MAME 0.36b8
From MAMEDEV Wiki
Release Date
MAME 0.36b8 was released on 30 October 1999.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Bryan McPhail
- Chris Hardy
- Dan Boris
- Dave Spicer
- Eisuke Watanabe
- Juergen Buchmueller
- Keith Wilkins
- Manuel Abadia
- Massimo Morra
- Mike Coates
- Nao
- Nicola Salmoria
- Phil Stroffolino
- Quench
- Tatsuyuki Satoh
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Bryan McPhail fixed sprite lag in cps1, bionicc, lastduel.
- Eisuke Watanabe fixed priorities in wndrmomo and genpeitd.
- Massimo Morra sped up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight. Fixed the field in ssideki3 etc.
- Nicola Salmoria fixed sprite Y offset in the Simpsons dreamland level. Apologies for taking so long, I couldn't find the time to play it that far and hadn't realized I just had to use the attract mode of the Japanese version.
- Dan Boris and Aaron Giles added CVSD sound in Mouse Trap.
- Nicola Salmoria changed the autoframeskip code in the DOS version, making it less anxious to increase frameskip as soon as speed drops below 100%. Let's see if this makes things better or worse.
- Nicola Salmoria changed the DOS version so mouse buttons are no longer aliases for joystick buttons, they are independently recognized. They are still considered "joystick" inputs though, so if you want to use them you have to redefine the controls in the Joystick menu. This is a minor annoyance that was needed to allow interfacing a Discs of Tron controller to the mouse port (spinner + up and down switches) while still using joystick buttons 1 and 2 for fire and deflect.
- Juergen Buchmueller added support for ZIPped input files (-playback) and artwork to the DOS version. Well, PNG won't compress very well, but I added it anyway ;)
- Tatsuyuki Satoh finally fixed the CMPX instruction in the 680x core. On the 6800 it does not affect the C flag, on the others (6803, 63701) it does.
- Mike Coates made fixes to the x86 asm 68k core.
- Bryan McPhail added VIDEO_BUFFERS_SPRITERAM. See bionicc, darkseal, lastduel for usage examples.
- Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See bionicc, cps1, lastduel for usage examples.
- Juergen Buchmueller cleaned up the 6809 and Konami-2 emulations.
- Phil Stroffolino added C140 emulation.
Game Support
New Games added or promoted from GAME_NOT_WORKING status
- Bogey Manor
- Trio the Punch
- Chuka Taisen
- Assault
- Ordyne
- Mirai Ninja
- Phelios
- Legend of Walkyrie
- Finest Hour
- Burning Force
- Marvel Land
- Dragon Saber
- Rolling Thunder 2
- Cosmo Gang
- The Hustler
- Vulcan Venture
- Devil World
- Cue Brick
- Hard Puncher
New clones added