MAME 0.82
From MAMEDEV Wiki
Release Date
MAME 0.82 was released on 6 May 2004.
Contributors
The known contributors for this version are, in alphabetical order:
- Brian Troha
- Bryan McPhail
- Curt Coder
- David Graves
- David Haywood
- ENGCameraman
- MASH
- Nathan Woods
- Olivier Galibert
- Phil Stroffolino
- Pierpaolo Prazzoli
- R. Belmont
- smf
- Stefan Jokisch
- Tomasz Slanina
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- Stefan Jokisch fixed the 6502 cycle count
- Pierpaolo Prazzoli made some cleanups to Flower driver
- Pierpaolo Prazzoli fixed 4enraya colours
- Olivier Galibert added a bunch of fp opcodes and stylistic fixes to the i960 core
- Bryan McPhail made small VC compile fixes
- R. Belmont fixed a S22 crash
- Nathan Woods made i386 improvements:
- Implemented zeroing out A20 lines
- Implemented state save support
- Unknown instructions now disassemble as '???'
- Implemented XLAT opcode
- DAA fixes
- Nathan Woods fixed the MEM_DUMP debug code
- Curt Coder added MC68008 support to the MC68000 core
- MASH simulated the protection in FlyBoy
- smf improved the PSX sio
- Brian Troha fixed various DIP switches
- David Haywood made behind the scenes Konami GX improvements
Game Support
New Games supported or promoted from GAME_NOT_WORKING status
- Star Gladiator
- Street Fighter EX
- Street Fighter EX 2
- 1945k III
- Tylz (prototype)
- Dynagear
- Super World Stadium
- Sonic The Hedgehog (Mega-Tech, set 2)
- Columns (Mega-Tech)
- Sonic The Hedgehog 2 (Mega-Tech)
- Agress
- Time Crisis (Version A)
- One + Two
New clones added
New games marked as GAME_NOT_WORKING