MAME 0.71u2
From MAMEDEV Wiki
Release Date
MAME 0.71u2 was released on 12 July 2003.
Contributors
The known contributors for this version are, in alphabetical order:
- Aaron Giles
- Brian Troha
- Curt Coder
- David Haywood
- Iñigo Luja
- Jarek Burczynski
- Manuel Abadia
- Nathan Woods
- Phil Stroffolino
- Pierpaolo Prazzoli
- R. Belmont
- Razoola
- ShiRiRu
- Tomasz Slanina
Specific Contributions
The known contributions for this version are, in the order specified in the whatsnew:
- David Haywood made some progress on the MegaTech emulation: menu is now displayed, but carts not recognised, display currently controllled by a dipswitch, will be changed later, enabled the other games on the driver while work is done, these might be disabled for 0.72
- Razoola fixed some NeoGeo sets: 98e -> 98, -98a 99 <-> 99a
- Jarek Burczynski fixed sound chips in lsasquad
- David Haywood fixed loading of Landmaker (prototype)
- Curt Coder converted some drivers to tilemaps
- R. Belmont cleaned Up some Konami GX rom loading
- Nathan Woods contributed various changes
- Adds save state support to Cojag
- Disables certain error logging and speedup hacks under MESS
- get_jaguar_memory() now based on memory_get_read_ptr()
- Jaguar blitter won't crash if it is instructed to blit to a weird address
- Moved helpfile name into a constant
- Minor tweaks in #ifdef MESS, and #ifndef MESS'ed a consistency check inapprpriate for MESS
- Added very small hooks for MESS
- Changed seq_name() so that instead of saying "<KEY> or n/a", it will say "<KEY>"
- Aaron Giles made CPU interrupt improvements fixing the Exidy 440 games (Chiller etc.), Ultimate Tennnis, and the Seibu Sound System
- Tomasz Slanina fixed the reset in robokid when time runs out (robokid37b15red)
- Tomasz Slanina stopped Nova2001 from resetting when a coin is inserted if you insert coins too quickly the game still resets, its probably just the way it was, the code for this part was changed in the clone
- Iñigo Luja fixed some DIP switches
- Nathan Woods changed the way the snapshot code works
- Phil Stroffolino made huge Improvements in Prop Cycle (Namco System 22)
- pulled out matrix3d to its own module
- near plane clipping
- perspective correct textures
- preliminary lighting (all or nothing)
- gamma correction
- preliminary fader support
- per polygon and per object depth bias
- sprite-polygon priority
- two-sided polygon flag
- tile flip attributes
- tilemap color bank
- improved steering responsiveness
- camera zoom and pan feature
- fixes to display list parsing
- corrected rotation mappings for System22/21
- Phil Stroffolino stopped sprites being hidden by track in fourtrax
- ShiRiRu fixed the CPS2 raster effect (xmvsf069agre)
- Added missing resources
Game Support
New Games supported or promoted from GAME_NOT_WORKING status
- Xor World (prototype)
- Big Event Golf
- Strike Bowling
- Super Speed Race Junior
- Great Guns
- Taisen Hot Gimmick 3 Digital Surfing
- Act Raiser (Nintendo Super System)
- Genix
New clones added
- Cowbows of Moo Mesa (bootleg)
- Cue Brick (Japan Ver. D)
- Pest Place (Mario Bros bootleg)
- Area 51 / Maximum Force Duo (R3000)
New TESTDRIVERS added