MAME 0.105u2

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Revision as of 07:52, 24 April 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.105u2 was released on 19 April 2006.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Sonikos fixed the Monster World DIP switches.
  • Ville Linde fixed a floating point rounding error in the PowerPC FPU.
  • ElSemi did some more work on the Killing Blade protection.
  • David Haywood reorganized and cleaned up the PGM sprite drawing code a bit. Added zooming support.
  • Nathan Woods did some cleanup on the 6821 PIA functions, converting to new MAME struct conventions and enforcing that configuration/initialization happens only at init time.
  • Twisty fixed some unknown DIP switches in Galivan and Dangar Ufo Robo.
  • David Haywood made some improvements to Playmark's Roulette, though it still doesn't quite work properly.
  • Tomasz Slanina sent in fixes to Top Roller:
    • correct colors
    • fixed gfx bugs
    • better audio (added rom with samples)

There's still minor problem with fg text layer colors.

  • Nathan Woods added PAIR and PAIR64 as valid save state types.
  • Aaron Giles commited more Amiga/Arcadia system updates:
    • Rewrote autoconfig system to be more generically useful
    • Cleaned up/rewrote the CIA emulation to be more complete
    • Added dual playfield and sprite priority support
    • Added collision detection support
    • Tweaked COPPER timing to fix scores on Fast Break
    • Shuffled the BIOSes so that the newer version is the default


Game Support

New games added or promoted from NOT_WORKING status


New clones added


New games marked as GAME_NOT_WORKING