Konami
GX Type 1
- Racing Force
- Konami's Open Golf Championship
Both of these games use a special ROZ layer generated by the "PSAC4" custom IC which appears to include a height map.
GX Type 2
- Fantastic Journey
This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.
GX Type 3
- Soccer Superstars
This game would probably work if the video emulation were simply sorted out a bit more.
GX Type 4
- Run and Gun 2
- Rushing Heroes
- Versus Net Soccer
Each of these games has a Xilinx custom IC (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it's operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).
System 573 Digital
- Many, many games including all DDRs from 3rd Mix onwards.
There's a minor litany here: there's a newer BIOS we don't have dumped yet (it boots with a faux-GUI instead of the traditional Konami text-only POST), there's the digital audio board which decodes and plays the music (in a currently un-understood format), there's a newer protection cartridge using a microcontroller, and the input processing is also believed to be different.