MAME 0.71u2

From MAMEDEV Wiki
Revision as of 10:07, 10 May 2007 by Georg (talk | contribs) (Initial version.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Release Date

MAME 0.71u2 was released on 12 July 2003.


Contributors

The known contributors for this version are, in alphabetical order:


Specific Contributions

The known contributions for this version are, in the order specified in the whatsnew:

  • David Haywood made some progress on the MegaTech emulation: menu is now displayed, but carts not recognised, display currently controllled by a dipswitch, will be changed later, enabled the other games on the driver while work is done, these might be disabled for 0.72
  • Razoola fixed some NeoGeo sets: 98e -> 98, -98a 99 <-> 99a
  • Nathan Woods contributed various changes
    • Adds save state support to Cojag
    • Disables certain error logging and speedup hacks under MESS
    • get_jaguar_memory() now based on memory_get_read_ptr()
    • Jaguar blitter won't crash if it is instructed to blit to a weird address
    • Moved helpfile name into a constant
    • Minor tweaks in #ifdef MESS, and #ifndef MESS'ed a consistency check inapprpriate for MESS
    • Added very small hooks for MESS
    • Changed seq_name() so that instead of saying "<KEY> or n/a", it will say "<KEY>"
  • Aaron Giles made CPU interrupt improvements fixing the Exidy 440 games (Chiller etc.), Ultimate Tennnis, and the Seibu Sound System
  • Tomasz Slanina fixed the reset in robokid when time runs out (robokid37b15red)
  • Tomasz Slanina stopped Nova2001 from resetting when a coin is inserted if you insert coins too quickly the game still resets, its probably just the way it was, the code for this part was changed in the clone
  • Phil Stroffolino made huge Improvements in Prop Cycle (Namco System 22)
    • pulled out matrix3d to its own module
    • near plane clipping
    • perspective correct textures
    • preliminary lighting (all or nothing)
    • gamma correction
    • preliminary fader support
    • per polygon and per object depth bias
    • sprite-polygon priority
    • two-sided polygon flag
    • tile flip attributes
    • tilemap color bank
    • improved steering responsiveness
    • camera zoom and pan feature
    • fixes to display list parsing
    • corrected rotation mappings for System22/21
  • ShiRiRu fixed the CPS2 raster effect (xmvsf069agre)
  • Added missing resources


Game Support

New Games supported or promoted from GAME_NOT_WORKING status


New clones added


New TESTDRIVERS added