MAME 0.89u3
From MAMEDEV Wiki
Release Date
MAME 0.89u3 was released on 7 December 2004.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- bmoto
- Bryan McPhail
- Charles MacDonald
- David Haywood
- David Widel
- Gerald
- HobbesAtPlay
- Juergen Buchmueller
- Lawrence Gold
- MASH
- Nathan Woods
- Nicola Salmoria
- Pierpaolo Prazzoli
- R. Belmont
- Thierry
- Ville Linde
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- R. Belmont cleaned up the Model 3 driver:
- Added init for mpc105 bridge
- Synchronized VS2 CROMs
- Fixed missing VROMs in Sega Rally 2 and Virtual On 2
- Added VS2 '99 set, fixed incorrect ROMs in vs2v991
- Added Virtual On 2 v5.4g, Daytona USA 2, and Dirt Devils sets
- Ville Linde updated the Model 3 / PPC drivers:
- Major bugfixes to the PPC603 emulation, especially the FPU
- Improved MPC105 emulation
- Preliminary 53c810 SCSI emulation. Lost World now tries to download everything necessary to the Real3D stuff
- Added export version of Scud Race
- Aaron Giles updated the Sega System16 driver
- hooked up sound in atomicp (tempo is just a guess right now)
- created new machine/segaic16.c to hold non-video common hardware
- preliminary multiply/compare implementation moved there
- updated some game info against Thierry's spreadsheet; altbeast needs an encrypted Z80 for sound now
- included eswatj update from Thierry
- fixed reset bug when running 16B/18 games
- changed segaic_init_palette to take a number of palette entries
- Nicola Salmoria and David Widel added decrypted the MC-8123B 317-0066 encrypted z80 used by altbeas2
- David Haywood hooked up controls in some Sega X-Board games: smgp, rachero, abcop
- Pierpaolo Prazzoli added coin counters to prehisle driver
- Bryan McPhail fixed the remaining GFX issues in flower
- Bryan McPhail fixed a GFX problem in Superman
- Pierpaolo Prazzoli fixed? overdraw in atomic robokid
- Lawrence Gold fixed some compiler related issues with >32-bit integers in PPC / Model 3
- Juergen Buchmueller attempted to make Pokey random number generator work better with recordings (not verified to improve things yet)
- Nathan Woods changed the trace in debugger so it now defaults to the current active CPU if non specified
- HobbesAtPlay added support for Naughtyb / Popflame cocktail
- MASH moved jrpacmbl to the jrpacman driver
Game Support
New Games supported or promoted from GAME_NOT_WORKING status
New clones added
New games marked as GAME_NOT_WORKING