MAME 0.100

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Revision as of 09:49, 30 April 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.100 was released on 14 September 2005.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Aaron Giles fixed a crash in some games when using a low sample rate or -nosound.
  • Aaron Giles fixed crashes in the following drivers:
    • Beat Head (video update)
    • Hit Me (graphics decode)
    • Imago (palette setup)
    • Legend of Kage bootlegs (accessing invalid CPU)
    • Rock Climber
    • Speed Attack (palette out of range)
  • David Haywood updated the TumblePop driver:
    • split driver into tumblep.c and tumbleb.c
    • tumblep.c runs the original tumble pop sets and use now using deco16ic.c for the gfx.
    • tumbleb.c runs the bootlegs and games which use hardware which works in a similar way to tumble pop (semicom titles etc.)
  • David Haywood updated Cross Pang so it is now using the sprite draw copied from tumbleb.c instead as the game also seems to be based around Tumble Pop designs, as a result the 'Alpha Blend' bit has been removed and replaced with a flicker sprite bit like Tumble Pop which looks more correct to me. Also changed some default settings.
  • ShimaPong corrected the Indian Battle DIP switches.
  • R. Belmont did more Namco sound/MCU updates:
    • Fixed analog controls for Ridge Racer and Rage Racer
    • Fixed sound/music to play in System 22 games
    • Fully share the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2.


Game Support

New clones added


New games marked as GAME_NOT_WORKING