MAME 0.71u1
From MAMEDEV Wiki
Release Date
MAME 0.71u1 was released on 8 July 2003.
Contributors
The known contributors for this version are, in alphabetical order:
- Acho A. Tang
- Brad Oliver
- Bryan Mcphail
- Curt Coder
- David Haywood
- Pierpaolo Prazzoli
- smf
- Stefan Jokisch
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- smf cleaned up and fixed filenames in Namco System 11 driver
- Pierpaolo Prazzoli added cocktail Mode to mole attack
- Stefan Jokisch fixed MAME not looking in parent directory for hard drive images
- Curt Coder converted drivers to use tilemaps
- David Haywood improved the Genesis Emulation a bit in preparation for MegaTech / MegaPlay, sound code based on MESS
- Acho A. Tang improved the GI Joe driver
- - added tilemap_get_transparency_data() for transparency cache manipulation
- added preliminary K056832 tilemap<->linemap switching and tileline code
- updated video settings, memory map and irq handler
- added object blitter
- completed K054157 to K056832 migration
- added ground scroll emulation
- fixed sprite and BG priority
- improved shadows and layer alignment
- Acho A. Tang improved Run and Gun, making it playable (single screen game only)
- mem maps, device settings, component communications, I/O's, sound...etc.
- general clean-up, clipping, alignment
- missing sprites and priority
- David Haywood added the missing rowselect effect to toaplan2 driver (bbakraid, batrider)
- Bryan McPhail and Brad Oliver contributed compiler fixes
Game Support
New Games supported or promoted from GAME_NOT_WORKING status
New clones added