User contributions for Aaron
From MAMEDEV Wiki
1 January 2010
- 01:3901:39, 1 January 2010 diff hist −25 UML Integer Opcodes →STORE
- 01:3901:39, 1 January 2010 diff hist +153 UML Integer Opcodes →STORE
- 01:3801:38, 1 January 2010 diff hist +128 UML Integer Opcodes →LOAD
- 01:3701:37, 1 January 2010 diff hist +143 UML Integer Opcodes →LOADS
- 01:1701:17, 1 January 2010 diff hist +507 UML Integer Opcodes →SEXT
4 June 2009
- 07:0407:04, 4 June 2009 diff hist +2 m FAQ:Setting Up Fixed MAME32 reference
3 June 2009
- 21:2021:20, 3 June 2009 diff hist +389 m All About Devices No edit summary
5 May 2009
- 07:0507:05, 5 May 2009 diff hist +38 Aaron's To-Do List →High-level
23 February 2009
- 22:4322:43, 23 February 2009 diff hist +1,277 FAQ:Performance No edit summary
14 January 2009
- 07:2307:23, 14 January 2009 diff hist 0 m Game Drivers No edit summary
8 January 2009
- 02:2502:25, 8 January 2009 diff hist −2,572 Aaron's To-Do List No edit summary
10 December 2008
- 23:0523:05, 10 December 2008 diff hist +5,153 All About Devices →Using Devices
9 December 2008
- 23:0023:00, 9 December 2008 diff hist −25 m All About Devices →All About Devices
- 23:0023:00, 9 December 2008 diff hist +2,917 N All About Devices To be continued....
- 22:3622:36, 9 December 2008 diff hist +24 m How MAME Works →Core Internals
3 November 2008
- 12:0312:03, 3 November 2008 diff hist −1 m Developer WIPs No edit summary
28 October 2008
- 07:0307:03, 28 October 2008 diff hist −7 m FAQ:Audio →Why do I get no sound?
- 07:0307:03, 28 October 2008 diff hist −3 m FAQ:Performance →There are occasional speed problems.
- 07:0307:03, 28 October 2008 diff hist −4 m FAQ:Performance →There are occasional speed problems.
- 06:5206:52, 28 October 2008 diff hist −54 m FAQ:Setting Up →Where can I get MAME?
- 06:5006:50, 28 October 2008 diff hist −17 m Frequently Asked Questions →Categories
- 06:5006:50, 28 October 2008 diff hist −9 m Frequently Asked Questions →MAME FAQ Categories
- 06:4906:49, 28 October 2008 diff hist −13 m Frequently Asked Questions No edit summary
- 06:4706:47, 28 October 2008 diff hist +2,099 N Contributing to MAME New page: MAME is strictly a not-for-profit project that has been written with the help of hundreds of people around the world. Contributions are always welcome in the form of testing, technical inf...
- 06:4506:45, 28 October 2008 diff hist +27 m How MAME Works No edit summary
27 October 2008
- 10:3710:37, 27 October 2008 diff hist +41 MediaWiki:Sidebar No edit summary current
- 10:3610:36, 27 October 2008 diff hist +4 MediaWiki:Sidebar No edit summary
- 10:3610:36, 27 October 2008 diff hist −204 MediaWiki:Sidebar Removing all content from page
23 October 2008
- 07:3807:38, 23 October 2008 diff hist +4,409 N Submitting Source Code New page: If you're handy with C and want to help out, there are several ways you can do so. Source code submissions from outside developers are welcome. In fact, many of the more unexpected improve...
- 07:3307:33, 23 October 2008 diff hist +29 m How MAME Works No edit summary
24 July 2008
- 11:2211:22, 24 July 2008 diff hist 0 N File:Cache.png No edit summary current
16 July 2008
- 23:2823:28, 16 July 2008 diff hist +14,680 N Game Drivers New page: Probably the most common question when it comes down to how MAME works is: how do I write a driver? In order to understand how to write a driver, you need to understand how drivers are con...
- 23:1823:18, 16 July 2008 diff hist +19 How MAME Works →For Driver Writers
8 July 2008
- 22:0922:09, 8 July 2008 diff hist +2,996 Dynamic Recompiler Author's Guide →Front-end Analysis current
- 21:3321:33, 8 July 2008 diff hist +208 Dynamic Recompiler Author's Guide →Setup and Initialization
1 July 2008
- 22:0422:04, 1 July 2008 diff hist +9,690 Dynamic Recompiler Author's Guide →Setup and Initialization
27 June 2008
- 21:5921:59, 27 June 2008 diff hist +7,264 N Virtual TLB New page: A [http://en.wikipedia.org/wiki/Translation_lookaside_buffer TLB] (or Translation Lookaside Buffer) is a cache that a CPU uses to quickly perform address translations between logical addre...
- 20:5920:59, 27 June 2008 diff hist +39 How MAME Works No edit summary
24 June 2008
- 22:1022:10, 24 June 2008 diff hist +477 Dynamic Recompiler Author's Guide No edit summary
- 22:0522:05, 24 June 2008 diff hist +1,921 Dynamic Recompiler Author's Guide →Logic Flow
17 June 2008
- 22:0222:02, 17 June 2008 diff hist +1,727 N Dynamic Recompiler Author's Guide New page: This is intended to be an introduction to how to write a dynamic recompiler using the universal architecture in MAME. I suspect it will eventually need to be broken into multiple separate ...
- 21:4521:45, 17 June 2008 diff hist +6,671 UML Floating Point Opcodes No edit summary current
11 June 2008
- 22:0522:05, 11 June 2008 diff hist +15,242 N UML Floating Point Opcodes New page: Below is a detailed description of all the UML floating point opcodes. For general information about the UML, please see UML Architecture. == FLOAD == '''Usage:''' FSLOAD ''dest''...
9 June 2008
- 22:0022:00, 9 June 2008 diff hist −71,766 UML Architecture No edit summary current
- 21:5621:56, 9 June 2008 diff hist +4,984 N UML Internal Register Opcodes New page: Below is a detailed description of all the UML internal register opcodes. For general information about the UML, please see UML Architecture. == GETEXP == '''Usage:''' GETEXP ''de... current
- 21:5421:54, 9 June 2008 diff hist +15,545 N UML Control Flow Opcodes New page: Below is a detailed description of all the UML control flow opcodes. For general information about the UML, please see UML Architecture. == CALLC == '''Usage:''' CALLC ''function...
- 21:5021:50, 9 June 2008 diff hist +51,295 N UML Integer Opcodes New page: Below is a detailed description of all the UML integer opcodes. For general information about the UML, please see UML Architecture. == LOAD == '''Usage:''' LOAD ''dest'',''base'...
- 21:4121:41, 9 June 2008 diff hist +130 How MAME Works →Universal Dynamic Recompiler
- 21:3921:39, 9 June 2008 diff hist +5,772 UML Architecture →Integer Operations
5 June 2008
- 22:0122:01, 5 June 2008 diff hist +1 m UML Architecture →BSWAP