MAME 0.131

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Revision as of 08:03, 30 June 2010 by Osso (talk | contribs) (New page: == Release Date == MAME 0.131 was released on 23 April 2009. == Contributors == The known contributors for this version are, in alphabetical order: * Aaron Giles * [[Alex's Rom Dump...)
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Release Date

MAME 0.131 was released on 23 April 2009.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Fabio Priuli removed the last use of PORT_PLAYER(2) for P1 inputs.
  • Aaron Giles merged memory maps in the suna8, supbtime, superchs, suprnova, suprslam, subs, suna16, stepstag, stfight, strnskill drivers.
  • robiza provided numerous improvements to the roul driver.
  • Aaron Giles added basic implementation of the TMS9927 video controller.
  • Aaron Giles provided a Status games driver rewrite:
    • Reduced multiple drivers down to a primary one with minor tweaks.
    • Hooked up TMS9927 video generator.
    • Fixed statriv2v character generator to be more accurate.
    • Fixed incorrect colors.
    • Correct video timing.
  • Angelo Salese and David Haywood did miscellaneous Naomi work and improvements. Some refactoring done, new games hooked up. Moved NAOMI DRIVER_INITs to specific machine/naomi.c & includes/naomi.h files, in preparation to add per-game JVS settings.
  • Aaron Giles changed generic NVRAM behavior so that all the variants look for a memory region named "nvram". If it is found and is of the same length as the generic_nvram_size, data is copied from there instead of filling the RAM with the fallback pattern.
  • Derrick Renaud fixed mouse/lightgun buttons to individually select when using -mouse/-multimouse and -lightgun. Meaning you will not receive Mouse Button 0 Gun Button 0 when selecting in the UI.
  • Angelo Salese merged memory map and attempted to add proper colors in Carrera.
  • Derrick Renaud fixed UI selection of Gun axis so Gun 1 is not always selected with the desired gun when using RawInput.
  • Fabio Priuli fixed frontend messages to leave enough space for clone longer names.
  • Wilbert Pol added T6W28 sound core (SNK(?) custom sn76489a clone).
  • Yasuhiro Ogawa removed YM2151 from gijoe which is not present on real PCB.
  • Derrick Renaud fixed bug where repeating axis values were being selected for button input in UI.
  • Luigi30 crystallized 1945kiii.c, maygay1b.c, maygayv1.c, mwarr.c, n8080.c (20.16MHz crystal confirmed with schematics), pacman.c, panicr.c, rallyx.c.


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING