MAME 0.37b16
From MAMEDEV Wiki
Release Date
MAME 0.37b16 was released on 2 July 2001.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Bryan McPhail
- David Graves
- David Haywood
- inkling
- Luca Elia
- Mark McDougall
- Nicola Salmoria
- Paul Hampson
- Phil Stroffolino
- Shiriru
- Stefan Jokisch
- Takahiro Nogi
- Uki
- Yochizo
- Zsolt Vasvari
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Aaron Giles fixed colors and other things in Arabian.
- Uki fixed colors and other stuff in ninjakun.
- Shiriru fixed sprite priorities in CPS2 games.
- Nicola Salmoria fixed colors in World Tennis.
- Stefan Jokisch fixed incomplete first credit sound in MetalB and other F2 games, and bonzeadv player shoot sound.
- Nicola Salmoria decrypted the Seibu sound CPU, giving sound in raidena, dynduke, toki, cabal.
- Zsolt Vasvari rewrote the Galaxian PCB drivers.
- Phil Stroffolino partially simulated the protection in Avengers.
- David Graves and Bryan McPhail fixed the original Toki versions.
- Nicola Salmoria fixed the original Cabal version.
- Stefan Jokisch fixed some protection issues in Wiz.
- David Widel decrypted the original Ms. Pac Man
- Aaron Giles added a new command line parameter to the Windows port: -effect <string>
- -effect none: no blitting effects
- -effect scan25: 25% scanlines
- -effect scan50: 50% scanlines
- -effect scan75: 75% scanlines
- -effect rgb3
- -effect rgb4
- -effect rgb6
- -effect rgb16
- -effect rgbtiny
- -effect rgb4v
- -effect scan75v
- New subdirectory "includes" for driver-specific header files.
- Phil Stroffolino added new flags for the tilemap subsystem: TILE_SWAXY and TILE_4BPP. Also added tile_info.skip. SET_TILE_INFO() now has a third parameter (flags), tilemap_set_transmask() sets independently the transparency masks for the front and back layer, and tilemap_draw() can be called with a NULL tilemap (in that case, only the priority bitmap is updated).
- Nicola Salmoria added support for GFX_RAW in GfxLayout (see drawgfx.h).
Game Support
New Games added or promoted from GAME_NOT_WORKING status
- Gridle
- Slither
- Extreme Downhill
- Burglar X
- Zero Point
- Gundhara
- Stagger I
- Sen Jin - Guardian Storm
- Multi Champ
- Mahjong Gakuensai
- Mahjong Gakuensai 2
- Under Fire
- Volfied
- Premier Soccer
- Raiders 5
- Markham
- Strength & Skill
- Pettan Pyuu
- Ikki
- Namco Classics vol. 1
- Hang-On Jr.
- Transformer
- Riddle of Pythagoras
- WWF Superstars
- WWF Wrestlefest
- China Gate
- Nebulas Ray
- Gun Bullet
- Great Sluggers '94
- Super World Stadium '96
- Super World Stadium '97
- Red Clash
- Exzisus
- Bonze's Adventure
- Super Real Mahjong P2
- Idol-Mahjong Housoukyoku
- Mahjong Natsu Monogatari
- Mahjong Fun Club - Idol Saizensen
- Mahjong Daiyogen
- Nekketsu Mahjong Sengen! AFTER 5
- Idol-Mahjong Final Romance
New clones added