MAME 0.68
From MAMEDEV Wiki
Release Date
MAME 0.68 was released on 16 May 2003.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Acho A. Tang
- Angelo Salese
- Brian Troha
- Bryan McPhail
- BUT
- Chris Hardy
- David Graves
- David Haywood
- David Widel
- Ernesto Corvi
- farfetch'd
- Jarek Burczynski
- Jason Lo
- Leon van Rooij
- Luca Elia
- Olivier Galibert
- Phil Stroffolino
- Pierpaolo Prazzoli
- R. Belmont
- Razoola
- Ryan Holtz
- smf
- Stefan Jokisch
- Tomasz Slanina
- Zsolt Vasvari
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- farfetch'd added SHA1 hash support, including various new command line options
- Phil Stroffolino added MAME blitter generation code
- Leon van Rooij added Basic Direct3D blitting support:
- You need DirectX7 headers and libs to compile it, I'm using the set from http://caesar.logiqx.com/html/tools/compilers/mingw.shtml which has the original MS headers (the same set is used for Allegro and FB Alpha) and I've made a minor update to the ddraw code so that it compiles with this set of headers (VC++ should still be fine as well).
- The code manually imports the DirectDrawCreateEx() function so MAME compiled with d3d support will (or rather should, I've not actually tested that yet) still run on PC's with older versions of DirectX. It should work with pretty much any 3D hardware (except perhaps older Voodoo-based cards), and the speed should be similar to the DirectDraw blit (a bit faster for some older cards).
- -direct3d or -d3d: use Direct3D (default is off, overrides -dd);
- -filter or -flt: use bi-linear filtering (default is on);
- -texture_management: use DirectX texture management (default is off, but some 3D cards need this (however, there's a small-ish speed-penalty)).
- Acho A. Tang and R. Belmont Various Konami Related Fixes and Improvements
- Acho A. Tang, Jason Lo, and David Haywood made various System 32 Updates (Priority, SVF Pitch etc.): Note, theres a chance some things may be broken
- Bryan McPhail added sound to Macross Plus & Quiz Bisyoujo Senshi Sailor Moon
- Fixes for Crashes introduced in last version in namcos1.c, namcos2.c, and shangha3.c
Game Support
New Games supported or promoted from GAME_NOT_WORKING status
- Chack'n Pop
- Salamander 2
- Tokimeki Memorial Taisen Puzzle-dama
- Dragoon Might
- Koi Koi Shimasyo 2 - Super Real Hanafuda
- Vasara
- Vasara 2
- Billiard Academy Real Break
- Cannonball
- Kick Start Wheelie King
- Truco-Tron
- (Super) Ground Effects
- Horizon
- Fire Battle
- Rapid Hero
- Zero Point 2
- Idol Janshi Su-Chi-Pie 2
- Quiz Ghost Hunter
- Tokoro San no MahMahjan
- Tokoro San no MahMahjan 2
- Quiz Mekiromeki Story
- Straight Flush
- SD Gundam Neo Battling
- Fantasy Land
- Galaxy Gunners
- Metal Soldier Isaac II
- Progress
- Birdie King 3
- Dark Tower
- Tricky Doc
- Tournament Table
- Eggor
- Rock Climber
- Kung-Fu Taikun
- Metal Clash
- Head Panic
- Puckman Pockimon
- Operation Wolf 3
- Sky Army
- Super Doubles Tennis
- Egg Venture
- Lethal Justice
- Area 51 / Maximum Force Duo
- Prebillian
- Bwings
- Zaviga
- Wall Crash
- Mighty Pang
- J-League Soccer V-Shoot
- Rotary Fighter
- Run Deep
- The Deep
New clones added
- Lethal Enforcers 2 (USA)
- Violent Storm (Europe)
- Mello Yello Q*Bert
- Big Bang (clone of Thunder Dragon 2)
- Vandyke (Jaleco)
- BlockBuster (clone of Mr Jong)
- Catsbee (clone of Galaga)
- Croquis (clone of Logic Pro)
- Super Pinball Action (US)
- Pollux (set 2)
- Vautour (clone of Phoenix)
- Moon Alien (clone of Galaxian)
- Country Club (clone of Fighting Golf)
- DoDonPachi (International Version)
- Batrider (Korea)
- Vs Block Breaker (clone of sarukani)
- Ring Fighter (clone of Vs. Gong Fight)
- Space Panic (various alt sets)
- Piranha (GL sets)
- Hydra (prototype set 2)
- Millpac (clone of centipede)
- Bang Bead (Release Version)
- Terminator 2 (LA1)
New TESTDRIVERS added