MAME 0.35b13
From MAMEDEV Wiki
Release Date
MAME 0.35b13 was released on 24 May 1999.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Bret Wallace
- Darren Olafson
- Eric Hustvedt
- Gerald Vanderick
- Jarek Parchanski
- Juergen Buchmueller
- Manuel Abadia
- Mathias Rosenhauer
- Mike Coates
- Mike Haaland
- Nicola Salmoria
- Tatsuyuki Satoh
- Valerio Verrando
- Yasuhiro Ogawa
- Zsolt Vasvari
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Bret Wallace added sound to Demolition Derby.
- Zsolt Vasvari fixed the sound in World Tennis.
- Aaron Giles made lots of improvements to the Atari drivers.
- Nicola Salmoria fixed all known problems in Xain'd Sleena.
- Zsolt Vasvari fixed the decryption in Treasure Hunt
- Nicola Salmoria enabled the -triplebuffer option again in the DOS version, and triple buffering is disabled by default. Remember that -triplebuffer disables -vsync, so if you absolutely want to use -vsync in VESA modes, don't use -triplebuffer.
- Tatsuyuki Satoh improved the VLM5030 emulation.
- Mike Coates fixed a couple of bugs in the 68000 emulation (both asm and C). They affected Power Spikes 2 and F1 Dream.
- Juergen Buchmueller improved uPD7759 ADPCM decode.
- Nicola Salmoria changed the DOS version so -stretch 1024x768 can be used with Sichuan II and Golden Star.
- Nicola Salmoria moved mixer control out of streams.c and into the new mixer.c. Now the On Screen Display can be used to change the volume of any channel, not just ones handled by streams.c. The configuration is also saved on exit and is automatically reloaded the next time you start the game.
- The zlib library is required to build MAME, it can be downloaded from http://www.cdrom.com/pub/infozip/zlib/.
- Mathias Rosenhauer and Mike Haaland added PNG save support. save_screen_snapshot() may be called by osd_save_snapshot() to save a standardized shot. Under DOS, .png files go go to the SNAP directory.
- Nicola Salmoria removed the volume field in the struct GameSample (since it is not stored in .wav files), to replace that struct Samplesinterface has an additional volume field which affects all samples played.
- Replaced osd_adjust_sample() with osd_set_sample_freq() and osd_set_sample_volume(), and the OSD_PAN_xxx macros with MIXER_PAN_xxx.
Game Support
New Games added or promoted from GAME_NOT_WORKING status
- Adventure Quiz 2 Hatena no Dai-Bouken
- Cyberball 2072 (2 Players)
- Rampart
- Shuuz
- Skull & Crossbones
- Bad Lands
- Grobda
- Phozon
- Genpei ToumaDen
- The Return of Ishtar
- Wanted
- Truxton / Tatsujin
- Out Zone
- Extermination
- Minky Monkey
- Marine Boy
- Changes
- Springer
- Hoccer
- Funky Bee
- Sky Lancer
- Zodiack
- Dog Fight
- Moguchan
- Return of the Invaders
- No Man's Land
New clones added
- Ninja Kid 2 (set 3)
- Rad Action (= Ninja Kid 2)
- Crush Roller (Kural Samno)
- Street Fighter II' (Red Wave)
- Shisensho (Joshiryo-Hen) (= Sichuan II)
- Mouse Trap (version 3 and 4)
- Arabian (Sun Electronics)
- Dangar (bootleg)
- Bomb Jack (set 1)
- Cruisin (=City Connection)
- Hangly-Man (set 2)
- Head On (set 2)
- Quantum (prototype)
- Galaga '84
- Zzyzzyxx (set 2)
- Pop Flamer (set 2)
- Hit'n Miss (version 2.0)