MAME 0.83

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Revision as of 08:31, 7 May 2007 by Georg (talk | contribs) (Initial version.)
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Release Date

MAME 0.83 was released on 5 June 2004.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • Nathan Woods made misc changes:
    • Switched input_port_allocate() to use auto_malloc(), removing the need for input_port_free()
    • Added an optional definition for the S_ISDIR macro for when it is not present
  • Mariusz Wojcieszek updated the ST-V driver:
    • added VDP2 layer disabling based on VRAM cycle pattern registers - fixes gfx glitches in shanhigw title screen
    • added VDP1 half transparency - improves sprites alpha blending in shanhigw in-game
    • added VDP1 Gouraud shading (for normal sprites only) - adds highlighting for selected tiles in shanhigw
  • Curt Coder changed some names + years in segac2.c and playch10.c
  • Tomasz Slanina updated the tecmosys driver: emulates some parts of vidhrdw but games still don't work due to protection?
  • Ian Patterson fixed a cheat engine bug preventing assignment of controller buttons as activation keys
  • Charles MacDonald udpated the Sega System 16/18:
    • Added MSM5205 sample playback to tturfbl.
    • Added MSM5205 sample playback to shdancbl.
  • smf updated the PSX driver:
    • heavens gate graphics issues & correct loading / banking.
    • correct loading for super football champ ( now it's stuck in test mode ) and
    • added later world version.
    • taito fx1 watchdog ( address is unconfirmed, but hopefully soon ).
    • pasted in taito fx1a readme
    • pal support for mess.
    • horizontal start/end


Game Support

New Games supported or promoted from GAME_NOT_WORKING status


New games marked as GAME_NOT_WORKING