MAME 0.88u1
From MAMEDEV Wiki
Release Date
MAME 0.88u1 was released on 28 October 2004.
Contributors
The known contributors for this version are, in alphabetical order:
- Angelo Salese
- Charles MacDonald
- Curt Coder
- David Haywood
- Fabrice Arenzo
- Nicola Salmoria
- Phil Stroffolino
- Pierpaolo Prazzoli
- R. Belmont
- Shaun Stephenson
- Stephan Cecchinel
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Phil Stroffolino updated the Namco drivers:
- Fixes priority in the NB1 games.
- POSIRQ support for Namco System 2 games no longer requires game-specific hacks.
- Hack for Metal Hawk tile size is no longer needed.
- Screen blanking (window) support added for System 2 hardware.
- Sprite-tilemap orthogonality for System 2 rendering.
- R. Belmont and Stephan Cecchinel fixed errors in atanr and logepr in the i960 core
- Charles MacDonald and Nicola Salmoria made improvements to the FD1094 emulation, more sets now run (eswatu, fpoint, goldnaxc, cltchitr)
- Pierpaolo Prazzoli fixed the scroll offset and rain priority in mwarr
- Pierpaolo Prazzoli added EEprom support to Steel Force
- Curt Coder contributed misc fixes:
- 1943
- Converted to use tilemaps
- Cleaned up driver
- Merged memory maps
- Fixed inputs/dips based on manuals
- Renamed 1943j to "1943: Midway Kaisen (Japan)"
- Renamed 1943kai to "1943 Kai: Midway Kaisen (Japan)"
- Gun.Smoke
- Converted to use tilemaps
- Cleaned up driver
- Merged memory maps
- Fixed inputs/dips based on manuals
- Removed GUNSMOKE_HACK and fake dips
- Blue Print
- fixed clocks per schematic, sound pitch now higher
- tilemap conversion
- merged memory maps
- fixed inputs/dips per manual
- fixed rom names per schematic
- clean up
- correct 2H/4H clocks
- Night Driver
- removed gear/track display hack
- merged memory map
- fixed clock per schematic
- added early revision roms info
- fixed rom names per schematic
- clean up
- 1942
- merged memory maps
- fixed inputs/dips per manual
- 1943
- Shaun Stephenson confirmed the Libble Rabble Custom IO chip numbers
- Angelo Salese improved jalmah.c : Further improved the first version protection.Now you can boot in urashima/mjzoomin/daireika,with wrong colors(data is extracted from MCU code) and wrong tilemap positioning(these games uses the RANGE register,which needs further investigation).
Game Support
New Games supported or promoted from GAME_NOT_WORKING status
New clones added
New games marked as GAME_NOT_WORKING