Konami

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Revision as of 20:38, 25 February 2007 by Rbelmont (talk | contribs) (No need to list this anymore.)

GX Type 1

  • Racing Force
  • Konami's Open Golf Championship

Both of these games use a special ROZ layer generated by the "PSAC4" custom IC which appears to include a height map.

GX Type 2

  • Fantastic Journey

This game (the export version of Gokujou Parodius) uses a protection chip to write to the palette.

GX Type 3

  • Soccer Superstars

This game would probably work if the video emulation were simply sorted out a bit more.

GX Type 4

  • Run and Gun 2
  • Rushing Heroes
  • Versus Net Soccer

Each of these games has a Xilinx FPGA (different per game) which primarily acts as a DMA controller, copying things all around work RAM and into the palette and sprite RAM. However, the format of it's operation list is not understood (see the comments in src/mame/drivers/konamigx.c for more details).