MAME 0.114u1: Difference between revisions
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The known contributors for this version are, in alphabetical order: | The known contributors for this version are, in alphabetical order: | ||
* [[ | * [[Aaron Giles]] | ||
* [[Couriersud]] | |||
* [[Curt Coder]] | * [[Curt Coder]] | ||
* [[David Haywood]] | * [[David Haywood]] | ||
* [[Derrick Renaud]] | * [[Derrick Renaud]] | ||
* [[Firewave]] | |||
* [[Justin Szczap]] | |||
* [[Luca Elia]] | |||
* [[Nathan Woods]] | |||
* [[Nicola Salmoria]] | * [[Nicola Salmoria]] | ||
* [[R. Belmont]] | |||
* [[stephh]] | |||
* [[Tomasz Slanina]] | * [[Tomasz Slanina]] | ||
* [[ | * [[Ville Linde]] | ||
* [[ | |||
* [[ | |||
== Specific Contributions == | |||
The known contributions for this version are, in the order specified in the whatsnew: | |||
* [[Nicola Salmoria]] added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious. | |||
* [[Curt Coder]] fixed the XABR opcode in the COp420 core, added LBI skip for extended opcodes, and fixed the CPU name in save states. Added GAME_SUPPORTS_SAVE flag to the Cidelsa games. Draco still has no sound though. | |||
* [[Curt Coder]] fixed a crash in playch10 driver when run standalone. | |||
* [[Ville Linde]] added a skeleton driver for Konami Viper system. | |||
* Added skeleton driver for Dreamcast-based systems. | |||
* [[R. Belmont]] added a very preliminary SH4 CPU core. | |||
[[ | |||
[[ | * [[Justin Szczap]] added DIP locations to the mario, mrdo, sheriff, and spacefb drivers. | ||
[[ | * [[Firewave]] added a debug attribute to the XML output. | ||
* [[Ville Linde]] got the Hang Pilot driver working. The analog controls are still missing, however, so it's still marked as non-working. | |||
[[ | * [[Couriersud]] fixed a crash with multithreaded rendering and the graphics viewer. | ||
[[ | * [[Ville Linde]] improved the NWK-TR driver to get Thrill Drive mostly working. | ||
[[ | * [[Nathan Woods]] fixed a bug that caused video glitches when frameskipping due to using out of sync textures. | ||
[[ | * [[Aaron Giles]] updated video timing in the Sega System 16, Hang On, Out Run, and X-Board games according to measurements from the boards. | ||
[[ | * [[Aaron Giles]] substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last). | ||
[[Aaron Giles]] | * [[Aaron Giles]] fixed internal timer counting in the TMS32025 core. This makes the music in Cool Pool and 9 Ball Shootout bearable. | ||
== Game Support == | == Game Support == | ||
'''Games added or promoted from GAME_NOT_WORKING status''' | '''Games added or promoted from GAME_NOT_WORKING status''' | ||
* [http://www.mameworld.net/maws/romset/combh Combat Hawk] | |||
* [http://www.mameworld.net/maws/romset/koikois Koi Koi Shimasho] | |||
* [http://www.mameworld.net/maws/romset/hginga Hanafuda Hana Ginga] | |||
* [http://www.mameworld.net/maws/romset/mjmyornt Mahjong The Mysterious Orient] | |||
* [http://www.mameworld.net/maws/romset/mjmyuniv Mahjong The Mysterious Universe] | |||
* [http://www.mameworld.net/maws/romset/dunhuang Mahjong Dunhuang] | |||
'''Clones added''' | '''Clones added''' | ||
* [http://www.mameworld.net/maws/romset/mjmywrld Mahjong The Mysterious World (set 2)] | |||
[[Category:Releases 2007]] | [[Category:Releases 2007]] |
Latest revision as of 13:37, 3 May 2007
Release Date
MAME 0.114u1 was released on 12 April 2007.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Couriersud
- Curt Coder
- David Haywood
- Derrick Renaud
- Firewave
- Justin Szczap
- Luca Elia
- Nathan Woods
- Nicola Salmoria
- R. Belmont
- stephh
- Tomasz Slanina
- Ville Linde
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious.
- Curt Coder fixed the XABR opcode in the COp420 core, added LBI skip for extended opcodes, and fixed the CPU name in save states. Added GAME_SUPPORTS_SAVE flag to the Cidelsa games. Draco still has no sound though.
- Curt Coder fixed a crash in playch10 driver when run standalone.
- Ville Linde added a skeleton driver for Konami Viper system.
- Added skeleton driver for Dreamcast-based systems.
- R. Belmont added a very preliminary SH4 CPU core.
- Justin Szczap added DIP locations to the mario, mrdo, sheriff, and spacefb drivers.
- Firewave added a debug attribute to the XML output.
- Ville Linde got the Hang Pilot driver working. The analog controls are still missing, however, so it's still marked as non-working.
- Couriersud fixed a crash with multithreaded rendering and the graphics viewer.
- Ville Linde improved the NWK-TR driver to get Thrill Drive mostly working.
- Nathan Woods fixed a bug that caused video glitches when frameskipping due to using out of sync textures.
- Aaron Giles updated video timing in the Sega System 16, Hang On, Out Run, and X-Board games according to measurements from the boards.
- Aaron Giles substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last).
- Aaron Giles fixed internal timer counting in the TMS32025 core. This makes the music in Cool Pool and 9 Ball Shootout bearable.
Game Support
Games added or promoted from GAME_NOT_WORKING status
- Combat Hawk
- Koi Koi Shimasho
- Hanafuda Hana Ginga
- Mahjong The Mysterious Orient
- Mahjong The Mysterious Universe
- Mahjong Dunhuang
Clones added