MAME 0.34b2
From MAMEDEV Wiki
Release Date
MAME 0.34b2 was released on 30 August 1998.
Contributors
The known contributors for this version are, in alphabetical order:
- Al Kossow
- Alex Pasadyn
- Brad Oliver
- Carlos A. Lozano
- Clay Cowgill
- David Winter
- Ernesto Corvi
- Frank Palazzolo
- JC Alexander
- John Butler
- Juergen Buchmueller
- Marco Cassili
- Michael Appolo
- Mike Balfour
- Nicola Salmoria
- Paul Leaman
- Phil Stroffolino
- Tatsuyuki Satoh
- Valerio Verrando
- Victor Trucco
- Zsolt Vasvari
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Nicola Salmoria added a fix so the background in Golden Star changes color correctly.
- Zsolt Vasvari added accurate colors in Astro Fighter (PROMs required).
- Michael Appolo added accurate colors in Lost Tomb (PROMs required).
- Nicola Salmoria fixed a tile flipping bug in Solomon's Key.
- Tatsuyuki Satoh fixed the music in Bubble Bobble so it seems to stay in sync now.
- Dynasty Wars works (actually it was already working, it's just that the dip switches had Freeze on by default).
- Nicola Salmoria added the aiming dial to Front Line and Tin Star (using a dual joystick setup). Also, you can now kill and be killed in Front Line. However, collision detection is not accurately emulated.
- JC Alexander fixed the ending in Robocop.
- Nicola Salmoria finally fixed Commando sometimes not starting. It was a bug in the decode routine, which has been completely rewritten.
- Valerio Verrando added the option -notranslucency, which allows to turn off Vector translucency.
- Alex Pasadyn and Zsolt Vasvari added a TMS34010 emulator.
- Juergen Buchmueller replaced the 6502 emulator with a new one which also supports 65C02 and 6510. Marat Fayzullin's core is no longer used.
- Nicola Salmoria fixed a bug in the 68000 BCD emulation which caused the F1 Dream timer to malfunction.
- Nicola Salmoria added the new function osd_on_screen_display() to show text over the game screen.
- Frank Palazzolo fixed a bug in the Z80 block I/O instructions (INI, IND, INIR, INDR, OUTI, OUTD, OTIR, and OTDR).
- Tatsuyuki Satoh updated the FM emulation and the way the 8910 updates its buffers. FM also has support for YM2608 and YM2612, though they are not compiled in.
- Juergen Buchmueller rearranged the makefile of the DOS version using archives to work around E2BIG error on some machines.
- John Butler added support for CRC-32 checksums instead of MAME's custom ones. The actual CRCs will be added later to the drivers.
Game Support
New Games added or promoted from GAME_NOT_WORKING status
- F1 Dream (bootleg)
- Pang
- Pac Man Plus
- Beastie Feastie
- Tecmo Knight
- Bull Fight
- 4D Warriors
- Block Gal
- Wonder Boy (not encrypted)
- Wonder Boy (set 1)
- Wonder Boy (set 3)
- I'm Sorry (Japan) (merged)
- My Hero (Japan) (merged)
- Flicky (set 2) (merged)
- Ninja Princess (merged)
- Frogs
- Samurai
- Sasuke vs. Commander
- Subs
- Vigilante
- Exterminator
- COP 01
- Renegade
- Hustle
- Tomahawk 777 (Revision 1)
- Tomahawk 777 (Revision 5)
- Karate Champ (VS and Karatedo)
- Astro Fighter (set 3) (merged)
- Side Trak
- Spectar (revision 3) (merged)
- Venture (version 4) (merged)
- Venus
- APB (set 2) (merged)
- Lost Tomb (hard) (merged)
- Hyper Olympic (bootleg) (merged)
- Brix
- Shark Attack
- Mikie (headbutt version) (merged)
- Baseball Stars Professional
- King of the Monsters 2 - The Next Thing
- League Bowling
- Samurai Shodown / Samurai Spirits
- Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen
- Sasuke vs. Commander
- Sengoku / Sengoku Denshou (set 1)
- Sengoku 2 / Sengoku Denshou 2
- Top Hunter - Roddy & Cathy (set 1)
- Top Player's Golf