles. | * A new function, decodechar(), was added in order to support runtime graphics conversion, used by games with RAM-based tiles. | ||
== Game Support == | == Game Support == | ||
'''Working Games Added''' | |||
* [http://www.mameworld.net/maws/set/centiped Centipede (revision 3)] | |||
* [http://www.mameworld.net/maws/set/congo Congo Bongo] (wrong colors) | |||
* [http://www.mameworld.net/maws/set/nibbler Nibbler (set 1)] | |||
[[Category:Releases 1997]] | |||
Latest revision as of 12:33, 3 May 2007
Release Date
MAME 0.10 was released on 13 March 1997.
Contributors
The known contributors for this version are, in first-name alphabetical order:
- Brad Oliver
- Gary Walton
- Marat Fayzullin
- Marc Vergoossen
- Nicola Salmoria
- Philip Chapman
- Richard Davies
- Simon Walls
- Valerio Verrando
- Ville Laitinen
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- A core for the MOS 6502 CPU was added, using Marat Fayzullin's engine.
- Pleiads (bootleg) was broken in 0.8 and 0.81; this version fixed it.
- The -noscanlines command-line option was made to function on games using 224x288 resolution.
- Brad Oliver, Marc Vergoossen, and Richard Davies contributed palettes for Donkey Kong Junior (US), with Marc's being added.
- Gary Walton and Simon Walls corrected the colors in Crush Roller (Kural Samno), Gingateikoku No Gyakushu, UniWar S, and possibly Moon Cresta and Moon Quasar.
- A small graphics glitch in the third level of Bomb Jack (set 2) was fixed, thanks to a report from Philip Chapman.
- A new function, decodechar(), was added in order to support runtime graphics conversion, used by games with RAM-based tiles.
Game Support
Working Games Added
- Centipede (revision 3)
- Congo Bongo (wrong colors)
- Nibbler (set 1)