MAME 0.120u4
From MAMEDEV Wiki
Release Date
MAME 0.120u4 was released on 15 November 2007.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Atari Ace
- Brian Troha
- Chris Hardy
- couriersud
- Guru
- James Wallace
- Jarek Burczynski
- Jim Stolis
- kingshriek
- Nathan Woods
- Roberto Fresca
- Sonikos
- Vas Crabb
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Vas Crabb made some minor changes in the inline code. The result of atomic_add32 isn't used a lot of the time, so the final addition was brought out to allow it to be optimized away. Removed the unnecessary delta argument from atomic_increment32 and atomic_decrement32 in eminline.h, and added implementations. Changed the condition for using rgbsse.h to include 32-bit platforms with SSE enabled.
- Vas Crabb did a major clean-up of the input ports in ssv.c. Brought out the common joystick, mahjong and quiz input setups, and then used PORT_INCLUDE to pull them in when needed. Also brought out the common coinage settings, to avoid needless repetition.
- Atari Ace analyzed all driver interfaces (DRIVER_INIT, READ8_HANDLER, etc.) to determine which ones should be made static and properly tagged them all to reduce global namespace pollution. Some cases turned out to be dead code, which was also properly tagged.
- Jarek Burczynski updated the Tube Panic driver, fixing the background scroll-in (it's smooth again now). The problem was caused by wrong synchronization between main and slave CPUs. Also modified the video driver to be scanline accurate and implemented more accurate interrupt handling.
- couriersud altered TTL low high levels in res_net.c. This will broaden the color range a bit. Since the results are normalized, there is only a limited effect visible.
- Sonikos cleaned up inputs and added dip locations in ms32.c. Also fixed dips in "47pie2" and "akiss".
- Nathan Woods fixed a bug that caused incorrect input to be read if multiple inputs were mapped to the same mouse input under Windows.
- Jim Stolis fixed a bug in the i8051 core that improperly fired the Timer2 interrupt when it wasn't enabled.
- Jim Stolis made updates to the peplus driver:
- Added lightpen support
- Added PE+ Superboard support
- Added ABC coin optics support
- Added full I2C eeprom support
- Added NVRAM support
- Corrected door closure issues
- Removed most memory hacks
- Consolidated machines and inputs
- New layout for pepp0158
- James Wallace split up the MPU4 driver into a core and driver set up a la NeoGeo. Also made some timer fixes, and added some new ROMs added.
- Chris Hardy fixed problems introduced when the junofrst blitter code was simplified.
- Roberto Fresca contributed a major American Poker II rewrite:
- Properly dervied clocks from crystals
- Reworked TILE_GET_INFO to handle the proper tiles/color codes.
- Fixed interrupts (NMI).
- Corrected AY8910 frequency to 1.5 MHz to match the real thing.
- Arranged the AY8910 volume in all games avoiding clips.
- Corrected the screen visible area.
- Added NVRAM support.
- Reworked the memory map, mapping all the hardware I/O ports.
- Reworked the Inputs for all sets.
- Added implementation of Operator and Supervisor Keys.
- Fixed some timing troubles.
- Added partial DIP switch support with diplocations to all sets.
- Removed the hack in DRIVER_INIT.
- Hooked write handlers for output ports.
- Added watchdog routines.
- Dumped, hooked, wired and decoded the color PROM in all sets.
- Modified the refresh rate according to hardware measurements.
- Wired the lamps for all sets. Created their respective layouts.
- Splitted the driver to driver/video.
- Other minor fixes.
- kingshriek added SCSP fixes:
- Fixed DECAY1 envelope state to not exit immediately
- Improved support for LPSLNK and SBCTL
- Fixed panning calculation bug
- Fixed case where key-rate scaling is off
- Vas Crabb added support for indicating that DIP switches are reversed in the DIP locations view.
- Vas Crabb added DIP locations for Midway Tron and the Nintendo Donkey Kong series (dkong.c).
- Vas Crabb added an Altivec/VMX implementation of the RGB utilities for our friends with G4, G5 and POWER5 CPUs (rgbvmx.h) and added rgbint_bilinear_filter and rgbaint_bilinear_filter to rgbsse.h (based on rgb_bilinear_filter/rgba_bilinear_filter) for completeness, as these functions exist in rgbgen.h.
- Aaron Giles updated model2.c, taitojc.c, and gticlub.c to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.*.
- Aaron Giles unified poly.c callbacks so that tri and quad callbacks work the same way.
- Aaron Giles fixed display of floating point TMS32031 registers in the debugger.
- Aaron Giles fixed TMS32031 ABSF opcode to work as documented and not produce a proper negative.
Game Support
New games added or promoted from NOT_WORKING status
- Player's Edge Plus (PP0516) Double Bonus Poker
- Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker
- Player's Edge Plus (PP0188) Standard Draw Poker
- Player's Edge Plus (Set038) Set Chip
- Player's Edge Plus (BE0014) Blackjack
- Player's Edge Plus (KE1012) Keno
- Player's Edge Plus (PS0615) Video Slots
- Player's Edge Plus (PS0716) Video Slots
- Player's Edge Plus (XP000019) Deuces Wild Poker
- Player's Edge Plus (XS000006) Triple Triple Diamond Slots
- MPU4 Unit Test
- Sigma Poker
New clones added
New games marked as GAME_NOT_WORKING