MAME 0.91
From MAMEDEV Wiki
Release Date
MAME 0.91 was released on 29 January 2005.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Anonymous
- David Haywood
- ElSemi
- Mamesick
- Nathan Woods
- Nicola Salmoria
- Pierpaolo Prazzoli
- R. Belmont
- Roberto Gandola
- Sebastien Volpe
- smf
- Ville Linde
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- smf fixed pengo (was broken in u4)
- David Haywood increased the interleave in megasys1 driver, fixing speed in avspirit
- Nicola Salmoria fixed a problem in palette_get_color() causing an incorrect value to be returned in some specific cases
- Sebastien Volpe fixed kaneko16.c which was broken in u4
- Nathan Woods made debugger enhancements:
- Added a 'source' command, that reads in a set of debugger commands similar to the UNIX shell command of the same name
- Added a debug_trace_printf() call, for use during debugging to emit text into a trace file
- Petty compiler warning fixes
- ElSemi kludged reset in Crystal System so it no longer crashes Mame
- Aaron Giles updated the Memory System with improved mirroring support
- Aaron Giles removed obsolete orientation code from tilemap code and drivers
- Aaron Giles committed a Sega update:
- segas16a:
- added proper mirroring for the memory map (needs my memory update)
- fixed sense of Time Scanner cocktail DIP
- fixed SDI
- segas16b:
- fixed sense of Time Scanner cocktail DIP
- fixed SDI
- machine/segaic16:
- added support for 3 multiply chips and 3 divide chips
- fixed timer/compare chip implementation to match real PCB
- vidhrdw/segaic16:
- added tilemap flipping support
- added sprite flipping support for 16A and 16B sprites
- segas16a:
- David Haywood changed outrun and outruna to use a better set of GFX roms
- Anonymous fixed some NeoGeo G FX bugs
- Mamesick fixed some vasara2 dipswitch text
- Nicola Salmoria fixed popeye crash + water colour
- Roberto Gandola fixed vs. Wrecking Crew colours
- Nicola Salmoria improved the workaround for hang bug in tnzs
- Ville Linde made improvements to the PPC core / Model 3 driver; some step 2.0 games now show something
- Ville Linde added the MC68HC11 CPU core
- R. Belmont updated the Lethal Enforcers driver:
- Fixes/resolves:
- Both versions now boot and run
- Tilemaps and sprites display
- Sound now works
- Memory maps unified
- All digital inputs added (including DIPs)
- Still to do:
- Colors
- Gun inputs
- Tilemap enable/disable
- Priorities
- K054000 protection chip hookup
- Fixes/resolves:
Game Support
New games added or promoted from NOT_WORKING status