MAME 0.36rc1
From MAMEDEV Wiki
Release Date
MAME 0.36rc1 was released on 26 February 2000.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Jarek Burczynski
- Jarek Parchanski
- Jason Nelson
- Juergen Buchmueller
- Luca Elia
- Manuel Abadia
- Nicola Salmoria
- Paolo Fiorani
- Peter Trauner
- Phil Stroffolino
- Quench
- Tatsuyuki Satoh
- Vernon C. Brooks
- Zsolt Vasvari
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Nicola Salmoria fixed sprite colors in Contra and other improvements to Konami 007121-based games.
- Aaron Giles fixed shadows in Gauntlet and other Atari games.
- Jarek Parchanski added new samples for Asteroids/Asteroids Deluxe.
- Juergen Buchmueller changed MAME so samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids.
- Zsolt Vasvari and Juergen Buchmueller added preliminary sound in Bandido.
- Nicola Salmoria fixed controls in atarifb4 and atari soccer.
- Vernon C. Brooks fixed protection in Super World Stadium '92.
- Paolo Fiorani added -hotrod to the DOS version to select a more appropriate button configuration when NeoGeo games are played.
- The coin/start buttons are slightly changed. NOw they are layed out this way:
- 1,2,3,4 -> start 1,2,3,4
- 5,6,7,8 -> coin 1,2,3,4
- 9,0,-,= -> service coin 1,2,3,4
- Phil Stroffolino added preliminary support for HISCORE.DAT.
- Peter Trauner added 65sc02 and 65ce02 cpu cores.
- The DOS version is now compiled with Allegro WIP 3.9.31.
- Juergen Buchmueller rewrote the Pokey emulator for greater accuracy.
- Juergen Buchmueller added preliminary SN76477 emulation.
- Nicola Salmoria fixed a rounding error in IPF_CENTER handling which caused problems with Centipede. Note, however, that it would be advisable to not use IPF_CENTER at all for trackball/dial inputs, since this is probably not how the hardware works in reality. For the same reason, also removed the "clip" parameter from the PORT_ANALOG() macro. Incidentally, this fixed Peek-a-Boo.
- Juergen Buchmueller did lots of CPU fixes and cleanup.
- Nicola Salmoria changed the struct GfxLayout so it can now be parametric on the size of the memory region it refers to. This way the same gfx definition can be used for games with the same layout but different number of tiles. See drivers/m72.c, drivers/dec0.c for usage examples.
- Tatsuyuki Satoh fixed and improved the 6800 family emulator.
- Jarek Burczynski improved the YM2151 emulator.
- Only one of the two YM2151 emulators is linked, this is determined at compile time. The default is Jarek's, which is more accurate though a little slower. It can be replaced with Tatsuyuki's changing the makefile.
Game Support
New Games added or promoted from GAME_NOT_WORKING status
- Teki Paki
- Knuckle Bash
- Pipi & Bibis
- Snow Bros. 2
- Takeda Shingen
- Ultraman
- Fire Shark
- Mole Attack
- Quester
- Face Off
- Dream Shopper
- Labyrinth Runner
New clones added