MAME 0.82u1
From MAMEDEV Wiki
Release Date
MAME 0.82u1 was released on 13 May 2004.
Contributors
The known contributors for this version are, in alphabetical order:
- Angelo Salese
- Brian Troha
- David Haywood
- David Haywood
- Hau
- Juergen Buchmueller
- Mariusz Wojcieszek
- Nathan Woods
- Pierpaolo Prazzoli
- R. Belmont
- smf
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- smf made the R3000 version of Area 51 parent set
- Nathan Woods patched memory.c: Introduced memory_install_[read|write][8|16|32|64]_handler_mirror() calls, which install memory handlers that can mirror similar to the AM_MIRROR macro
- Mariusz Wojcieszek updated the STV VDP-1:
- converted VDP1 drawing (sprites) to use framebuffer
- added sprite priorities (corrects shanhigw ingame and colmns97 title screen)
- added color offset for sprites
- improved sprites alpha blending (improves ejihon and shienryu intro)
- added framebuffer interlace (fixes elandore character selection screen)
- added color offset for bitmaps
- added vertical scrolling for bitmaps (corrects shanhigw ingame)
- The main result (visible to user) of these changes is that shanhigw is now playable without problems (apart from gfx glitches on title screen).
- Angelo Salese updated the STV VDP-2: fixed a window mode bug
- smf fixed a PSX sio bug
- Juergen Buchmueller fixed Z80 RETN / RETI cycle counts
- Pierpaolo Prazzoli fixed the sound and DIP switches in 1945kIII
- Hau fixed sprite priorities in hyprduel.c
- Hau fixed the tecmo16.c flipscreen
Game Support
New Games supported or promoted from GAME_NOT_WORKING status
New clones added
New games marked as GAME_NOT_WORKING