MAME 0.81u6
From MAMEDEV Wiki
Release Date
MAME 0.81u6 was released on 18 April 2004.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- BouKiCHi
- Mariusz Wojcieszek
- Nathan Woods
- Pierpaolo Prazzoli
- R. Belmont
- smf
- Stefan Jokisch
- Tomasz Slanina
- Ville Linde
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Stefan Jokisch fixed missing enemies in noboranb
- Stefan Jokisch fixed the leprechn service switch broken in the last update
- Nathan Woods contributed misc fixes:
- Partially implemented INT, INT3, ES segment override, an IMUL variant, LMSW, a minor 16 bit bug fix, and coprocessor escape instructions
- Added the MESS specific TMS7000 core to the list of CPU cores
- Ville Linde updated the SPI driver:
- Added sprite flipping and other improved sprite processing
- Corrected palette banking on tilemaps
- BouKiCHi fixed the Kaitei Daisensou speedup. Note: speedups may soon be removed from the m92 driver as they aren't really that significant on modern hardware
- R. Belmont added sound to the Model 1 driver
- Mariusz Wojcieszek fixed some ST-V sprite bugs (hanagumi intro, othellos title, cottonbm intro, diehard intro, sleague)
- smf fixed the GPL12 opcode (fixes cbaj graphics)
- Ville Linde updated the i386 core:
- Regression tested the i386 core. Found and fixed bugs in several shift/rotate instructions. This corrects the bosses in Raiden Fighters.
- Completely rewrote REP/REPNE prefix handling. Fixes the following: Battle Balls attract mode runs correctly now, balls no longer all the same color in-game in Battle Balls, E-Jan now coins up, and Viper Phase 1 is now playable (with encrypted gfx).
- Aaron Giles contributed a MIPS software interrupt fix
- Aaron Giles updated the Seattle driver:
- added a diagram of interrupt sourcing
- fixed incorrect checksums on SF Rush: The Rock audio ROMs
- added support for DCS HLE downloading via FIFO (used by Vegas games)
- fixed incorrect sound pitch in Blitz 99/2k
- Pierpaolo Prazzoli added some Hyperstone fixes:
- Added h flag handling in the dasm
- Fixed wrong interpretation of some opcode bits in the dasm
- Fixed Frame instruction when d-code was 0
- Always set the new entry table
- Pierpaolo Prazzoli made a minor improvement to Lord of Gun driver (still doesn't work)
- R. Belmont updated the YMZ280B
Game Support
New games supported or promoted from GAME_NOT_WORKING
New games marked as GAME_NOT_WORKING