MAME 0.35rc1
From MAMEDEV Wiki
Release Date
MAME 0.35rc1 was released on 13 June 1999.
Contributors
The known contributors for this version are, in alphabetical order:
- Al Kossow
- Andrea Mazzoleni
- Brad Oliver
- Brian Lewis
- Bryan McPhail
- Elestir
- Eric Hustvedt
- Jarek Burczynski
- Jarek Parchanski
- Marco Cassili
- Nicola Salmoria
- Phil Stroffolino
- Roberto Fresca
- Santeri Saarimaa
- Tatsuyuki Satoh
- Yasuhiro Ogawa
- Zsolt Vasvari
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Jarek Parchanski fixed the background colors in Great Swordsman.
- Nicola Salmoria fixed the colors in Blue Print.
- Bryan McPhail fixed Caveman Ninja.
- Tatsuyuki Satoh added sound to Great Swordsman, fixed ADPCM playback in Great Swordsman and Gladiator.
- Nicola Salmoria fixed Street Fighter.
- Elestir improved Nemesis/Gradius/Twinbee/Salamander.
- Nicola Salmoria added music to Block Block, Hatena etc.
- Jarek Burczynski fixed sound in LED Storm / Mad Gear.
- Nicola Salmoria added dip switches to the Atari System 2 games.
- Nicola Salmoria added a configuration option for the pause key in the "Keys (defaults)" configuration menu.
- Nicola Salmoria added a palette viewer to the gfx viewer (F4).
- Brian Lewis added new new video modes from CabMAME to the DOS version: low scanrate modes for connection to NTSC/PAL and arcade monitors. -monitor NNNN selects the monitor type: "standard" (default), "ntsc", "pal", "arcade". -centerx N and -centery N each take a signed value (-8 to 8 for centerx, -16 to 16 for centery) and let you shift the low scanrate modes around. -waitinterlace forces update of both odd and even fields of an interlaced display for each game loop.
- Nicola Salmoria turned off the many tweaked VGA modes in the DOS version, which may have caused compatibility problems with some video cards / monitors. By default, VESA is used; the -vesa command line switch is no longer used. Instead, there is a -tweak switch which enables the VGA tweaked modes.
- Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes to the DOS version: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others). They are used automatically, if your video card/monitor can't handle them, use -notweak (or try adjusting the parameters in mame.cfg if you know what you are doing).
- Nicola Salmoria removed the -nodouble command line option from the DOS version. Use -nostretch instead. If you are updating from an earlier beta, make sure to delete mame.cfg (or manually update it) otherwise stretch will be disabled.
- Nicola Salmoria changed the analog port handling to avoid problems with keyboard control (e.g. Arkanoid 2).
- Tatsuyuki Satoh added support for the slave mode to the MSM5205 emulation.
Game Support
New Games added or promoted from GAME_NOT_WORKING status
- Mars
- New Sinbad 7
- Hot Shocker
- Levers
- Azurian Attack
- Saturn
- Quiz Sangokushi
- Spelunker
- Freeze
- Mahjong Gakuen
- Mahjong Gakuen 2 Gakuen-chou no Fukushuu
- Super Marukin-Ban
- Poker Ladies
- Capcom World
- Quiz Tonosama no Yabou 2
- Pang! 3
- Appoooh
- The Legend of Kage
New clones added
- Tank
- Major Havoc (prototype)
- Devil Fish
- Route 16 (original)
- Nebulous Bee (= Galaga)
- Block Block (Japan)
- Street Fighter II' - Champion Edition (Accelerator Pt.II)
- Snow Bros (Japan)
- Qix (set 3)
- Cadillacs & Dinosaurs (Japan)
- Pleiads (original)
- Dig Dug (Namco set 2)
- Dig Dug 2 (set 2)
- Alcon (= Slap Fight)