MAME 0.92
From MAMEDEV Wiki
Release Date
MAME 0.92 was released on 13 February 2005.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Brian Troha
- Bryan McPhail
- chaneman
- David Haywood
- Frank Palazzolo
- Gerald
- HIGHWAYMAN
- James Wallace
- Jarek Burczynski
- Kawaks
- Lawrence Gold
- Nathan Woods
- Nicola Salmoria
- Philip J Bennett
- Pierpaolo Prazzoli
- R. Belmont
- siftware
- smf
- Tomasz Slanina
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Nicola Salmoria fixed most of the remaining issues with Taito F3 sound:
- Sound in Ring Rage and Riding Fight still doesn't work
- Quiz Theater has a bad sound rom
- Bust-A-Move Again (US) sound roms need checking again real (non-conversion) cart.
- Philip J Bennett made improvements in the Microprose 3D driver; games not playable, but still a big improvement over the skeleton driver
- Tomasz Slanina improved the MACs driver: now using ST0016 Video, however emulation is still incomplete so it doesn't do much more yet
- Tomasz Slanina made improvements to Hyperstone based drivers
- HIGHWAYMAN added missing PROMs to many drivers
- chaneman fixed Vs. Goonies Dips
- R. Belmont made Lethal Enforcers improvements:
- Fixes:
- Tilemap colors
- Guns hooked up and aligned properly
- Tilemap and sprite layers aligned with the guns
- Various other cleanups - added a sprite ROM that was missing previously
- To do:
- Figure out the correct sprite decode
- Sprite/tilemap priorities
- "Reload" indicator is funky, probably needs tilemap flip bits.
- Fix K056832 external linescroll RAM support (used for high scores, parallax in scrolling stages)
- Fixes:
- Nathan Woods made misc Changes:
- Added a hook that allows a driver to install a custom read handler for reading interrupt vectors (the 65816 has a signal that is asserted when reading a vector and certain hardware needs to reroute the read)
- Created a memory_get_op_ptr() call. This call is equivalent to memory_get_read_ptr() in ADDRESS_SPACE_PROGRAM with the exception that it is aware of the opbase handler.
- Modified debugger to use memory_get_op_ptr() to determine if opcode memory is unmapped.
- Lawrence Gold added misc compilation fixes
- Nicola Salmoria updated the Taito SJ driver:
- added sound CPU -> main CPU communication (fixes Tin Star hangs without need for a kludge, and makes tunes between levels correctly play until the end)
- added memory map derived from schematics
- added DAC volume control (I hear little difference, even if it's used).
- coin lockout (important otherwise games could accept more than 9 coins)
- Pierpaolo Prazzoli corrected Hyperstone Iram mirroring
- Jarek Burczynski added a real noise generator to TMS5110
- Nicola Salmoria added a workaround for Dipswitch problem in Mr Do's Castle
- R. Belmont fixed a bug in the M37710 cpu core
- Aaron Giles made more Sega improvements, including lots of set renaming and cleaning up of drivers by removing unused code
- James Wallace updated some mahjong drivers to use the new standard inputs. Note: there was a further submission, this will need resyncing and resubmitting
- smf committed PSX based driver improvments:
- new board notes from Guru
- removed 8.3 restrictions on namco system 11 rom names
- improved root counter emulation
- improved dma acknowledge emulation
- changes visible area immediately instead of during video update
- Tomasz Slanina hooked up sound cpu in fitfight.c
- Bryan McPhail added misc compiler fixes for VC
- Frank Palazzolo added sound in the Minesweeper driver
- Kawaks updated some NeoGeo sets to match Kawaks support (not tested)
Game Support
New Games supported or promoted from GAME_NOT_WORKING status
- Golden Tee 3D Golf
- Golden Tee 97
- Golden Tee 98
- Golden Tee 99
- Golden Tee 2k
- Golden Tee Classic
- World Class Bowling Deluxe
- Land Breaker
- Point Blank II
- Super Trio
- Join 'em
- Rack + Roll
- Bronx (Cycle Shooting bootleg)
New clones added
- Lightning Fighters (World)
- Wall Crash (alt encryption)
- Egg Venture (ver 7)
- Colt (NY Captor bootleg)
- Minesweeper (4 player)
- Puckman (Falcom bootleg)
New games marked as GAME_NOT_WORKING