MAME 0.36b1
From MAMEDEV Wiki
Release Date
MAME 0.36b1 was released on 19 July 1999.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Andrew Prime
- Brian Lewis
- Bryan McPhail
- Carlos A. Lozano
- Charlie Miltenberger
- Chris Hardy
- Jarek Parchanski
- Mathias Rosenhauer
- Mirko Buffoni
- Nicola Salmoria
- Oliver Bergmann
- Paul Leaman
- Phil Stroffolino
- Randy Mongenel
- Richard Bush
- Tatsuyuki Satoh
- Yasuhiro Ogawa
- Zsolt Vasvari
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Zsolt Vasvari fixed hanging sound in 4D Warriors.
- Zsolt Vasvari added "Get Ready!" speech to Grobda.
- Jarek Parchanski fixed sound in Ninja Kid 2.
- Paul Leaman fixed bad tiles in some CPS1 games.
- Nicola Salmoria fixed sprite flipping in Xevious.
- Mirko Buffoni fixed title colors in Pinball Action.
- Jarek Parchanski and Charlie Miltenberger improved sprite colors in Great Swordman.
- Zsolt Vasvari added sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio Attack. Wild Western is now fully playable.
- Chris Hardy fixed Mega Zone high score display.
- Phil Stroffolino fixed text colors in Legend of Kage.
- Andrew Prime made major improvements to the System 16 driver, most games are working now. Many still lack sound though.
- Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Jungler shots are broken though.
- Tatsuyuki Satoh added a new digital YM3812/YM3526 emulator (in the DOS version, use -noym3812opl to enable it). It doesn't support the rhythm section yet, but is overall better than the old one.
- Brian Lewis added triple buffer support in tweaked VGA modes to the DOS version. Warning: this is slower than standard tweaked modes.
- Nicola Salmoria added the -hotrod switch to adjust the default keyboard settings if you are using a HotRod with the DOS version.
- Nicola Salmoria changed the DOS version to be compiled with Allegro WIP 3.9.23. IMPORTANT: there is a bug in Allegro's new keyboard handling, which will prevent numeric pad keys from working properly when used together with ctrl and alt. Until it is fixed in the main Allegro distribution, you will have to replace the source file allegro\src\misc\pckeys.c with the provided one, and recompile Allegro.
- Nicola Salmoria added new options for the -joy parameter, since the new Allegro provides support for PSX and N64 pads (info here: http://www.debaser.force9.co.uk/ccmame), and for the Wingman Warrior:
- psxlpt1
- psxlpt2
- psxlpt3
- n64lpt1
- n64lpt2
- n64lpt3
- wingwarrior
- Nicola Salmoria rewrote the OS dependant keyboard interface. A rewrite of the koystick interface will follow. The OS dependant code now only has to provide four functions:
- osd_get_key_list()
- osd_is_key_pressed()
- osd_customize_inputport_defaults() [optional]
- osd_wait_keypress() [optional]
- everything else is handled by the main core.
- Phil Stroffolino added a new sprite manager, used in System 16, Ninja Gaiden, Shoot Out, Blood Bros.
- Nicola Salmoria took the gfx drawing functions out of common.c into the new dragfx.c. In preparation for further changes to the data structures, abstracted the low level data copying and used macros to generate 8-bit and 16-bit versions.
Game Support
New Games added or promoted from GAME_NOT_WORKING status
- Champion Skill
- Vapor Trail - Hyper Offence Formation
- Meteoroids
- Razzmatazz
- Power Surge
- High Way Race
- Blood Bros
- Riot City
- Body Slam
- Quartet
- Atomic Point
- Moonwalker
- Shadow Dancer
- Hang-On
- Raiden
- Hydra
- Pit Fighter
- Kick Start
- Sky Soldiers
- Time Soldiers
- Sky Adventure
- Gang Wars
- Gold Medalist
- Super Champion Baseball (not working)
- Hopper Robo
- Ikari III - The Rescue
- Cosmic Chasm
- Munch Mobile
- Marvin's Maze
New clones added
- Midnight Resistance (Japan)
- WBML (Japan)
- Wild Western (set 2)
- Pomping World (=Pang)
- Mario Bros. (Japan)
- Altered Beast (Ver 1)
- Golden Axe (Ver 1)
- Shinobi (Sys16A Bootleg)
- Tough Turf
- Wonderboy 3 - Monster Lair
- Cyberball (4 players)
- Tournament Cyberball 2072
- Toobin' (version 2)
- Toobin' (prototype)
- Combat School (trackball)
- Boot Camp (= Combat School)